Mage Guild	Sells spells to visiting heroes
Refills spell points between turns
Mage Guild II	Sells spells to visiting heroes
Refills spell points between turns
Mage Guild III	Sells spells to visiting heroes
Refills spell points between turns
Mage Guild IV	Sells spells to visiting heroes
Refills spell points between turns
Mage Guild V	Sells spells to visiting heroes
Refills spell points between turns
Tavern	+1 Morale to defending units
Allows you to recruit heroes
Shipyard	Allows you to purchase ships
Fort	Adds defensive walls to your town
Citadel	+50% unit growth
Adds barricade and main turret
Bastion	+100% unit growth
Adds side turrets
Village Hall	+500 gold per day
Town Hall	+1000 gold per day
City Hall	+2000 gold per day
Capitol	+4000 gold per day
Marketplace	Buys and sells resources
(More markets = better prices)
	
Blacksmith	-
Moat	-
Shipyard with ship	Allows you to purchase ships
Blacksmith	Sells first aid tents and catapults
Fixes war machines between turns
Blacksmith	Sells ammo carts and catapults
Fixes war machines between turns
Blacksmith	Sells ballistas and catapults
Fixes war machines between turns
Blacksmith	Sells ammo carts and catapults
Fixes war machines between turns
Blacksmith	Sells ballistas and catapults
Fixes war machines between turns
Blacksmith	Sells first aid tents and catapults
Fixes war machines between turns
Blacksmith	Sells ammo carts and catapults
Fixes war machines between turns
Blacksmith	Sells first aid tents and catapults
Fixes war machines between turns
Blacksmith	Sells catapults
Fixes war machines between turns
Blacksmith	-
