There are 5 different algorithms: 3 positions for the corners and for each corner position 2 positions for the edge, minus the magic position where corner and edge are both set. 3 x 2 - 1.
Naming:
corner set, edge unset
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R U' R' d R' U2 R U R' U2 R y | ![]() |
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corner spun clockwise, edge set
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R U' R' U' R U R' U' R U2 R' | ![]() |
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corner spun clockwise, edge unset
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R U' R' d R' U' R U' R' U' R y | ![]() |
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corner spun counterclockwise, edge set
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R U' R' U R U2 R' U R U' R' | ![]() |
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corner spun counterclockwise, edge unset
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R U R' U' R U' R' U d R' U' R y | ![]() |
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