Debug Screen User Interface
(Original Document)
Introduction
The debug screen provides access to the state of the input and output bits through LEDs.
It also enables you to command language objects (%Q) using command buttons
NOTE: Position the mouse cursor over the required LED/button to view the corresponding language object.
The debug screen also enables you to modify and send motion controls.
Command buttons
The table below shows the different possible aspects of command buttons.
Command
Function
The bit associated with this bit is in position 0. A left click will move the bit to position 1.
The bit associated with this bit is in position 1. A left click will move the bit to position 0.
When an object can be forced, a right click on the corresponding button (1) will display a menu (2) which provides access to the force commands: Forcing to 0, Forcing to 1 or Unforcing.
Once a command has been selected by clicking on it, the forcing is applied and the forcing state is indicated at the level of the button (3):
  • F for forcing to 0,
  • F in inverse video (in the example) for forcing to 1.
Note: When a language object is forced, the left mouse button is inoperative
This button is associated with the error bits currently in position 0.
This button is associated with the error bits currently in position 1.
Left click on this to view the information about the fault.