	Description		
Name	Basic	Expert	Master
Pathfinding	"{Pathfinding}

Reduces movement penalty for rough terrain
(Sand, Wasteland, Snow, Volcano, Swamp)

{Basic Pathfinding:} 50% reduction
Expert Pathfinding: 75% reduction
Master Pathfinding: no penalty
"	"{Pathfinding}

Reduces movement penalty for rough terrain
(Sand, Wasteland, Snow, Volcano, Swamp)

Basic Pathfinding: 50% reduction
{Expert Pathfinding:} 75% reduction
Master Pathfinding: no penalty
"	"{Pathfinding}

Reduces movement penalty for rough terrain
(Sand, Wasteland, Snow, Volcano, Swamp)

Basic Pathfinding: 50% reduction
Expert Pathfinding: 75% reduction
{Master Pathfinding:} no penalty
"
Archery	"{Archery}

Increases shot damage
inflicted by hero's units

{Basic Archery:} +10% damage
Expert Archery: +20% damage
Master Archery: +30% damage
"	"{Archery}

Increases shot damage
inflicted by hero's units

Basic Archery: +10% damage
{Expert Archery:} +20% damage
Master Archery: +30% damage
"	"{Archery}

Increases shot damage
inflicted by hero's units

Basic Archery: +10% damage
Expert Archery: +20% damage
{Master Archery:} +30% damage
"
Logistics	"{Logistics}

Increases minimum unit speed
for hero movement calculation

{Basic Logistics:} minimum speed = 6
Expert Logistics: minimum speed = 7
Master Logistics: minimum speed = 8
"	"{Logistics}

Increases minimum unit speed
for hero movement calculation

Basic Logistics: minimum speed = 6
{Expert Logistics:} minimum speed = 7
Master Logistics: minimum speed = 8
"	"{Logistics}

Increases minimum unit speed
for hero movement calculation

Basic Logistics: minimum speed = 6
Expert Logistics: minimum speed = 7
{Master Logistics:} minimum speed = 8
"
Scouting	"{Scouting}

Increases hero's visibility radius
& banks unused movement points

{Basic Scouting:} +1 tile, 300 MP
Expert Scouting: +2 tiles, 600 MP
Master Scouting: +3 tiles, 900 MP
"	"{Scouting}

Increases hero's visibility radius
& banks unused movement points

Basic Scouting: +1 tile, 300 MP
{Expert Scouting:} +2 tiles, 600 MP
Master Scouting: +3 tiles, 900 MP
"	"{Scouting}

Increases hero's visibility radius
& banks unused movement points

Basic Scouting: +1 tile, 300 MP
Expert Scouting: +2 tiles, 600 MP
{Master Scouting:} +3 tiles, 900 MP
"
Diplomacy	"{Diplomacy}

Increases likelihood/lowers cost
of random unit join offers

{Basic Diplomacy:} -0.5x base cost
Expert Diplomacy: -1.0x base cost
Master Diplomacy: -1.5x base cost
"	"{Diplomacy}

Increases likelihood/lowers cost
of random unit join offers

Basic Diplomacy: -0.5x base cost
{Expert Diplomacy:} -1.0x base cost
Master Diplomacy: -1.5x base cost
"	"{Diplomacy}

Increases likelihood/lowers cost
of random unit join offers

Basic Diplomacy: -0.5x base cost
Expert Diplomacy: -1.0x base cost
{Master Diplomacy:} -1.5x base cost
"
Sailing	"{Sailing}

Increases movement in water (*x)
& reduces boat transition penalty (-y)

{Basic Sailing:} X=1.5, Y=50%
Expert Sailing: X=2, Y=75%
Master Sailing: X=3, Y=100%
"	"{Sailing}

Increases movement in water (*x)
& reduces boat transition penalty (-y)

Basic Sailing: X=1.5, Y=50%
{Expert Sailing:} X=2, Y=75%
Master Sailing: X=3, Y=100%
"	"{Sailing}

Increases movement in water (*x)
& reduces boat transition penalty (-y)

Basic Sailing: X=1.5, Y=50%
Expert Sailing: X=2, Y=75%
{Master Sailing:} X=3, Y=100%
"
Leadership	"{Leadership}

Increases the morale
of hero's units

{Basic Leadership:} Morale +1
Expert Leadership: Morale +2
Master Leadership: Morale +3
"	"{Leadership}

Increases the morale
of hero's units

Basic Leadership: Morale +1
{Expert Leadership:} Morale +2
Master Leadership: Morale +3
"	"{Leadership}

Increases the morale
of hero's units

Basic Leadership: Morale +1
Expert Leadership: Morale +2
{Master Leadership:} Morale +3
"
-	-	-	-
Mysticism	"{Mysticism}

Increases hero's natural spell
point regeneration rate

{Basic Mysticism:} +4 SP/day
Expert Mysticism: +7 SP/day
Master Mysticism: +10 SP/day
"	"{Mysticism}

Increases hero's natural spell
point regeneration rate

Basic Mysticism: +4 SP/day
{Expert Mysticism:} +7 SP/day
Master Mysticism: +10 SP/day
"	"{Mysticism}

Increases hero's natural spell
point regeneration rate

Basic Mysticism: +4 SP/day
Expert Mysticism: +7 SP/day
{Master Mysticism:} +10 SP/day
"
Luck	"{Luck}

Increases the luck of
hero's units

{Basic Luck:} Luck +1
Expert Luck: Luck +2
Master Luck: Luck +3
"	"{Luck}

Increases the luck of
hero's units

Basic Luck: Luck +1
{Expert Luck:} Luck +2
Master Luck: Luck +3
"	"{Luck}

Increases the luck of
hero's units

Basic Luck: Luck +1
Expert Luck: Luck +2
{Master Luck:} Luck +3
"
-	-	-	-
-	-	-	-
Necromancy	"{Necromancy}

After combat, your hero will
revive slain foes as Zombies

{Basic Necromancy:} 10% of foes
Expert Necromancy: 15% of foes
Master Necromancy: 20% of foes

(Ineffective on unliving units)
"	"{Necromancy}

After combat, your hero will
revive slain foes as Zombies

Basic Necromancy: 10% of foes
{Expert Necromancy:} 15% of foes
Master Necromancy: 20% of foes

(Ineffective on unliving units)
"	"{Necromancy}

After combat, your hero will
revive slain foes as Zombies

Basic Necromancy: 10% of foes
Expert Necromancy: 15% of foes
{Master Necromancy:} 20% of foes

(Ineffective on unliving units)
"
Estates	"{Estates}

Increases your kingdom's income

{Basic Estates:} +100 gold/day
Expert Estates: +250 gold/day
Master Estates: +500 gold/day
"	"{Estates}

Increases your kingdom's income

Basic Estates: +100 gold/day
{Expert Estates:} +250 gold/day
Master Estates: +500 gold/day
"	"{Estates}

Increases your kingdom's income

Basic Estates: +100 gold/day
Expert Estates: +250 gold/day
{Master Estates:} +500 gold/day
"
Fire Magic	"{Fire Magic}

Improves performance of Fire spells
& allows casting of advanced Fire spells

{Basic Fire Magic:} Allows lv.3, boosts lv.1-2
Expert Fire Magic: Allows lv.4, boosts lv.2-3
Master Fire Magic: Allows lv.5, boosts lv.3-4
"	"{Fire Magic}

Improves performance of Fire spells
& allows casting of advanced Fire spells

Basic Fire Magic: Allows lv.3, boosts lv.1-2
{Expert Fire Magic:} Allows lv.4, boosts lv.2-3
Master Fire Magic: Allows lv.5, boosts lv.3-4
"	"{Fire Magic}

Improves performance of Fire spells
& allows casting of advanced Fire spells

Basic Fire Magic: Allows lv.3, boosts lv.1-2
Expert Fire Magic: Allows lv.4, boosts lv.2-3
{Master Fire Magic:} Allows lv.5, boosts lv.3-4
"
Air Magic	"{Air Magic}

Improves performance of Air spells
& allows casting of advanced Air spells

{Basic Air Magic:} Allows lv.3, boosts lv.1-2
Expert Air Magic: Allows lv.4, boosts lv.2-3
Master Air Magic: Allows lv.5, boosts lv.3-4
"	"{Air Magic}

Improves performance of Air spells
& allows casting of advanced Air spells

Basic Air Magic: Allows lv.3, boosts lv.1-2
{Expert Air Magic:} Allows lv.4, boosts lv.2-3
Master Air Magic: Allows lv.5, boosts lv.3-4
"	"{Air Magic}

Improves performance of Air spells
& allows casting of advanced Air spells

Basic Air Magic: Allows lv.3, boosts lv.1-2
Expert Air Magic: Allows lv.4, boosts lv.2-3
{Master Air Magic:} Allows lv.5, boosts lv.3-4
"
Water Magic	"{Water Magic}

Improves performance of Water spells
& allows casting of advanced Water spells

{Basic Water Magic:} Allows lv.3, boosts lv.1-2
Expert Water Magic: Allows lv.4, boosts lv.2-3
Master Water Magic: Allows lv.5, boosts lv.3-4
"	"{Water Magic}

Improves performance of Water spells
& allows casting of advanced Water spells

Basic Water Magic: Allows lv.3, boosts lv.1-2
{Expert Water Magic:} Allows lv.4, boosts lv.2-3
Master Water Magic: Allows lv.5, boosts lv.3-4
"	"{Water Magic}

Improves performance of Water spells
& allows casting of advanced Water spells

Basic Water Magic: Allows lv.3, boosts lv.1-2
Expert Water Magic: Allows lv.4, boosts lv.2-3
{Master Water Magic:} Allows lv.5, boosts lv.3-4
"
Earth Magic	"{Earth Magic}

Improves performance of Earth spells
& allows casting of advanced Earth spells

{Basic Earth Magic:} Allows lv.3, boosts lv.1-2
Expert Earth Magic: Allows lv.4, boosts lv.2-3
Master Earth Magic: Allows lv.5, boosts lv.3-4
"	"{Earth Magic}

Improves performance of Earth spells
& allows casting of advanced Earth spells

Basic Earth Magic: Allows lv.3, boosts lv.1-2
{Expert Earth Magic:} Allows lv.4, boosts lv.2-3
Master Earth Magic: Allows lv.5, boosts lv.3-4
"	"{Earth Magic}

Improves performance of Earth spells
& allows casting of advanced Earth spells

Basic Earth Magic: Allows lv.3, boosts lv.1-2
Expert Earth Magic: Allows lv.4, boosts lv.2-3
{Master Earth Magic:} Allows lv.5, boosts lv.3-4
"
Wisdom	"{Wisdom}

Allows hero to cast more spells during combat
(each additional spell must be a different element)

{Basic Wisdom:} may cast 2 spells per round
Expert Wisdom: may cast 3 spells per round
Master Wisdom: may cast 4 spells per round
"	"{Wisdom}

Allows hero to cast more spells during combat
(each additional spell must be a different element)

Basic Wisdom: may cast 2 spells per round
{Expert Wisdom:} may cast 3 spells per round
Master Wisdom: may cast 4 spells per round
"	"{Wisdom}

Allows hero to cast more spells during combat
(each additional spell must be a different element)

Basic Wisdom: may cast 2 spells per round
Expert Wisdom: may cast 3 spells per round
{Master Wisdom:} may cast 4 spells per round
"
Tactics	"{Tactics}

Allows manual placement of units before combat

{Basic Tactics:} can move within 3 hex rows of hero
Expert Tactics: can move within 5 hex rows of hero
Master Tactics: can move within 7 hex rows of hero

(Tactics on opposing heroes will cancel each other out)
"	"{Tactics}

Allows manual placement of units before combat

Basic Tactics: can move within 3 hex rows of hero
{Expert Tactics:} can move within 5 hex rows of hero
Master Tactics: can move within 7 hex rows of hero

(Tactics on opposing heroes will cancel each other out)
"	"{Tactics}

Allows manual placement of units before combat

Basic Tactics: can move within 3 hex rows of hero
Expert Tactics: can move within 5 hex rows of hero
{Master Tactics:} can move within 7 hex rows of hero

(Tactics on opposing heroes will cancel each other out)
"
Ballistics	"{Ballistics}

Improves performance of the Ballista

{Basic Ballistics:} No range penalty
Expert Ballistics: Deals 2x damage
Master Ballistics: 2 shots are fired
"	"{Ballistics}

Improves performance of the Ballista

Basic Ballistics: No range penalty
{Expert Ballistics:} Deals 2x damage
Master Ballistics: 2 shots are fired
"	"{Ballistics}

Improves performance of the Ballista

Basic Ballistics: No range penalty
Expert Ballistics: Deals 2x damage
{Master Ballistics:} 2 shots are fired
"
Learning	"{Learning}

Increases hero's earned experience (+x)
and spell point maximum (+y * hero lv.)

{Basic Learning:} X=10%, Y=1
Expert Learning: X=20%, Y=2
Master Learning: X=30%, Y=3
"	"{Learning}

Increases hero's earned experience (+x)
and spell point maximum (+y * hero lv.)

Basic Learning: X=10%, Y=1
{Expert Learning:} X=20%, Y=2
Master Learning: X=30%, Y=3
"	"{Learning}

Increases hero's earned experience (+x)
and spell point maximum (+y * hero lv.)

Basic Learning: X=10%, Y=1
Expert Learning: X=20%, Y=2
{Master Learning:} X=30%, Y=3
"
Offense	"{Offense}

Increases melee damage
inflicted by hero's units

{Basic Offense:} +10% damage
Expert Offense: +20% damage
Master Offense: +30% damage
"	"{Offense}

Increases melee damage
inflicted by hero's units

Basic Offense: +10% damage
{Expert Offense:} +20% damage
Master Offense: +30% damage
"	"{Offense}

Increases melee damage
inflicted by hero's units

Basic Offense: +10% damage
Expert Offense: +20% damage
{Master Offense:} +30% damage
"
Armorer	"{Armorer}

Reduces melee and non-elemental
shot damage dealt to hero's units

{Basic Armorer:} 10% reduction
Expert Armorer: 15% reduction
Master Armorer: 20% reduction
"	"{Armorer}

Reduces melee and non-elemental
shot damage dealt to hero's units

Basic Armorer: 10% reduction
{Expert Armorer:} 15% reduction
Master Armorer: 20% reduction
"	"{Armorer}

Reduces melee and non-elemental
shot damage dealt to hero's units

Basic Armorer: 10% reduction
Expert Armorer: 15% reduction
{Master Armorer:} 20% reduction
"
-	-	-	-
Sorcery	"{Sorcery}

Increases damage dealt by
hero's offensive spells

{Basic Sorcery:} +10% damage
Expert Sorcery: +20% damage
Master Sorcery: +30% damage
"	"{Sorcery}

Increases damage dealt by
hero's offensive spells

Basic Sorcery: +10% damage
{Expert Sorcery:} +20% damage
Master Sorcery: +30% damage
"	"{Sorcery}

Increases damage dealt by
hero's offensive spells

Basic Sorcery: +10% damage
Expert Sorcery: +20% damage
{Master Sorcery}: +30% damage
"
Resistance	"{Resistance}

Reduces non-physical damage(*)
& protects against status effects

{Basic Resistance:} 10% resistance
Expert Resistance: 20% resistance
Master Resistance: 30% resistance

(*Spells, elemental shots, Mind/Magic Avatars)
"	"{Resistance}

Reduces non-physical damage(*)
& protects against status effects

Basic Resistance: 10% resistance
{Expert Resistance:} 20% resistance
Master Resistance: 30% resistance

(*Spells, elemental shots, Mind/Magic Avatars)
"	"{Resistance}

Reduces non-physical damage(*)
& protects against status effects

Basic Resistance: 10% resistance
Expert Resistance: 20% resistance
{Master Resistance:} 30% resistance

(*Spells, elemental shots, Mind/Magic Avatars)
"
First Aid	"{First Aid}

Improves performance of the First Aid Tent

{Basic First Aid:} Cures physical status effects
Expert First Aid: Overfill up to 2x max health
Master First Aid: Tent may act twice per turn
"	"{First Aid}

Improves performance of the First Aid Tent

Basic First Aid: Cures physical status effects
{Expert First Aid:} Overfill up to 2x max health
Master First Aid: Tent may act twice per turn
"	"{First Aid}

Improves performance of the First Aid Tent

Basic First Aid: Cures physical status effects
Expert First Aid: Overfill up to 2x max health
{Master First Aid:} Tent may act twice per turn
"
