	Description		
Name	Basic	Expert	Master
Pathfinding	"{Pathfinding}

Reduces movement penalty for Sand,
Wasteland, Snow, Volcano, & Swamp

{Basic Pathfinding:} 50% reduction
Expert Pathfinding: 75% reduction
Master Pathfinding: no penalty
"	"{Pathfinding}

Reduces movement penalty for Sand,
Wasteland, Snow, Volcano, & Swamp

Basic Pathfinding: 50% reduction
{Expert Pathfinding:} 75% reduction
Master Pathfinding: no penalty
"	"{Pathfinding}

Reduces movement penalty for Sand,
Wasteland, Snow, Volcano, & Swamp

Basic Pathfinding: 50% reduction
Expert Pathfinding: 75% reduction
{Master Pathfinding:} no penalty
"
Archery	"{Archery}

Increases ranged damage
inflicted by hero's units

{Basic Archery:} +10% damage
Expert Archery: +20% damage
Master Archery: +30% damage
"	"{Archery}

Increases ranged damage
inflicted by hero's units

Basic Archery: +10% damage
{Expert Archery:} +20% damage
Master Archery: +30% damage
"	"{Archery}

Increases ranged damage
inflicted by hero's units

Basic Archery: +10% damage
Expert Archery: +20% damage
{Master Archery:} +30% damage
"
Logistics	"{Logistics}

Increases minimum unit speed
for movement point calculation

{Basic Logistics:} minimum speed = 6
Expert Logistics: minimum speed = 7
Master Logistics: minimum speed = 8
"	"{Logistics}

Increases minimum unit speed
for movement point calculation

Basic Logistics: minimum speed = 6
{Expert Logistics:} minimum speed = 7
Master Logistics: minimum speed = 8
"	"{Logistics}

Increases minimum unit speed
for movement point calculation

Basic Logistics: minimum speed = 6
Expert Logistics: minimum speed = 7
{Master Logistics:} minimum speed = 8
"
Scouting	"{Scouting}

Increases hero's visibility radius (+x) and
banks unused movement points (max=y)

{Basic Scouting:} X=2, Y=200
Expert Scouting: X=4, Y=400
Master Scouting: X=6, Y=600
"	"{Scouting}

Increases hero's visibility radius (+x) and
banks unused movement points (max=y)

Basic Scouting: X=2, Y=200
{Expert Scouting:} X=4, Y=400
Master Scouting: X=6, Y=600
"	"{Scouting}

Increases hero's visibility radius (+x) and
banks unused movement points (max=y)

Basic Scouting: X=2, Y=200
Expert Scouting: X=4, Y=400
{Master Scouting:} X=6, Y=600
"
Diplomacy	"{Diplomacy}

Reduces external dwelling costs (-x)
& raises odds of join offers (+y)

{Basic Diplomacy:} X = 10%, Y = 20%
Expert Diplomacy: X = 20%, Y = 40%
Master Diplomacy: X = 30%, Y = 60%
"	"{Diplomacy}

Reduces external dwelling costs (-x)
& raises odds of join offers (+y)

Basic Diplomacy: X = 10%, Y = 20%
{Expert Diplomacy}: X = 20%, Y = 40%
Master Diplomacy: X = 30%, Y = 60%
"	"{Diplomacy}

Reduces external dwelling costs (-x)
& raises odds of join offers (+y)

Basic Diplomacy: X = 10%, Y = 20%
Expert Diplomacy: X = 20%, Y = 40%
{Master Diplomacy}: X = 30%, Y = 60%
"
Sailing	"{Sailing}

Increases movement in water (*x)
& reduces boat transition penalty (-y)

{Basic Sailing:} X=1.5, Y=50%
Expert Sailing: X=2, Y=75%
Master Sailing: X=3, Y=100%
"	"{Sailing}

Increases movement in water (*x)
& reduces boat transition penalty (-y)

Basic Sailing: X=1.5, Y=50%
{Expert Sailing:} X=2, Y=75%
Master Sailing: X=3, Y=100%
"	"{Sailing}

Increases movement in water (*x)
& reduces boat transition penalty (-y)

Basic Sailing: X=1.5, Y=50%
Expert Sailing: X=2, Y=75%
{Master Sailing:} X=3, Y=100%
"
Leadership	"{Leadership}

Increases the morale
of hero's units

{Basic Leadership:} Morale +1
Expert Leadership: Morale +2
Master Leadership: Morale +3
"	"{Leadership}

Increases the morale
of hero's units

Basic Leadership: Morale +1
{Expert Leadership:} Morale +2
Master Leadership: Morale +3
"	"{Leadership}

Increases the morale
of hero's units

Basic Leadership: Morale +1
Expert Leadership: Morale +2
{Master Leadership:} Morale +3
"
Wisdom	"{Wisdom}

Allows your hero to cast
spells beyond the 2nd level

{Basic Wisdom:} 3rd-level spells
Expert Wisdom: 4th-level spells
Master Wisdom: 5th-level spells
"	"{Wisdom}

Allows your hero to cast
spells beyond the 2nd level

Basic Wisdom: 3rd-level spells
{Expert Wisdom:} 4th-level spells
Master Wisdom: 5th-level spells
"	"{Wisdom}

Allows your hero to cast
spells beyond the 2nd level

Basic Wisdom: 3rd-level spells
Expert Wisdom: 4th-level spells
{Master Wisdom:} 5th-level spells
"
Mysticism	"{Mysticism}

Increases hero's natural spell
point regeneration rate

{Basic Mysticism:} +4 SP/day
Expert Mysticism: +7 SP/day
Master Mysticism: +10 SP/day
"	"{Mysticism}

Increases hero's natural spell
point regeneration rate

Basic Mysticism: +4 SP/day
{Expert Mysticism:} +7 SP/day
Master Mysticism: +10 SP/day
"	"{Mysticism}

Increases hero's natural spell
point regeneration rate

Basic Mysticism: +4 SP/day
Expert Mysticism: +7 SP/day
{Master Mysticism:} +10 SP/day
"
Luck	"{Luck}

Increases the luck of
hero's units

{Basic Luck:} Luck +1
Expert Luck: Luck +2
Master Luck: Luck +3
"	"{Luck}

Increases the luck of
hero's units

Basic Luck: Luck +1
{Expert Luck:} Luck +2
Master Luck: Luck +3
"	"{Luck}

Increases the luck of
hero's units

Basic Luck: Luck +1
Expert Luck: Luck +2
{Master Luck:} Luck +3
"
Engineering	"{Engineering}

Allows hero to repair broken war machines
(cost: x wood) and increases effectiveness
of the catapult and ballista (y)

{Basic Engineering:} X=3, Y=2x damage
Expert Engineering: X=2, Y=3x damage
Master Engineering: X=1, Y=fires 2 shots
"	"{Engineering}

Allows hero to repair broken war machines
(cost: x wood) and increases effectiveness
of the catapult and ballista (y)

Basic Engineering: X=3, Y=2x damage
{Expert Engineering:} X=2, Y=3x damage
Master Engineering: X=1, Y=fires 2 shots
"	"{Engineering}

Allows hero to repair broken war machines
(cost: x wood) and increases effectiveness
of the catapult and ballista (y)

Basic Engineering: X=3, Y=2x damage
Expert Engineering: X=2, Y=3x damage
{Master Engineering:} X=1, Y=fires 2 shots
"
-	-	-	-
Necromancy	"{Necromancy}

After combat, your hero will
revive slain foes as Zombies

{Basic Necromancy:} 10% of foes
Expert Necromancy: 15% of foes
Master Necromancy: 20% of foes

(Ineffective on unliving units)
"	"{Necromancy}

After combat, your hero will
revive slain foes as Zombies

Basic Necromancy: 10% of foes
{Expert Necromancy:} 15% of foes
Master Necromancy: 20% of foes

(Ineffective on unliving units)
"	"{Necromancy}

After combat, your hero will
revive slain foes as Zombies

Basic Necromancy: 10% of foes
Expert Necromancy: 15% of foes
{Master Necromancy:} 20% of foes

(Ineffective on unliving units)
"
Estates	"{Estates}

Increases your kingdom's income

{Basic Estates:} +100 gold/day
Expert Estates: +250 gold/day
Master Estates: +500 gold/day
"	"{Estates}

Increases your kingdom's income

Basic Estates: +100 gold/day
{Expert Estates:} +250 gold/day
Master Estates: +500 gold/day
"	"{Estates}

Increases your kingdom's income

Basic Estates: +100 gold/day
Expert Estates: +250 gold/day
{Master Estates:} +500 gold/day
"
Fire Magic	"{Fire Magic}

Allows you to cast Fire spells
at increased effectiveness

(effects vary per spell)"	"{Fire Magic}

Allows you to cast Fire spells
at increased effectiveness

(effects vary per spell)"	"{Fire Magic}

Allows you to cast Fire spells
at increased effectiveness

(effects vary per spell)"
Air Magic	"{Air Magic}

Allows you to cast Air spells
at increased effectiveness

(effects vary per spell)"	"{Air Magic}

Allows you to cast Air spells
at increased effectiveness

(effects vary per spell)"	"{Air Magic}

Allows you to cast Air spells
at increased effectiveness

(effects vary per spell)"
Water Magic	"{Water Magic}

Allows you to cast Water spells
at increased effectiveness

(effects vary per spell)"	"{Water Magic}

Allows you to cast Water spells
at increased effectiveness

(effects vary per spell)"	"{Water Magic}

Allows you to cast Water spells
at increased effectiveness

(effects vary per spell)"
Earth Magic	"{Earth Magic}

Allows you to cast Earth spells
at increased effectiveness

(effects vary per spell)"	"{Earth Magic}

Allows you to cast Earth spells
at increased effectiveness

(effects vary per spell)"	"{Earth Magic}

Allows you to cast Earth spells
at increased effectiveness

(effects vary per spell)"
-	-	-	-
Tactics	"{Tactics}

Allows manual placement of units before combat

{Basic Tactics:} can move within 3 hex rows of hero
Expert Tactics: can move within 5 hex rows of hero
Master Tactics: can move within 7 hex rows of hero

(Tactics on two opposing heroes will cancel each other out)
"	"{Tactics}

Allows manual placement of units before combat

Basic Tactics: can move within 3 hex rows of hero
{Expert Tactics:} can move within 5 hex rows of hero
Master Tactics: can move within 7 hex rows of hero

(Tactics on two opposing heroes will cancel each other out)
"	"{Tactics}

Allows manual placement of units before combat

Basic Tactics: can move within 3 hex rows of hero
Expert Tactics: can move within 5 hex rows of hero
{Master Tactics:} can move within 7 hex rows of hero

(Tactics on two opposing heroes will cancel each other out)
"
-	-	-	-
Learning	"{Learning}

Increases hero's earned experience (+x)
and spell point maximum (+y * hero lv.)

{Basic Learning:} X=10%, Y=1.0
Expert Learning: X=20%, Y=1.5
Master Learning: X=30%, Y=2.0
"	"{Learning}

Increases hero's earned experience (+x)
and spell point maximum (+y * hero lv.)

Basic Learning: X=10%, Y=1.0
{Expert Learning:} X=20%, Y=1.5
Master Learning: X=30%, Y=2.0
"	"{Learning}

Increases hero's earned experience (+x)
and spell point maximum (+y * hero lv.)

Basic Learning: X=10%, Y=1.0
Expert Learning: X=20%, Y=1.5
{Master Learning:} X=30%, Y=2.0
"
Offense	"{Offense}

Increases melee damage
inflicted by hero's units

{Basic Offense:} +10% damage
Expert Offense: +20% damage
Master Offense: +30% damage
"	"{Offense}

Increases melee damage
inflicted by hero's units

Basic Offense: +10% damage
{Expert Offense:} +20% damage
Master Offense: +30% damage
"	"{Offense}

Increases melee damage
inflicted by hero's units

Basic Offense: +10% damage
Expert Offense: +20% damage
{Master Offense:} +30% damage
"
Armorer	"{Armorer}

Reduces melee and non-elemental
ranged damage to hero's units

{Basic Armorer:} 10% reduction
Expert Armorer: 15% reduction
Master Armorer: 20% reduction
"	"{Armorer}

Reduces melee and non-elemental
ranged damage to hero's units

Basic Armorer: 10% reduction
{Expert Armorer:} 15% reduction
Master Armorer: 20% reduction
"	"{Armorer}

Reduces melee and non-elemental
ranged damage to hero's units

Basic Armorer: 10% reduction
Expert Armorer: 15% reduction
{Master Armorer:} 20% reduction
"
-	-	-	-
Sorcery	"{Sorcery}

Increases damage dealt by
hero's offensive spells

{Basic Sorcery:} +10% damage
Expert Sorcery: +20% damage
Master Sorcery: +30% damage
"	"{Sorcery}

Increases damage dealt by
hero's offensive spells

Basic Sorcery: +10% damage
{Expert Sorcery:} +20% damage
Master Sorcery: +30% damage
"	"{Sorcery}

Increases damage dealt by
hero's offensive spells

Basic Sorcery: +10% damage
Expert Sorcery: +20% damage
{Master Sorcery}: +30% damage
"
Resistance	"{Resistance}

Protects against statuses and reduces
magical/ranged elemental damage

{Basic Resistance:} 10% resistance
Expert Resistance: 20% resistance
Master Resistance: 30% resistance
"	"{Resistance}

Protects against statuses and reduces
magical/ranged elemental damage

Basic Resistance: 10% resistance
{Expert Resistance:} 20% resistance
Master Resistance: 30% resistance
"	"{Resistance}

Protects against statuses and reduces
magical/ranged elemental damage

Basic Resistance: 10% resistance
Expert Resistance: 20% resistance
{Master Resistance:} 30% resistance
"
First Aid	"{First Aid}

Increases hero's unit HP by (x+unit lv.)
& medical tent will heal (y) statuses

{Basic First Aid:} X=0, Y=Physical
Expert First Aid: X=1, Y=Mental
Master First Aid: X=2, Y=All

(Ineffective on unliving units)
"	"{First Aid}

Increases hero's unit HP by (x+unit lv.)
& medical tent will heal (y) statuses

Basic First Aid: X=0, Y=Physical
{Expert First Aid:} X=1, Y=Mental
Master First Aid: X=2, Y=All

(Ineffective on unliving units)
"	"{First Aid}

Increases hero's unit HP by (x+unit lv.)
& medical tent will heal (y) statuses

Basic First Aid: X=0, Y=Physical
Expert First Aid: X=1, Y=Mental
{Master First Aid:} X=2, Y=All

(Ineffective on unliving units)
"
