Introducing the debugging screens
(Original Document)
General
Debugging screens are used to debug a project. They are used to display the status of inputs and outputs on a channel, the contents of the registers, the possible faults and to control language objects (setting to 0 or 1, forcing or unforcing a bit, etc.) They can therefore only be accessed in on-line mode.
They also give access to ... and ... screens.
There are two debugging screens:
Switching from one to the other is immediate, and there is no need to stop the project or counting in progress.
Opening a module in on-line mode displays the minimized debugging screen by default.