							SP				X	+													AI				R-Click				
Name	Short	Lv	E	W	F	A	""	""	""	""	Pwr	Non	Bas	Exp	Mas	C	R	T	I	N	D	S	F	X	Non	Bas	Exp	Mas	Normal	Basic	Expert	Master	 -
																																	
																																	
																																	
		5	 	 		 																											Summon Boat
		5	 	 		 																											Destroy Boat
Warp	Warp	5	 	x	 		40	40	40	40						144	21	46		21	6			23	100	100	100	100	" {Warp}

Cast to mark hero's current map location and then again to return to that position or set a new marker

{Requires Master Water Magic}
"	" {Warp}

Cast to mark hero's current map location and then again to return to that position or set a new marker

{Requires Master Water Magic}
"	" {Warp}

Cast to mark hero's current map location and then again to return to that position or set a new marker

{Requires Master Water Magic}
"	" {Warp}

Cast to mark hero's current map location and then again to return to that position or set a new marker

(Master-level spell)
"	(Visions)
Torchlight	Torchlight	1	 	 	x		1	1	1	1						11		51	40	51	135	78	22	11					" {Torchlight}

Increases hero's map visibility
radius by 1 tile until end of turn

Basic Fire Magic: 2 tiles
"	" {Torchlight}

Increases hero's map visibility
radius by 1 tile until end of turn

{Basic Fire Magic:} 2 tiles
"	" {Torchlight}

Increases hero's map visibility
radius by 1 tile until end of turn

{Basic Fire Magic:} 2 tiles
"	" {Torchlight}

Increases hero's map visibility
radius by 1 tile until end of turn

{Basic Fire Magic:} 2 tiles
"	(Disguise)
Recall	Recall	3	x				20	20	20	20						21	36	48	70	74	21	8	80	48	100	100	100	100	" {Recall}

Returns hero to hiring pool; they may
be rehired at (*) with their army intact

{Requires Basic Earth Magic}

Basic Earth Magic: your capitol
Expert Earth Magic: any town
Master Earth Magic: any tavern
"	" {Recall}

Returns hero to hiring pool; they may
be rehired at (*) with their army intact

{Basic Earth Magic:} your capitol
Expert Earth Magic: any town
Master Earth Magic: any tavern
"	" {Recall}

Returns hero to hiring pool; they may
be rehired at (*) with their army intact

Basic Earth Magic: your capitol
{Expert Earth Magic:} any town
Master Earth Magic: any tavern
"	" {Recall}

Returns hero to hiring pool; they may
be rehired at (*) with their army intact

Basic Earth Magic: your capitol
Expert Earth Magic: any town
{Master Earth Magic:} any tavern
"	(View Earth)
Wizard Eye	Wizard Eye	1				x	1	1	1	1						4	4	51	4	8	52	8	8	11					" {Wizard Eye}

Shows loose pickups (i.e.resources, chests)
on the "view map" screen until end of turn

Basic Air Magic: shows mines & heroes
"	" {Wizard Eye}

Shows loose pickups (i.e.resources, chests)
on the "view map" screen until end of turn

{Basic Air Magic:} shows mines & heroes
"	" {Wizard Eye}

Shows loose pickups (i.e.resources, chests)
on the "view map" screen until end of turn

{Basic Air Magic:} shows mines & heroes
"	" {Wizard Eye}

Shows loose pickups (i.e.resources, chests)
on the "view map" screen until end of turn

{Basic Air Magic:} shows mines & heroes
"	-
Fly	Fly	4	 	 	 	x	30	30	30	30						47	25	228	36	21	25	116	8	75	100	100	100	100	" {Fly}

Halves rough terrain penalties and allows hero
to cross impassable tiles(*) until the end of turn

{Requires Expert Air Magic}

Expert Air Magic: *2x base cost
Master Air Magic: *1.5x base cost
"	" {Fly}

Halves rough terrain penalties and allows hero
to cross impassable tiles(*) until the end of turn

{Requires Expert Air Magic}

Expert Air Magic: *2x base cost
Master Air Magic: *1.5x base cost
"	" {Fly}

Halves rough terrain penalties and allows hero
to cross impassable tiles(*) until the end of turn

{Expert Air Magic:} *2x base cost
Master Air Magic: *1.5x base cost
"	" {Fly}

Halves rough terrain penalties and allows hero
to cross impassable tiles(*) until the end of turn

Expert Air Magic: *2x base cost
{Master Air Magic:} *1.5x base cost
"	-
Water Walk	Water Walk	3	 	x	 	 	20	20	20	20						125	14	21		8	8	21	51	48	100	100	100	100	" {Water Walk}

Allows hero to cross water
until the end of turn(*)

{Requires Basic Water Magic}

Basic Water Magic: *1.4x base cost
Expert Water Magic: *1.2x base cost
Master Water Magic: *base cost
"	" {Water Walk}

Allows hero to cross water
until the end of turn(*)

{Basic Water Magic:} *1.4x base cost
Expert Water Magic: *1.2x base cost
Master Water Magic: *base cost
"	" {Water Walk}

Allows hero to cross water
until the end of turn(*)

Basic Water Magic: *1.4x base cost
{Expert Water Magic:} *1.2x base cost
Master Water Magic: *base cost
"	" {Water Walk}

Allows hero to cross water
until the end of turn(*)

Basic Water Magic: *1.4x base cost
Expert Water Magic: *1.2x base cost
{Master Water Magic:} *base cost
"	-
		5	 	 		 																											-
Town Portal	Town Portal	4		x	 	 	30	30	30	30						120	38	135		21	39	45	116	75	100	100	100	100	" {Town Portal}

Teleports hero to any town under your control
(costs a percentage of hero's maximum movement)

{Requires Expert Water Magic}

Expert Water Magic: 50% of maximum
Master Water Magic: 25% of maximum
"	" {Town Portal}

Teleports hero to any town under your control
(costs a percentage of hero's maximum movement)

{Requires Expert Water Magic}

Expert Water Magic: 50% of maximum
Master Water Magic: 25% of maximum
"	" {Town Portal}

Teleports hero to any town under your control
(costs a percentage of hero's maximum movement)

{Expert Water Magic:} 50% of maximum
Master Water Magic: 25% of maximum
"	" {Town Portal}

Teleports hero to any town under your control
(costs a percentage of hero's maximum movement)

Expert Water Magic: 50% of maximum
{Master Water Magic:} 25% of maximum
"	-
																																	
																																	
																																	
		5	 	 		 																											Quicksand
Land Mine	Land Mine	5																															(Tower Moat)
		5	 	 		 																											Forcefield
Fire Wall	Fire Wall	1	 	 	x	 	4	4	4	4	10	10	10	10	10	4		22	67	51	52	78	22	26					" {Fire Wall}

Set a fire for 2 rounds that deals
10x+10 damage to passing units

Basic Fire Magic: fire is larger
"	" {Fire Wall}

Set a fire for 2 rounds that deals
10x+10 damage to passing units

{Basic Fire Magic:} fire is larger
"	" {Fire Wall}

Set a fire for 2 rounds that deals
10x+10 damage to passing units

{Basic Fire Magic:} fire is larger
"	" {Fire Wall}

Set a fire for 2 rounds that deals
10x+10 damage to passing units

{Basic Fire Magic:} fire is larger
"	-
		5	 	 		 																											Earthquake
Harm	Harm	1	x				2	2	2	2	5	5	20	20	20	11	40	22	26	80	52	21	22	26	5	10	10	10	" {Harm}

Deals 5x+5 earth damage to
target enemy stack or war machine

Basic Earth Magic: +20 damage
"	" {Harm}

Deals 5x+5 earth damage to
target enemy stack or war machine

{Basic Earth Magic:} +20 damage
"	" {Harm}

Deals 5x+5 earth damage to
target enemy stack or war machine

{Basic Earth Magic:} +20 damage
"	" {Harm}

Deals 5x+5 earth damage to
target enemy stack or war machine

{Basic Earth Magic:} +20 damage
"	-
Ice Bolt	Ice Bolt	1	 	x	 	 	4	4	4	4	10	10	40	40	40	41	26	22		22	52	21	22	26	10	15	15	15	" {Ice Bolt}

Deals 10x+10 water damage to
target enemy stack or war machine

Basic Water Magic: +40 damage
"	" {Ice Bolt}

Deals 10x+10 water damage to
target enemy stack or war machine

{Basic Water Magic:} +40 damage
"	" {Ice Bolt}

Deals 10x+10 water damage to
target enemy stack or war machine

{Basic Water Magic:} +40 damage
"	" {Ice Bolt}

Deals 10x+10 water damage to
target enemy stack or war machine

{Basic Water Magic:} +40 damage
"	-
Lightning Bolt	Lightning Bolt	2	 	 	 	x	10	10	10	10	20	20	40	80	80	21	14	132	19	11	39	75	8	39	15	20	25	25	" {Lightning Bolt}

Deals 20x +20 shock damage to
target enemy stack or war machine

Basic Air Magic: +40 damage
Expert Air Magic: +80 damage
"	" {Lightning Bolt}

Deals 20x +20 shock damage to
target enemy stack or war machine

{Basic Air Magic:} +40 damage
Expert Air Magic: +80 damage
"	" {Lightning Bolt}

Deals 20x +20 shock damage to
target enemy stack or war machine

Basic Air Magic: +40 damage
{Expert Air Magic:} +80 damage
"	" {Lightning Bolt}

Deals 20x +20 shock damage to
target enemy stack or war machine

Basic Air Magic: +40 damage
{Expert Air Magic:} +80 damage
"	-
Implosion	Implosion	5		 	 	x	40	40	40	40	100	100	100	100	100	16	21	71	90	8	6			23				100	" {Implosion}

Deals 100x+100 air damage to
target enemy stack or war machine

{Requires Master Air Magic}
"	" {Implosion}

Deals 100x+100 air damage to
target enemy stack or war machine

{Requires Master Air Magic}
"	" {Implosion}

Deals 100x+100 air damage to
target enemy stack or war machine

{Requires Master Air Magic}
"	" {Implosion}

Deals 100x+100 air damage to
target enemy stack or war machine

(Master-level spell)
"	-
Chain Lightning	Chain Lightning	4	 	 	 	x	25	25	25	25	35	75	75	75	150	21	11	135	24	8	25	68	8	48			60	80	" {Chain Lightning}

Deals 35x+75 shock damage to target enemy and up to
three more targets, halving damage for each new one

{Requires Expert Air Magic}

Expert Air Magic: (required)
Master Air Magic: +150 damage
"	" {Chain Lightning}

Deals 35x+75 shock damage to target enemy and up to
three more targets, halving damage for each new one

{Requires Expert Air Magic}

Expert Air Magic: (required)
Master Air Magic: +150 damage
"	" {Chain Lightning}

Deals 35x+75 shock damage to target enemy and up to
three more targets, halving damage for each new one

{Expert Air Magic:} (required)
Master Air Magic: +150 damage
"	" {Chain Lightning}

Deals 35x+75 shock damage to target enemy and up to
three more targets, halving damage for each new one

Expert Air Magic: (required)
{Master Air Magic:} +150 damage
"	-
Ice Blast	Ice Blast	3	 	x	 	 	16	16	16	16	25	25	25	50	100	74	14	21		8	77	21	51	48		20	30	40	" {Ice Blast}

Deals 25x +25 water damage to
all hexes surrounding target hex

{Requires Basic Water Magic}

Basic Water Magic: (required)
Expert Water Magic: +50 damage
Master Water Magic: +100 damage
"	" {Ice Blast}

Deals 25x +25 water damage to
all hexes surrounding target hex

{Basic Water Magic:} (required)
Expert Water Magic: +50 damage
Master Water Magic: +100 damage
"	" {Ice Blast}

Deals 25x +25 water damage to
all hexes surrounding target hex

Basic Water Magic: (required)
{Expert Water Magic:} +50 damage
Master Water Magic: +100 damage
"	" {Ice Blast}

Deals 25x +25 water damage to
all hexes surrounding target hex

Basic Water Magic: (required)
Expert Water Magic: +50 damage
{Master Water Magic:} +100 damage
"	-
Fireball	Fireball	2	 	 	x	 	8	8	8	8	15	15	30	60	60	8		51	19	11	39	75	22	39	20	25	30	30	" {Fireball}

Deals 15x+15 fire damage to
target & all surrounding hexes

Basic Fire Magic: +30 damage
Expert Fire Magic: +60 damage
"	" {Fireball}

Deals 15x+15 fire damage to
target & all surrounding hexes

{Basic Fire Magic:} +30 damage
Expert Fire Magic: +60 damage
"	" {Fireball}

Deals 15x+15 fire damage to
target & all surrounding hexes

Basic Fire Magic: +30 damage
{Expert Fire Magic:} +60 damage
"	" {Fireball}

Deals 15x+15 fire damage to
target & all surrounding hexes

Basic Fire Magic: +30 damage
{Expert Fire Magic:} +60 damage
"	-
Firestorm	Firestorm	3	 	 	x	 	20	20	20	20	30	30	30	60	120	8		21	180	11	77	48	22	48		40	50	60	" {Firestorm}

Deals 30x+30 fire damage to everything
within a two-hex radius of target hex

{Requires Basic Fire Magic}

Basic Fire Magic: (required) 
Expert Fire Magic: +60 damage
Master Fire Magic: +120 damage
"	" {Firestorm}

Deals 30x+30 fire damage to everything
within a two-hex radius of target hex

{Basic Fire Magic:} (required) 
Expert Fire Magic: +60 damage
Master Fire Magic: +120 damage
"	" {Firestorm}

Deals 30x+30 fire damage to everything
within a two-hex radius of target hex

Basic Fire Magic: (required) 
{Expert Fire Magic:} +60 damage
Master Fire Magic: +120 damage
"	" {Firestorm}

Deals 30x+30 fire damage to everything
within a two-hex radius of target hex

Basic Fire Magic: (required) 
Expert Fire Magic: +60 damage
{Master Fire Magic:} +120 damage
"	-
Meteor Shower	Meteor Shower	4	x	 	 	 	30	30	30	30	40	80	80	80	160	21	25	16	11	75	25	8	20	48			60	80	" {Meteor Shower}

Deals 40x+80 earth damage to target hex
& half damage to all surrounding hexes

{Requires Expert Earth Magic}

Expert Earth Magic: (required)
Master Earth Magic: +160 damage
"	" {Meteor Shower}

Deals 40x+80 earth damage to target hex
& half damage to all surrounding hexes

{Requires Expert Earth Magic}

Expert Earth Magic: (required)
Master Earth Magic: +160 damage
"	" {Meteor Shower}

Deals 40x+80 earth damage to target hex
& half damage to all surrounding hexes

{Expert Earth Magic:} (required)
Master Earth Magic: +160 damage
"	" {Meteor Shower}

Deals 40x+80 earth damage to target hex
& half damage to all surrounding hexes

Expert Earth Magic: (required)
{Master Earth Magic:} +160 damage
"	-
Toxic Cloud	Toxic Cloud	3	x	 	 	 	12	12	12	12	10	20	20	20	20					124				8		60	70	80	" {Toxic Cloud}

Deals 10x+10 damage
to all living unit stacks

{Requires Basic Earth Magic}

Basic Earth Magic: (required)
Expert Earth Magic: may poison (10%)
Master Earth Magic: may poison (20%)
"	" {Toxic Cloud}

Deals 10x+10 damage
to all living unit stacks

{Basic Earth Magic:} (required)
Expert Earth Magic: may poison (10%)
Master Earth Magic: may poison (20%)
"	" {Toxic Cloud}

Deals 10x+10 damage
to all living unit stacks

Basic Earth Magic: (required)
{Expert Earth Magic:} may poison (10%)
Master Earth Magic: may poison (20%)
"	" {Toxic Cloud}

Deals 10x+10 damage
to all living unit stacks

Basic Earth Magic: (required)
Expert Earth Magic: may poison (10%)
{Master Earth Magic:} may poison (20%)
"	-
Purify	Purify	2	 	x	 		10	10	10	10	50	0	0	0	200	75	22	8						4	40	60	80	100	" {Purify}

Kills 25% of units in target undead stack,
and then deals 50x water damage

Basic Water Magic: 33% of units
Expert Water Magic: 50% of units
"	" {Purify}

Kills 25% of units in target undead stack,
and then deals 50x water damage

{Basic Water Magic:} 33% of units
Expert Water Magic: 50% of units
"	" {Purify}

Kills 25% of units in target undead stack,
and then deals 50x water damage

Basic Water Magic: 33% of units
{Expert Water Magic:} 50% of units
"	" {Purify}

Kills 25% of units in target undead stack,
and then deals 50x water damage

Basic Water Magic: 33% of units
{Expert Water Magic:} 50% of units
"	-
Armageddon	Armageddon	5	 	 	x	 	40	40	40	40	50	50	50	50	50			8	166	71	6			23				100	" {Armageddon}

Deals 50x+50 damage to everything on the
battlefield, ignoring O-Fire immunity by 50%

(Requires Master Fire Magic)
"	" {Armageddon}

Deals 50x+50 damage to everything on the
battlefield, ignoring O-Fire immunity by 50%

(Requires Master Fire Magic)
"	" {Armageddon}

Deals 50x+50 damage to everything on the
battlefield, ignoring O-Fire immunity by 50%

(Requires Master Fire Magic)
"	" {Armageddon}

Deals 50x+50 damage to everything on the
battlefield, ignoring O-Fire immunity by 50%

(Master-level spell)
"	-
		5	 	 		 																											 Shield
Shield	Shield	2	 	 	 	x	8	8	8	8		50	50	33	25	75	22	80	19	25	25	21	51	25	5	25	30	30	" {Shield}

Halves non-elemental ranged
damage dealt to target stack

Basic Air Magic: mass effect
Expert Air Magic: 1/3 damage
"	" {Shield}

Halves non-elemental ranged
damage dealt to target stack

{Basic Air Magic:} mass effect
Expert Air Magic: 1/3 damage
"	" {Shield}

Halves non-elemental ranged
damage dealt to target stack

Basic Air Magic: mass effect
{Expert Air Magic:} 1/3 damage
"	" {Shield}

Halves non-elemental ranged
damage dealt to target stack

Basic Air Magic: mass effect
{Expert Air Magic:} 1/3 damage
"	-
Pain Reflection	Pain Reflection	3	 	 	x	 	12	12	12	12			50	75	100			21	108	74	49	21	22	21		30	40	50	" {Pain Reflection}

Melee damage dealt to target stack
(before defense) is also dealt to attacker

{Requires Basic Fire Magic}

Basic Fire Magic: 50% reflection
Expert Fire Magic: 75% reflection
Master Fire Magic: 100% reflection
"	" {Pain Reflection}

Melee damage dealt to target stack
(before defense) is also dealt to attacker

{Basic Fire Magic:} 50% reflection
Expert Fire Magic: 75% reflection
Master Fire Magic: 100% reflection
"	" {Pain Reflection}

Melee damage dealt to target stack
(before defense) is also dealt to attacker

Basic Fire Magic: 50% reflection
{Expert Fire Magic:} 75% reflection
Master Fire Magic: 100% reflection
"	" {Pain Reflection}

Melee damage dealt to target stack
(before defense) is also dealt to attacker

Basic Fire Magic: 50% reflection
Expert Fire Magic: 75% reflection
{Master Fire Magic:} 100% reflection
"	-
Air Resistance	Air Resistance	1		 	 	x	3	3	3	3		50	50	50	50	11	11	51	11	22	22	21	22	11	5	25	25	25	" {Air Resistance}

Halves physical and magical air/shock
damage to target stack or war machine

Basic Air Magic: mass effect

(Half effect for dual-element attacks)
"	" {Air Resistance}

Halves physical and magical air/shock
damage to target stack or war machine

{Basic Air Magic:} mass effect

(Half effect for dual-element attacks)
"	" {Air Resistance}

Halves physical and magical air/shock
damage to target stack or war machine

{Basic Air Magic:} mass effect

(Half effect for dual-element attacks)
"	" {Air Resistance}

Halves physical and magical air/shock
damage to target stack or war machine

{Basic Air Magic:} mass effect

(Half effect for dual-element attacks)
"	-
Fire Resistance	Fire Resistance	1	 		x	 	3	3	3	3		50	50	50	50	11		22	40	51	22	21	22	11	5	25	25	25	" {Fire Resistance}

Halves physical and magical fire
damage to target stack or war machine

Basic Fire Magic: mass effect

(Half effect for dual-element attacks)
"	" {Fire Resistance}

Halves physical and magical fire
damage to target stack or war machine

{Basic Fire Magic:} mass effect

(Half effect for dual-element attacks)
"	" {Fire Resistance}

Halves physical and magical fire
damage to target stack or war machine

{Basic Fire Magic:} mass effect

(Half effect for dual-element attacks)
"	" {Fire Resistance}

Halves physical and magical fire
damage to target stack or war machine

{Basic Fire Magic:} mass effect

(Half effect for dual-element attacks)
"	-
Water Resistance	Water Resistance	1	 	x		 	3	3	3	3		50	50	50	50	26	11	22		22	22	21	22	11	5	25	25	25	" {Water Resistance}

Halves physical and magical water
damage to target stack or war machine

Basic Water Magic: mass effect

(Half effect for dual-element attacks)
"	" {Water Resistance}

Halves physical and magical water
damage to target stack or war machine

{Basic Water Magic:} mass effect

(Half effect for dual-element attacks)
"	" {Water Resistance}

Halves physical and magical water
damage to target stack or war machine

{Basic Water Magic:} mass effect

(Half effect for dual-element attacks)
"	" {Water Resistance}

Halves physical and magical water
damage to target stack or war machine

{Basic Water Magic:} mass effect

(Half effect for dual-element attacks)
"	-
Earth Resistance	Earth Resistance	1	x	 	 		3	3	3	3		50	50	50	50	11	26	22	11	51	22	21	22	11	5	25	25	25	" {Earth Resistance}

Halves physical and magical earth
damage to target stack or war machine

Basic Earth Magic: mass effect

(Half effect for dual-element attacks)
"	" {Earth Resistance}

Halves physical and magical earth
damage to target stack or war machine

{Basic Earth Magic:} mass effect

(Half effect for dual-element attacks)
"	" {Earth Resistance}

Halves physical and magical earth
damage to target stack or war machine

{Basic Earth Magic:} mass effect

(Half effect for dual-element attacks)
"	" {Earth Resistance}

Halves physical and magical earth
damage to target stack or war machine

{Basic Earth Magic:} mass effect

(Half effect for dual-element attacks)
"	-
Anti-Magic	Anti-Magic	4	x	 	 	 	25	25	25	25				3	5	47	65	16	4	48	4	8	68	8			40	50	" {Anti-Magic}

Grants O-Magic to target stack or war machine,
reducing damage and resisting magical statuses

{Requires Expert Earth Magic}

Expert Earth Magic: O-Magic 1/2
Master Earth Magic: O-Magic 3/4

(does not stack with inherent O-Magic)
"	" {Anti-Magic}

Grants O-Magic to target stack or war machine,
reducing damage and resisting magical statuses

{Requires Expert Earth Magic}

Expert Earth Magic: O-Magic 1/2
Master Earth Magic: O-Magic 3/4

(does not stack with inherent O-Magic)
"	" {Anti-Magic}

Grants O-Magic to target stack or war machine,
reducing damage and resisting magical statuses

{Expert Earth Magic:} O-Magic 1/2
Master Earth Magic: O-Magic 3/4

(does not stack with inherent O-Magic)
"	" {Anti-Magic}

Grants O-Magic to target stack or war machine,
reducing damage and resisting magical statuses

Expert Earth Magic: O-Magic 1/2
{Master Earth Magic:} O-Magic 3/4

(does not stack with inherent O-Magic)
"	-
Dispel	Dispel	3	 		 	x	12	12	12	12						47	22	76	31	8	21	21	8	48		25	25	25	" {Dispel}

Removes all non-physical statuses
(positive and negative) from all units

{Requires Basic Air Magic}

Basic Air Magic: (required)
Expert Air Magic: ignores ally buffs
Master Air Magic: ignores enemy debuffs
"	" {Dispel}

Removes all non-physical statuses
(positive and negative) from all units

{Basic Air Magic:} (required)
Expert Air Magic: ignores ally buffs
Master Air Magic: ignores enemy debuffs
"	" {Dispel}

Removes all non-physical statuses
(positive and negative) from all units

Basic Air Magic: (required)
{Expert Air Magic:} ignores ally buffs
Master Air Magic: ignores enemy debuffs
"	" {Dispel}

Removes all non-physical statuses
(positive and negative) from all units

Basic Air Magic: (required)
Expert Air Magic: ignores ally buffs
{Master Air Magic:} ignores enemy debuffs
"	-
Repair	Repair	1	x	 	 		1	1	1	1	5	5	5	5	5	26	40	51	26	80	52	50	80	11	25	25	25	25	" {Repair}

Restores 5x +5 HP to a
damaged war machine

Basic Earth Magic:
can repair broken war machines
"	" {Repair}

Restores 5x +5 HP to a
damaged war machine

{Basic Earth Magic:}
can repair broken war machines
"	" {Repair}

Restores 5x +5 HP to a
damaged war machine

{Basic Earth Magic:}
can repair broken war machines
"	" {Repair}

Restores 5x +5 HP to a
damaged war machine

{Basic Earth Magic:}
can repair broken war machines
"	 Magic Mirror
Cure	Cure	1	 	x	 	 	1	1	1	1	5	5	5	5	5	41	67	51			8	21	80	11	25	25	25	25	" {Cure}

Restores 5x+5 HP to target stack

Basic Water Magic:
removes physical status effects
"	" {Cure}

Restores 5x+5 HP to target stack

{Basic Water Magic:}
removes physical status effects
"	" {Cure}

Restores 5x+5 HP to target stack

{Basic Water Magic:}
removes physical status effects
"	" {Cure}

Restores 5x+5 HP to target stack

{Basic Water Magic:}
removes physical status effects
"	-
Resurrection	Resurrection	5	x	 	 	 	40	40	40	40	50				250	94	90	21	16		6			4				100	" {Resurrection}

Revives up to 50x +250 HP
of units in target stack

{Requires Master Earth Magic}
"	" {Resurrection}

Revives up to 50x +250 HP
of units in target stack

{Requires Master Earth Magic}
"	" {Resurrection}

Revives up to 50x +250 HP
of units in target stack

{Requires Master Earth Magic}
"	" {Resurrection}

Revives up to 50x +250 HP
of units in target stack

(Master-level spell)
"	-
Reanimate	Reanimate	2	x	 	 	 	10	10	10	10	20	20	60	100	100					65					50	100	100	100	" {Reanimate}

Revives up to 20x +20 HP of
units in target undead stack

Basic Earth Magic: +60
Expert Earth Magic: +100 HP
"	" {Reanimate}

Revives up to 20x +20 HP of
units in target undead stack

{Basic Earth Magic:} +60
Expert Earth Magic: +100 HP
"	" {Reanimate}

Revives up to 20x +20 HP of
units in target undead stack

Basic Earth Magic: +60
{Expert Earth Magic:} +100 HP
"	" {Reanimate}

Revives up to 20x +20 HP of
units in target undead stack

Basic Earth Magic: +60
{Expert Earth Magic:} +100 HP
"	-
Sacrifice	Sacrifice	4	 	 	x	 	25	25	25	25									36	75				8			100	100	" {Sacrifice}

Destroys a friendly stack to revive up to (*) in
another (may revive but not sacrifice unliving units)

{Requires Expert Fire Magic}

Expert Fire Magic: (x + # of units) * unit HP
Master Fire Magic: (2x + # of units) * unit HP
"	" {Sacrifice}

Destroys a friendly stack to revive up to (*) in
another (may revive but not sacrifice unliving units)

{Requires Expert Fire Magic}

Expert Fire Magic: (x + # of units) * unit HP
Master Fire Magic: (2x + # of units) * unit HP
"	" {Sacrifice}

Destroys a friendly stack to revive up to (*) in
another (may revive but not sacrifice unliving units)

{Expert Fire Magic:} (x + # of units) * unit HP
Master Fire Magic: (2x + # of units) * unit HP
"	" {Sacrifice}

Destroys a friendly stack to revive up to (*) in
another (may revive but not sacrifice unliving units)

Expert Fire Magic: (x + # of units) * unit HP
{Master Fire Magic:} (2x + # of units) * unit HP
"	-
Bless	Bless	1	 	x	 	 	2	2	2	2		1	1	1	1	69	40	51			8	21	80	26	5	25	25	25	" {Bless}

Increases the minimum damage of target
stack or ballista by 50% of its range

Basic Water Magic: mass effect

(Ineffective on undead units)
"	" {Bless}

Increases the minimum damage of target
stack or ballista by 50% of its range

{Basic Water Magic:} mass effect

(Ineffective on undead units)
"	" {Bless}

Increases the minimum damage of target
stack or ballista by 50% of its range

{Basic Water Magic:} mass effect

(Ineffective on undead units)
"	" {Bless}

Increases the minimum damage of target
stack or ballista by 50% of its range

{Basic Water Magic:} mass effect

(Ineffective on undead units)
"	-
Curse	Curse	1	 		x	 	2	2	2	2		1	1	1	1			8	40	134	52	78	51	26	5	25	25	25	" {Curse}

Decreases the maximum damage of target
stack or ballista by 50% of its range

Basic Fire Magic: mass effect

(Ineffective on undead units)
"	" {Curse}

Decreases the maximum damage of target
stack or ballista by 50% of its range

{Basic Fire Magic:} mass effect

(Ineffective on undead units)
"	" {Curse}

Decreases the maximum damage of target
stack or ballista by 50% of its range

{Basic Fire Magic:} mass effect

(Ineffective on undead units)
"	" {Curse}

Decreases the maximum damage of target
stack or ballista by 50% of its range

{Basic Fire Magic:} mass effect

(Ineffective on undead units)
"	-
Strength	Strength	2	 	 	x	 	6	6	6	6		6	6	8	10	21		51	19	25	39	126	51	25	5	25	30	30	" {Strength}

Increases a stack's Attack by 6
(melee attacks only)

Basic Fire Magic: mass effect
Expert Fire Magic: +8 Attack
"	" {Strength}

Increases a stack's Attack by 6
(melee attacks only)

{Basic Fire Magic:} mass effect
Expert Fire Magic: +8 Attack
"	" {Strength}

Increases a stack's Attack by 6
(melee attacks only)

Basic Fire Magic: mass effect
{Expert Fire Magic:} +8 Attack
"	" {Strength}

Increases a stack's Attack by 6
(melee attacks only)

Basic Fire Magic: mass effect
{Expert Fire Magic:} +8 Attack
"	-
Fate	Fate	2	 	 	 	x	6	6	6	6		6	6	8	10	75	22	80	12	11	25	75	22	25	5	25	30	30	" {Fate}

Increases a stack's or a ballista's
Attack by 6 (ranged attacks only)

Basic Air Magic: mass effect
Expert Air Magic: +8 Attack
"	" {Fate}

Increases a stack's or a ballista's
Attack by 6 (ranged attacks only)

{Basic Air Magic:} mass effect
Expert Air Magic: +8 Attack
"	" {Fate}

Increases a stack's or a ballista's
Attack by 6 (ranged attacks only)

Basic Air Magic: mass effect
{Expert Air Magic:} +8 Attack
"	" {Fate}

Increases a stack's or a ballista's
Attack by 6 (ranged attacks only)

Basic Air Magic: mass effect
{Expert Air Magic:} +8 Attack
"	-
Weakness	Weakness	2		x	 	 	6	6	6	6		6	6	8	10	75	14	80		11	25	21	132	25	5	25	30	30	" {Weakness}

Reduces a stack's Attack by 6
(melee attacks only)

Basic Water Magic: mass effect
Expert Water Magic: Attack -8
"	" {Weakness}

Reduces a stack's Attack by 6
(melee attacks only)

{Basic Water Magic:} mass effect
Expert Water Magic: Attack -8
"	" {Weakness}

Reduces a stack's Attack by 6
(melee attacks only)

Basic Water Magic: mass effect
{Expert Water Magic:} Attack -8
"	" {Weakness}

Reduces a stack's Attack by 6
(melee attacks only)

Basic Water Magic: mass effect
{Expert Water Magic:} Attack -8
"	-
Stoneskin	Stoneskin	2	x	 	 	 	6	6	6	6		6	6	8	10	48	37	80	12	39	11	21	79	25	5	25	30	30	" {Stoneskin}

Increases a stack's Defense by 6

Basic Earth Magic: mass effect
Expert Earth Magic: Defense +8
"	" {Stoneskin}

Increases a stack's Defense by 6

{Basic Earth Magic:} mass effect
Expert Earth Magic: Defense +8
"	" {Stoneskin}

Increases a stack's Defense by 6

Basic Earth Magic: mass effect
{Expert Earth Magic:} Defense +8
"	" {Stoneskin}

Increases a stack's Defense by 6

Basic Earth Magic: mass effect
{Expert Earth Magic:} Defense +8
"	-
Sunray	Sunray	1	 	 	 	x	2	2	2	2		4	8	8	8	41	11	81	40			50	22	26	5	10	10	10	" {Sunray}

Reduces a stack's Defense by 4

Basic Air Magic: Defense -8
"	" {Sunray}

Reduces a stack's Defense by 4

{Basic Air Magic:} Defense -8
"	" {Sunray}

Reduces a stack's Defense by 4

{Basic Air Magic:} Defense -8
"	" {Sunray}

Reduces a stack's Defense by 4

{Basic Air Magic:} Defense -8
"	-
Zoom	Zoom	3	 		 	x	16	16	16	16						21	6	48	70	8	49	48	8	21		30	40	50	" {Zoom}

Target stack gains
flying and +x Speed

{Requires Basic Air Magic}

Basic Air Magic: lasts 1 turn
Expert Air Magic: lasts 2 turns
Master Air Magic: lasts 3 turns
"	" {Zoom}

Target stack gains
flying and +x Speed

{Basic Air Magic:} lasts 1 turn
Expert Air Magic: lasts 2 turns
Master Air Magic: lasts 3 turns
"	" {Zoom}

Target stack gains
flying and +x Speed

Basic Air Magic: lasts 1 turn
{Expert Air Magic:} lasts 2 turns
Master Air Magic: lasts 3 turns
"	" {Zoom}

Target stack gains
flying and +x Speed

Basic Air Magic: lasts 1 turn
Expert Air Magic: lasts 2 turns
{Master Air Magic:} lasts 3 turns
"	(Prayer)
Heroism	Heroism	2	 	x	 	 	8	8	8	8		2	2	3	3	126	22	8			11	48	79	4	5	25	30	30	" {Heroism}

Increases a stack's Morale by 2

Basic Water Magic: mass effect
Expert Water Magic: Morale +3

(Mind spell)
"	" {Heroism}

Increases a stack's Morale by 2

{Basic Water Magic:} mass effect
Expert Water Magic: Morale +3

(Mind spell)
"	" {Heroism}

Increases a stack's morale by 2

Basic Water Magic: mass effect
{Expert Water Magic:} Morale +3

(Mind spell)
"	" {Heroism}

Increases a stack's morale by 2

Basic Water Magic: mass effect
{Expert Water Magic:} Morale +3

(Mind spell)
"	-
Fear	Fear	2	x	 		 	8	8	8	8		2	2	3	3	21	14	8	12	65	25	21	79	25	5	25	30	30	" {Fear}

Reduces a stack's Morale by 2

Basic Earth Magic: mass effect
Expert Earth Magic: Morale -3

(Mind spell)
"	" {Fear}

Reduces a stack's Morale by 2

{Basic Earth Magic:} mass effect
Expert Earth Magic: Morale -3

(Mind spell)
"	" {Fear}

Reduces a stack's Morale by 2

Basic Earth Magic: mass effect
{Expert Earth Magic:} Morale -3

(Mind spell)
"	" {Fear}

Reduces a stack's Morale by 2

Basic Earth Magic: mass effect
{Expert Earth Magic:} Morale -3

(Mind spell)
"	-
Fortune	Fortune	2		 	x		10	10	10	10		2	2	2	2	8		22	32	51	25	75	51	11	5	25	25	25	" {Fortune}

Increases a stack's Luck by 2

Basic Fire Magic: mass effect
Expert Fire Magic: Luck +3
"	" {Fortune}

Increases a stack's Luck by 2

{Basic Fire Magic:} mass effect
Expert Fire Magic: Luck +3
"	" {Fortune}

Increases a stack's Luck by 2

Basic Fire Magic: mass effect
{Expert Fire Magic:} Luck +3
"	" {Fortune}

Increases a stack's Luck by 2

Basic Fire Magic: mass effect
{Expert Fire Magic:} Luck +3
"	-
Quicksand	Quicksand	3	x				16	16	16	16						8	14	8	12	74	8	8	135	21		40	50	60	" {Quicksand}

Binds target stack to
current hex for 2 turns

{Requires Basic Earth Magic}

Basic Earth Magic: (required)
Expert Earth Magic: 1-hex radius
Master Earth Magic: 2-hex radius
"	" {Quicksand}

Binds target stack to
current hex for 2 turns

{Basic Earth Magic:} (required)
Expert Earth Magic: 1-hex radius
Master Earth Magic: 2-hex radius
"	" {Quicksand}

Binds target stack to
current hex for 2 turns

Basic Earth Magic: (required)
{Expert Earth Magic:} 1-hex radius
Master Earth Magic: 2-hex radius
"	" {Quicksand}

Binds target stack to
current hex for 2 turns

Basic Earth Magic: (required)
Expert Earth Magic: 1-hex radius
{Master Earth Magic:} 2-hex radius
"	Misfortune
Haste	Haste	1		 	 	x	4	4	4	4		2	2	2	2	26	40	51	40	22	52	130	22	26	5	30	30	30	" {Haste}

Increases a stack's Speed by 2

Basic Air Magic: mass effect
"	" {Haste}

Increases a stack's Speed by 2

{Basic Air Magic:} mass effect
"	" {Haste}

Increases a stack's Speed by 2

{Basic Air Magic:} mass effect
"	" {Haste}

Increases a stack's Speed by 2

{Basic Air Magic:} mass effect
"	-
Slow	Slow	1	x	 	 	 	4	4	4	4		66	66	66	66	11	40	22	11	80	52	21	135	26	5	30	30	30	" {Slow}

Reduces a stack's Speed by 1/3

Basic Earth Magic: mass effect
"	" {Slow}

Reduces a stack's Speed by 1/3

{Basic Earth Magic:} mass effect
"	" {Slow}

Reduces a stack's Speed by 1/3

{Basic Earth Magic:} mass effect
"	" {Slow}

Reduces a stack's Speed by 1/3

{Basic Earth Magic:} mass effect
"	-
		5	 	 		 																											Slayer
Flamestrike	Flamestrike	3	 	 	x	 	16	16	16	16			50	75	100	8		21	108	21	49	127	22	8		30	40	50	" {Flamestrike}

Target stack's melee attacks
deal additional fire damage

{Requires Basic Fire Magic}

Basic Fire Magic: +50% damage
Expert Fire Magic: +75% damage
Master Fire Magic: +100% damage
"	" {Flamestrike}

Target stack's melee attacks
deal additional fire damage

{Basic Fire Magic:} +50% damage
Expert Fire Magic: +75% damage
Master Fire Magic: +100% damage
"	" {Flamestrike}

Target stack's melee attacks
deal additional fire damage

Basic Fire Magic: +50% damage
{Expert Fire Magic:} +75% damage
Master Fire Magic: +100% damage
"	" {Flamestrike}

Target stack's melee attacks
deal additional fire damage

Basic Fire Magic: +50% damage
Expert Fire Magic: +75% damage
{Master Fire Magic:} +100% damage
"	-
		5	 	 		 																											Titan's Bolt
Counterstrike	Counterstrike	3	 	 	 	x	20	20	20	20			0	1	2	74	14	48	70	21	21	75	8	21		30	40	50	" {Counterstrike}

Target stack deals double
damage with retaliations

{Requires Basic Air Magic}

Basic Air Magic: (required)
Expert Air Magic: +1 retaliation
Master Air Magic: +2 retaliations
"	" {Counterstrike}

Target stack deals double
damage with retaliations

{Basic Air Magic:} (required)
Expert Air Magic: +1 retaliation
Master Air Magic: +2 retaliations
"	" {Counterstrike}

Target stack deals double
damage with retaliations

Basic Air Magic: (required)
{Expert Air Magic:} +1 retaliation
Master Air Magic: +2 retaliations
"	" {Counterstrike}

Target stack deals double
damage with retaliations

Basic Air Magic: (required)
Expert Air Magic: +1 retaliation
{Master Air Magic:} +2 retaliations
"	-
Berserk	Berserk	4	 	 	x	 	30	30	30	30								16	60	48	11	68	20	21			80	100	" {Berserk}

Target and adjacent stacks will attack the
nearest unit, friend or foe, on their next turn

{Requires Expert Fire Magic}

Expert Fire Magic: 1-hex area of effect
Master Fire Magic: 2-hex area of effect

(Mind spell)
"	" {Berserk}

Target and adjacent stacks will attack the
nearest unit, friend or foe, on their next turn

{Requires Expert Fire Magic}

Expert Fire Magic: 1-hex area of effect
Master Fire Magic: 2-hex area of effect

(Mind spell)
"	" {Berserk}

Target and adjacent stacks will attack the
nearest unit, friend or foe, on their next turn

Expert Fire Magic: 1-hex area of effect
Master Fire Magic: 2-hex area of effect

(Mind spell)
"	" {Berserk}

Target and adjacent stacks will attack the
nearest unit, friend or foe, on their next turn

Expert Fire Magic: 1-hex area of effect
{Master Fire Magic:} 2-hex area of effect

(Mind spell)
"	-
Enslave	Enslave	4	 	x	 		25	25	25	25	100					71	11	89		8	25	8	68	21			80	100	" {Enslave}

Temporarily gain control of enemy
stack with up to 100x total HP

{Requires Expert Water Magic}

Expert Water Magic: lasts 2 turns
Master Water Magic: lasts 3 turns

(Mind spell)
"	" {Enslave}

Temporarily gain control of enemy
stack with up to 100x total HP

{Requires Expert Water Magic}

Expert Water Magic: lasts 2 turns
Master Water Magic: lasts 3 turns

(Mind spell)
"	" {Enslave}

Temporarily gain control of enemy
stack with up to 100x total HP

{Expert Water Magic:} lasts 2 turns
Master Water Magic: lasts 3 turns

(Mind spell)
"	" {Enslave}

Temporarily gain control of enemy
stack with up to 100x total HP

Expert Water Magic: lasts 2 turns
{Master Water Magic:} lasts 3 turns

(Mind spell)
"	-
		5	 	 		 																											(Forgetfulness)
Blind	Blind	5										50	50	50	50														" {Blind}

Reduces target stack's damage by 25%

Basic Fire Magic: 33% reduction
Expert Fire Magic: 50% reduction

"	" {Blind}

Reduces target stack's damage by 25%

{Basic Fire Magic:} 33% reduction
Expert Fire Magic: 50% reduction

"	" {Blind}

Reduces target stack's damage by 25%

Basic Fire Magic: 33% reduction
{Expert Fire Magic:} 50% reduction

"	" {Blind}

Reduces target stack's damage by 25%

Basic Fire Magic: 33% reduction
{Expert Fire Magic:} 50% reduction

"	-
		5	 	 		 																											Teleport
		5	 	 		 																											Remove Obstacle
Clone	Clone	3	 	x	 	 	12	12	12	12			5	6	7	47	6	48			21	21	51	21		40	50	60	" {Clone}

Creates a copy of a friendly
lv.1-5 stack with 1 HP

{Requires Basic Water Magic}

Basic Water Magic: (required)
Expert Water Magic: lv.1-6
Master Water Magic: any lv.
"	" {Clone}

Creates a copy of a friendly
lv.1-5 stack with 1 HP

{Basic Water Magic:} (required)
Expert Water Magic: lv.1-6
Master Water Magic: any lv.
"	" {Clone}

Creates a copy of a friendly
lv.1-5 stack with 1 HP

Basic Water Magic: (required)
{Expert Water Magic:} lv.1-6
Master Water Magic: any lv.
"	" {Clone}

Creates a copy of a friendly
lv.1-5 stack with 1 HP

Basic Water Magic: (required)
Expert Water Magic: lv.1-6
{Master Water Magic:} any lv.
"	-
Summon Fire	Summon Fire	5			x		35	35	35	35		1			5				132	46				4				100	" {Summon Fire}

Summons a stack of 5x Fire
Avatars until the end of battle

{Requires Master Fire Magic}
"	" {Summon Fire}

Summons a stack of 5x Fire
Avatars until the end of battle

{Requires Master Fire Magic}
"	" {Summon Fire}

Summons a stack of 5x Fire
Avatars until the end of battle

{Requires Master Fire Magic}
"	" {Summon Fire}

Summons a stack of 5x Fire
Avatars until the end of battle

(Master-level spell)
"	-
Summon Earth	Summon Earth	5	x				35	35	35	35					5		46			46				4				100	" {Summon Earth}

Summons a stack of 5x Earth
Avatars until the end of battle

{Requires Master Earth Magic}
"	" {Summon Earth}

Summons a stack of 5x Earth
Avatars until the end of battle

{Requires Master Earth Magic}
"	" {Summon Earth}

Summons a stack of 5x Earth
Avatars until the end of battle

{Requires Master Earth Magic}
"	" {Summon Earth}

Summons a stack of 5x Earth
Avatars until the end of battle

(Master-level spell)
"	-
Summon Water	Summon Water	5		x			35	35	35	35					5	94	21							4				100	" {Summon Water}

Summons a stack of 5x Water
Avatars until the end of battle

{Requires Master Water Magic}
"	" {Summon Water}

Summons a stack of 5x Water
Avatars until the end of battle

{Requires Master Water Magic}
"	" {Summon Water}

Summons a stack of 5x Water
Avatars until the end of battle

{Requires Master Water Magic}
"	" {Summon Water}

Summons a stack of 5x Water
Avatars until the end of battle

(Master-level spell)
"	-
Summon Air	Summon Air	5				x	35	35	35	35					5	43		46						4				100	" {Summon Air}

Summons a stack of 5x Air
Avatars until the end of battle

{Requires Master Air Magic}
"	" {Summon Air}

Summons a stack of 5x Air
Avatars until the end of battle

{Requires Master Air Magic}
"	" {Summon Air}

Summons a stack of 5x Air
Avatars until the end of battle

{Requires Master Air Magic}
"	" {Summon Air}

Summons a stack of 5x Air
Avatars until the end of battle

(Master-level spell)
"	-
																																	
																																	
																																	
Petrify	Petrify																																
Poison	Poison																																
Bind	Bind																																
Disease	Disease																																
Paralyze	Paralyze																																
Age	Age																																
Death Cloud	Death Cloud																																
Thunder	Thunder	1				x																											
Dispel	Dispel																																
Death Breath	Death Breath																																
																																	
