							SP				Pwr																		Right Click Text				
Name	Short	Lv	E	W	F	A	Non	Bas	Exp	Mas	Pwr	Non	Bas	Exp	Mas	C	R	T	I	N	D	S	F	X	Non	Bas	Exp	Mas	Normal	Basic	Expert	Master	"Attributes (reference only, do not change)"
																																	
ADVENTURE																																	
																																	
-	-	4					0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	-	-	-	-	 Summon Boat
-	-	4					0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	-	-	-	-	 Destroy Boat
Clairvoyance	Clairvoyance	4					0	0	0	0	255	255	255	255	255	0	0	0	0	0	0	0	0	0	0	0	0	0	" {Clairvoyance}

Shows detailed right-click
information for random units

Basic Earth Magic: more town info
Expert Earth Magic: more hero info
Master Earth Magic: casting cost is 0

(Non-combat spell)
"	" {Clairvoyance}

Shows detailed right-click
information for random units

{Basic Earth Magic:} more town info
Expert Earth Magic: more hero info
Master Earth Magic: casting cost is 0

(Non-combat spell)
"	" {Clairvoyance}

Shows detailed right-click
information for random units

Basic Earth Magic: more town info
{Expert Earth Magic:} more hero info
Master Earth Magic: casting cost is 0

(Non-combat spell)
"	" {Clairvoyance}

Shows detailed right-click
information for random units

Basic Earth Magic: more town info
Expert Earth Magic: more hero info
{Master Earth Magic:} casting cost is 0

(Non-combat spell)
"	-
Recall	Recall	3				x	15	15	15	15	0	0	0	0	0	15	11	15	11	7	11	11	11	15	0	0	0	0	" {Recall}

Teleport to your capital city
(movement cost = maximum)

Basic Air Magic: 50% of maximum
Expert Air Magic: 25% of maximum
Master Air Magic: no movement cost

(Non-combat spell)
"	" {Recall}

Teleport to your capital city
(movement cost = maximum)

{Basic Air Magic:} 50% of maximum
Expert Air Magic: 25% of maximum
Master Air Magic: no movement cost

(Non-combat spell)
"	" {Recall}

Teleport to your capital city
(movement cost = maximum)

Basic Air Magic: 50% of maximum
{Expert Air Magic:} 25% of maximum
Master Air Magic: no movement cost

(Non-combat spell)
"	" {Recall}

Teleport to your capital city
(movement cost = maximum)

Basic Air Magic: 50% of maximum
Expert Air Magic: 25% of maximum
{Master Air Magic:} no movement cost

(Non-combat spell)
"	 Disguise
-	-	4					0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	-	-	-	-	 View Earth
Wizard Eye	Wizard Eye	1				x	1	1	1	0	0	0	0	0	0	2	2	8	2	2	6	2	2	4	0	0	0	0	" {Wizard Eye}

Shows the location of all loose
resources and artifacts on map

Basic Air Magic: shows mines
Expert Air Magic: shows heroes
Master Air Magic: casting cost is 0

(Non-combat spell)
"	" {Wizard Eye}

Shows the location of all loose
resources and artifacts on map

{Basic Air Magic:} shows mines
Expert Air Magic: shows heroes
Master Air Magic: casting cost is 0

(Non-combat spell)
"	" {Wizard Eye}

Shows the location of all loose
resources and artifacts on map

Basic Air Magic: shows mines
{Expert Air Magic:} shows heroes
Master Air Magic: casting cost is 0

(Non-combat spell)
"	" {Wizard Eye}

Shows the location of all loose
resources and artifacts on map

Basic Air Magic: shows mines
Expert Air Magic: shows heroes
{Master Air Magic:} casting cost is 0

(Non-combat spell)
"	-
Fly	Fly	4	 	 	 	x	20	20	20	20	0	25	50	75	100	28	11	22	16	11	11	16	11	22	20	30	40	50	" {Fly}

Allows you to cross any map tile and ignore
terrain penalties for up to 25% of your turn

Basic Air Magic: limit is 50%
Expert Air Magic: limit is 75%
Master Air Magic: no limit

(Non-combat spell)
"	" {Fly}

Allows you to cross any map tile and ignore
terrain penalties for up to 25% of your turn

{Basic Air Magic:} limit is 50%
Expert Air Magic: limit is 75%
Master Air Magic: no limit

(Non-combat spell)
"	" {Fly}

Allows you to cross any map tile and ignore
terrain penalties for up to 25% of your turn

Basic Air Magic: limit is 50%
{Expert Air Magic:} limit is 75%
Master Air Magic: no limit

(Non-combat spell)
"	" {Fly}

Allows you to cross any map tile and ignore
terrain penalties for up to 25% of your turn

Basic Air Magic: limit is 50%
Expert Air Magic: limit is 75%
{Master Air Magic:} no limit

(Non-combat spell)
"	-
Water Walk	Water Walk	3	 	x	 	 	15	15	15	15	0	25	50	75	100	19	11	11	0	4	0	7	15	15	10	15	20	25	" {Water Walk}

Allows you to cross water tiles for up to 25%
of your turn (your movement must end on land)

Basic Water Magic: limit is 50%
Expert Water Magic: limit is 75%
Master Water Magic: no limit

(Non-combat spell)
"	" {Water Walk}

Allows you to cross water tiles for up to 25%
of your turn (your movement must end on land)

{Basic Water Magic:} limit is 50%
Expert Water Magic: limit is 75%
Master Water Magic: no limit

(Non-combat spell)
"	" {Water Walk}

Allows you to cross water tiles for up to 25%
of your turn (your movement must end on land)

Basic Water Magic: limit is 50%
{Expert Water Magic:} limit is 75%
Master Water Magic: no limit

(Non-combat spell)
"	" {Water Walk}

Allows you to cross water tiles for up to 25%
of your turn (your movement must end on land)

Basic Water Magic: limit is 50%
Expert Water Magic: limit is 75%
{Master Water Magic:} no limit

(Non-combat spell)
"	-
Warp	Warp	5	 	x	 		30	30	30	30	0	1	2	3	4	20	10	30	0	10	20	0	0	30	20	30	40	50	" {Warp}

Teleport anywhere within a 9-tile radius
(movement cost = maximum)

Basic Water Magic: 50% of maximum
Expert Water Magic: 33% of maximum
Master Water Magic: 25% of maximum

(Non-combat spell)
"	" {Warp}

Teleport anywhere within a 9-tile radius
(movement cost = maximum)

{Basic Water Magic:} 50% of maximum
Expert Water Magic: 33% of maximum
Master Water Magic: 25% of maximum

(Non-combat spell)
"	" {Warp}

Teleport anywhere within a 9-tile radius
(movement cost = maximum)

Basic Water Magic: 50% of maximum
{Expert Water Magic:} 33% of maximum
Master Water Magic: 25% of maximum

(Non-combat spell)
"	" {Warp}

Teleport anywhere within a 9-tile radius
(movement cost = maximum)

Basic Water Magic: 50% of maximum
Expert Water Magic: 33% of maximum
{Master Water Magic:} 25% of maximum

(Non-combat spell)
"	-
Town Portal	Town Portal	4		x	 	 	20	20	20	20	0	0	0	0	0	28	22	22	0	11	22	16	22	28	25	25	100	100	" {Town Portal}

Teleport to the nearest town you own
(movement cost = maximum)

Basic Water Magic: any town you own
Expert Water Magic: 50% of maximum
Master Water Magic: 25% of maximum

(Non-combat spell)
"	" {Town Portal}

Teleport to the nearest town you own
(movement cost = maximum)

{Basic Water Magic:} any town you own
Expert Water Magic: 50% of maximum
Master Water Magic: 25% of maximum

(Non-combat spell)
"	" {Town Portal}

Teleport to the nearest town you own
(movement cost = maximum)

Basic Water Magic: any town you own
{Expert Water Magic:} 50% of maximum
Master Water Magic: 25% of maximum

(Non-combat spell)
"	" {Town Portal}

Teleport to the nearest town you own
(movement cost = maximum)

Basic Water Magic: any town you own
Expert Water Magic: 50% of maximum
{Master Water Magic:} 25% of maximum

(Non-combat spell)
"	-
																																	
COMBAT																																	
																																	
Quicksand	Quicksand	3	x				12	12	12	12	0	0	0	0	0	4	11	7	7	11	4	4	29	7	0	0	0	0	" {Quicksand}

Quicksand appears in 4 random hexes
(any passing unit will end its turn)

Basic Earth Magic: 8 hexes
Expert Earth Magic: 12 hexes
Master Earth Magic: 16 hexes
"	" {Quicksand}

Quicksand appears in 4 random hexes
(any passing unit will end its turn)

{Basic Earth Magic:} 8 hexes
Expert Earth Magic: 12 hexes
Master Earth Magic: 16 hexes
"	" {Quicksand}

Quicksand appears in 4 random hexes
(any passing unit will end its turn)

Basic Earth Magic: 8 hexes
{Expert Earth Magic:} 12 hexes
Master Earth Magic: 16 hexes
"	" {Quicksand}

Quicksand appears in 4 random hexes
(any passing unit will end its turn)

Basic Earth Magic: 8 hexes
Expert Earth Magic: 12 hexes
{Master Earth Magic:} 16 hexes
"	-
Land Mine	Land Mine	4					1	1	1	1	0	100	100	100	100	0	0	0	0	0	0	0	0	0	0	0	0	0	-	-	-	-	-
-	-	4				 	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	-	-	-	-	 Forcefield
Fire Wall	Fire Wall	1	 	 	x	 	4	4	4	4	10	10	10	20	40	2	0	6	25	6	11	8	2	8	0	0	0	0	" {Fire Wall}

Places a wildfire on the battlefield for 2 rounds which deals 10x+10 damage to any passing unit

Basic Fire Magic: fire is larger
Expert Fire Magic: +20 damage
Master Fire Magic: +40 damage
"	" {Fire Wall}

Places a wildfire on the battlefield for 2 rounds which deals 10x+10 damage to any passing unit

{Basic Fire Magic:} fire is larger
Expert Fire Magic: +20 damage
Master Fire Magic: +40 damage
"	" {Fire Wall}

Places a wildfire on the battlefield for 2 rounds which deals 10x+10 damage to any passing unit

Basic Fire Magic: fire is larger
{Expert Fire Magic:} +20 damage
Master Fire Magic: +40 damage
"	" {Fire Wall}

Places a wildfire on the battlefield for 2 rounds which deals 10x+10 damage to any passing unit

Basic Fire Magic: fire is larger
Expert Fire Magic: +20 damage
{Master Fire Magic:} +40 damage
"	-
Earthquake	Earthquake	3	x	 	 	 	18	18	18	18	50	0	1	2	3	7	19	4	4	15	7	4	11	4	0	0	0	0	" {Earthquake}

Destroys all wall sections of a fort

Basic Earth Magic: destroys drawbridge
Expert Earth Magic: destroys main turret
Master Earth Magic: destroys side turrets
"	" {Earthquake}

Destroys all wall sections of a fort

{Basic Earth Magic:} destroys drawbridge
Expert Earth Magic: destroys main turret
Master Earth Magic: destroys side turrets
"	" {Earthquake}

Destroys all wall sections of a fort

Basic Earth Magic: destroys drawbridge
{Expert Earth Magic:} destroys main turret
Master Earth Magic: destroys side turrets
"	" {Earthquake}

Destroys all wall sections of a fort

Basic Earth Magic: destroys drawbridge
Expert Earth Magic: destroys main turret
{Master Earth Magic:} destroys side turrets
"	-
Harm	Harm	1	x				2	2	2	2	5	10	20	30	40	4	8	4	6	11	8	4	6	6	5	10	15	20	" {Harm}

Strikes an enemy stack with a bolt of magical energy which deals 5x +10 damage

Basic Earth Magic: +20 damage
Expert Earth Magic: +30 damage
Master Earth Magic: +40 damage
"	" {Harm}

Strikes an enemy stack with a bolt of magical energy which deals 5x +10 damage

{Basic Earth Magic:} +20 damage
Expert Earth Magic: +30 damage
Master Earth Magic: +40 damage
"	" {Harm}

Strikes an enemy stack with a bolt of magical energy which deals 5x +10 damage

Basic Earth Magic: +20 damage
{Expert Earth Magic:} +30 damage
Master Earth Magic: +40 damage
"	" {Harm}

Strikes an enemy stack with a bolt of magical energy which deals 5x +10 damage

Basic Earth Magic: +20 damage
Expert Earth Magic: +30 damage
{Master Earth Magic:} +40 damage
"	-
Ice Bolt	Ice Bolt	1	 	x	 	 	4	4	4	4	10	10	20	30	40	8	6	6	0	2	11	4	6	8	10	20	30	40	" {Ice Bolt}

A bolt of ice deals 10x + 10
damage to an enemy stack

Basic Water Magic: +20 damage
Expert Water Magic: +30 damage
Master Water Magic: +40 damage
"	" {Ice Bolt}

A bolt of ice deals 10x + 10
damage to an enemy stack

{Basic Water Magic:} +20 damage
Expert Water Magic: +30 damage
Master Water Magic: +40 damage
"	" {Ice Bolt}

A bolt of ice deals 10x + 10
damage to an enemy stack

Basic Water Magic: +20 damage
{Expert Water Magic:} +30 damage
Master Water Magic: +40 damage
"	" {Ice Bolt}

A bolt of ice deals 10x + 10
damage to an enemy stack

Basic Water Magic: +20 damage
Expert Water Magic: +30 damage
{Master Water Magic:} +40 damage
"	-
Lightning Bolt	Lightning Bolt	2	 	 	 	x	10	10	10	10	20	20	40	60	80	7	10	26	13	5	13	13	5	13	20	40	60	80	" {Lightning Bolt}

A bolt of lightning deals 20x +20
damage to an enemy stack

Basic Air Magic: +40 damage
Expert Air Magic: +60 damage
Master Air Magic: +80 damage
"	" {Lightning Bolt}

A bolt of lightning deals 20x +20
damage to an enemy stack

{Basic Air Magic:} +40 damage
Expert Air Magic: +60 damage
Master Air Magic: +80 damage
"	" {Lightning Bolt}

A bolt of lightning deals 20x +20
damage to an enemy stack

Basic Air Magic: +40 damage
{Expert Air Magic:} +60 damage
Master Air Magic: +80 damage
"	" {Lightning Bolt}

A bolt of lightning deals 20x +20
damage to an enemy stack

Basic Air Magic: +40 damage
Expert Air Magic: +60 damage
{Master Air Magic:} +80 damage
"	-
Implosion	Implosion	5		 	 	x	30	30	30	30	50	100	200	400	600	10	10	30	20	10	30	0	0	20	100	200	400	600	" {Implosion}

Collapses the atmosphere around an enemy
stack, dealing 50x + 100 damage to it

Basic Air Magic: +200 damage
Expert Air Magic: +400 damage
Master Air Magic: +600 damage
"	" {Implosion}

Collapses the atmosphere around an enemy
stack, dealing 50x + 100 damage to it

{Basic Air Magic:} +200 damage
Expert Air Magic: +400 damage
Master Air Magic: +600 damage
"	" {Implosion}

Collapses the atmosphere around an enemy
stack, dealing 50x + 100 damage to it

Basic Air Magic: +200 damage
{Expert Air Magic:} +400 damage
Master Air Magic: +600 damage
"	" {Implosion}

Collapses the atmosphere around an enemy
stack, dealing 50x + 100 damage to it

Basic Air Magic: +200 damage
Expert Air Magic: +400 damage
{Master Air Magic:} +600 damage
"	-
Chain Lightning	Chain Lightning	4	 	 	 	x	24	24	24	24	30	25	50	100	200	11	6	22	16	6	22	16	6	16	25	50	100	200	" {Chain Lightning}

A bolt of lightning deals 30x +25 damage to an enemy
stack and then moves to an adjacent stack, halving
damage with each new target up to a maximum of four

Basic Air Magic: +50 damage
Expert Air Magic: +100 damage
Master Air Magic: +200 damage
"	" {Chain Lightning}

A bolt of lightning deals 30x +25 damage to an enemy
stack and then moves to an adjacent stack, halving
damage with each new target up to a maximum of four

{Basic Air Magic:} +50 damage
Expert Air Magic: +100 damage
Master Air Magic: +200 damage
"	" {Chain Lightning}

A bolt of lightning deals 30x +25 damage to an enemy
stack and then moves to an adjacent stack, halving
damage with each new target up to a maximum of four

Basic Air Magic: +50 damage
{Expert Air Magic:} +100 damage
Master Air Magic: +200 damage
"	" {Chain Lightning}

A bolt of lightning deals 30x +25 damage to an enemy
stack and then moves to an adjacent stack, halving
damage with each new target up to a maximum of four

Basic Air Magic: +50 damage
Expert Air Magic: +100 damage
{Master Air Magic:} +200 damage
"	-
Ice Blast	Ice Blast	3	 	x	 	 	12	12	12	12	20	10	20	40	80	11	11	11	0	4	15	4	11	11	15	30	60	120	" {Ice Blast}

Forms a ring of ice around target hex, dealing
20x + 10 damage to all units surrounding it

Basic Water Magic: +20 damage
Expert Water Magic: +40 damage
Master Water Magic: +80 damage
"	" {Ice Blast}

Forms a ring of ice around target hex, dealing
20x + 10 damage to all units surrounding it

{Basic Water Magic:} +20 damage
Expert Water Magic: +40 damage
Master Water Magic: +80 damage
"	" {Ice Blast}

Forms a ring of ice around target hex, dealing
20x + 10 damage to all units surrounding it

Basic Water Magic: +20 damage
{Expert Water Magic:} +40 damage
Master Water Magic: +80 damage
"	" {Ice Blast}

Forms a ring of ice around target hex, dealing
20x + 10 damage to all units surrounding it

Basic Water Magic: +20 damage
Expert Water Magic: +40 damage
{Master Water Magic:} +80 damage
"	-
Fireball	Fireball	2	 	 	x	 	8	8	8	8	15	15	30	45	60	3	0	7	26	5	13	13	3	13	15	30	45	60	" {Fireball}

A fireball deals 15x +15 damage to all
units in target and surrounding hexes

Basic Fire Magic: +30 damage
Expert Fire Magic: +45 damage
Master Fire Magic: +60 damage
"	" {Fireball}

A fireball deals 15x +15 damage to all
units in target and surrounding hexes

{Basic Fire Magic:} +30 damage
Expert Fire Magic: +45 damage
Master Fire Magic: +60 damage
"	" {Fireball}

A fireball deals 15x +15 damage to all
units in target and surrounding hexes

Basic Fire Magic: +30 damage
{Expert Fire Magic:} +45 damage
Master Fire Magic: +60 damage
"	" {Fireball}

A fireball deals 15x +15 damage to all
units in target and surrounding hexes

Basic Fire Magic: +30 damage
Expert Fire Magic: +45 damage
{Master Fire Magic:} +60 damage
"	-
Firestorm	Firestorm	3	 	 	x	 	18	18	18	18	20	15	30	60	120	0	0	7	29	7	15	15	0	11	10	25	50	100	" {Firestorm}

A huge blast of fire deals 20x + 15 damage
to all units within two hexes of the target hex

Basic Fire Magic: +30 damage
Expert Fire Magic: +60 damage
Master Fire Magic: +120 damage
"	" {Firestorm}

A huge blast of fire deals 20x + 15 damage
to all units within two hexes of the target hex

{Basic Fire Magic:} +30 damage
Expert Fire Magic: +60 damage
Master Fire Magic: +120 damage
"	" {Firestorm}

A huge blast of fire deals 20x + 15 damage
to all units within two hexes of the target hex

Basic Fire Magic: +30 damage
{Expert Fire Magic:} +60 damage
Master Fire Magic: +120 damage
"	" {Firestorm}

A huge blast of fire deals 20x + 15 damage
to all units within two hexes of the target hex

Basic Fire Magic: +30 damage
Expert Fire Magic: +60 damage
{Master Fire Magic:} +120 damage
"	-
Meteor Strike	Meteor Strike	4	x	 	 	 	20	20	20	20	25	20	40	80	160	6	22	6	6	28	16	6	16	16	20	40	80	160	" {Meteor Strike}

A meteor shower deals 25x + 20 damage
to all units in target and surrounding hexes

Basic Earth Magic: +40 damage
Expert Earth Magic: +80 damage
Master Earth Magic: +160 damage
"	" {Meteor Strike}

A meteor shower deals 25x + 20 damage
to all units in target and surrounding hexes

{Basic Earth Magic:} +40 damage
Expert Earth Magic: +80 damage
Master Earth Magic: +160 damage
"	" {Meteor Strike}

A meteor shower deals 25x + 20 damage
to all units in target and surrounding hexes

Basic Earth Magic: +40 damage
{Expert Earth Magic:} +80 damage
Master Earth Magic: +160 damage
"	" {Meteor Strike}

A meteor shower deals 25x + 20 damage
to all units in target and surrounding hexes

Basic Earth Magic: +40 damage
Expert Earth Magic: +80 damage
{Master Earth Magic:} +160 damage
"	-
Toxic Cloud	Toxic Cloud	3	x	 	 	 	15	15	15	15	10	10	20	30	40	0	0	0	0	29	0	0	0	4	20	40	60	80	" {Toxic Cloud}

A poisonous cloud covers the battlefield,
dealing 10x +10 damage to all living units

Basic Earth Magic: +20 damage
Expert Earth Magic: +30 damage
Master Earth Magic: +40 damage
"	" {Toxic Cloud}

A poisonous cloud covers the battlefield,
dealing 10x +10 damage to all living units

{Basic Earth Magic:} +20 damage
Expert Earth Magic: +30 damage
Master Earth Magic: +40 damage
"	" {Toxic Cloud}

A poisonous cloud covers the battlefield,
dealing 10x +10 damage to all living units

Basic Earth Magic: +20 damage
{Expert Earth Magic:} +30 damage
Master Earth Magic: +40 damage
"	" {Toxic Cloud}

A poisonous cloud covers the battlefield,
dealing 10x +10 damage to all living units

Basic Earth Magic: +20 damage
Expert Earth Magic: +30 damage
{Master Earth Magic:} +40 damage
"	-
Purify	Purify	2	 	x	 		10	10	10	10	10	10	20	30	40	13	10	5	0	0	0	0	3	7	50	75	100	200	" {Purify}

A wave of holy energy covers the battlefield,
dealing 10x +10 damage to all undead units

Basic Water Magic: +20 damage
Expert Water Magic: +30 damage
Master Water Magic: +40 damage
"	" {Purify}

A wave of holy energy covers the battlefield,
dealing 10x +10 damage to all undead units

{Basic Water Magic:} +20 damage
Expert Water Magic: +30 damage
Master Water Magic: +40 damage
"	" {Purify}

A wave of holy energy covers the battlefield,
dealing 10x +10 damage to all undead units

Basic Water Magic: +20 damage
{Expert Water Magic:} +30 damage
Master Water Magic: +40 damage
"	" {Purify}

A wave of holy energy covers the battlefield,
dealing 10x +10 damage to all undead units

Basic Water Magic: +20 damage
Expert Water Magic: +30 damage
{Master Water Magic:} +40 damage
"	-
Armageddon	Armageddon	5	 	 	x	 	30	30	30	30	30	50	100	200	400	0	0	0	40	30	30	0	0	10	25	50	100	200	" {Armageddon}

Rains fire down upon the battlefield,
dealing 35x + 50 damage to all units

Basic Fire Magic: +100 damage
Expert Fire Magic: +200 damage
Master Fire Magic: +400 damage
"	" {Armageddon}

Rains fire down upon the battlefield,
dealing 35x + 50 damage to all units

{Basic Fire Magic:} +100 damage
Expert Fire Magic: +200 damage
Master Fire Magic: +400 damage
"	" {Armageddon}

Rains fire down upon the battlefield,
dealing 35x + 50 damage to all units

Basic Fire Magic: +100 damage
{Expert Fire Magic:} +200 damage
Master Fire Magic: +400 damage
"	" {Armageddon}

Rains fire down upon the battlefield,
dealing 35x + 50 damage to all units

Basic Fire Magic: +100 damage
Expert Fire Magic: +200 damage
{Master Fire Magic:} +400 damage
"	-
-	-	4		 	 	 	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	-	-	-	-	 Shield
Shield	Shield	2	 	 	 	x	8	8	8	8	0	50	50	33	25	13	13	13	13	5	7	7	10	10	5	30	40	50	" {Shield}

Halves non-elemental ranged damage dealt to target stack

Basic Air Magic: mass effect
Expert Air Magic: 1/3 damage
Master Air Magic: 1/4 damage
"	" {Shield}

Halves non-elemental ranged damage dealt to target stack

{Basic Air Magic:} mass effect
Expert Air Magic: 1/3 damage
Master Air Magic: 1/4 damage
"	" {Shield}

Halves non-elemental ranged damage dealt to target stack

Basic Air Magic: mass effect
{Expert Air Magic:} 1/3 damage
Master Air Magic: 1/4 damage
"	" {Shield}

Halves non-elemental ranged damage dealt to target stack

Basic Air Magic: mass effect
Expert Air Magic: 1/3 damage
{Master Air Magic:} 1/4 damage
"	-
Pain Reflection	Pain Reflection	3	 	 	x	 	15	15	15	15	0	25	50	75	100	0	0	0	19	15	11	7	0	4	15	30	45	60	" {Pain Reflection}

25% of all melee damage dealt to
target stack is also dealt to attacker

Basic Fire Magic: 50% reflection
Expert Fire Magic: 75% reflection
Master Fire Magic: 100% reflection
"	" {Pain Reflection}

25% of all melee damage dealt to
target stack is also dealt to attacker

{Basic Fire Magic:} 50% reflection
Expert Fire Magic: 75% reflection
Master Fire Magic: 100% reflection
"	" {Pain Reflection}

25% of all melee damage dealt to
target stack is also dealt to attacker

Basic Fire Magic: 50% reflection
{Expert Fire Magic:} 75% reflection
Master Fire Magic: 100% reflection
"	" {Pain Reflection}

25% of all melee damage dealt to
target stack is also dealt to attacker

Basic Fire Magic: 50% reflection
Expert Fire Magic: 75% reflection
{Master Fire Magic:} 100% reflection
"	-
Air Resistance	Air Resistance	1		 	 	x	3	3	3	3	0	50	50	33	25	6	6	8	6	4	6	6	4	6	10	20	30	40	" {Air Resistance}

Halves damage to target stack from
Air/Shock spells, shots, & avatars(*)

*(1/2 effect: Energy, Storm (melee))

Basic Air Magic: mass effect
Expert Air Magic: 1/3 damage
Master Air Magic: 1/4 damage
"	" {Air Resistance}

Halves damage to target stack from
Air/Shock spells, shots, & avatars(*)

*(1/2 effect: Energy, Storm (melee))

{Basic Air Magic:} mass effect
Expert Air Magic: 1/3 damage
Master Air Magic: 1/4 damage
"	" {Air Resistance}

Halves damage to target stack from
Air/Shock spells, shots, & avatars(*)

*(1/2 effect: Energy, Storm (melee))

Basic Air Magic: mass effect
{Expert Air Magic:} 1/3 damage
Master Air Magic: 1/4 damage
"	" {Air Resistance}

Halves damage to target stack from
Air/Shock spells, shots, & avatars(*)

*(1/2 effect: Energy, Storm (melee))

Basic Air Magic: mass effect
Expert Air Magic: 1/3 damage
{Master Air Magic:} 1/4 damage
"	-
Fire Resistance	Fire Resistance	1	 		x	 	3	3	3	3	0	50	50	33	25	4	0	6	11	6	6	6	4	6	10	20	30	40	" {Fire Resistance}

Halves damage to target stack from
Fire spells, shots, & avatars(*)

*(1/2 effect: Energy, Magma)

Basic Fire Magic: mass effect
Expert Fire Magic: 1/3 damage
Master Fire Magic: 1/4 damage
"	" {Fire Resistance}

Halves damage to target stack from
Fire spells, shots, & avatars(*)

*(1/2 effect: Energy, Magma)

{Basic Fire Magic:} mass effect
Expert Fire Magic: 1/3 damage
Master Fire Magic: 1/4 damage
"	" {Fire Resistance}

Halves damage to target stack from
Fire spells, shots, & avatars(*)

*(1/2 effect: Energy, Magma)

Basic Fire Magic: mass effect
{Expert Fire Magic:} 1/3 damage
Master Fire Magic: 1/4 damage
"	" {Fire Resistance}

Halves damage to target stack from
Fire spells, shots, & avatars(*)

*(1/2 effect: Energy, Magma)

Basic Fire Magic: mass effect
Expert Fire Magic: 1/3 damage
{Master Fire Magic:} 1/4 damage
"	-
Water Resistance	Water Resistance	1	 	x		 	3	3	3	3	0	50	50	33	25	6	6	6	0	4	6	4	6	6	10	20	30	40	" {Water Resistance}

Halves damage to target stack from
Water spells, shots, & avatars(*)

*(1/2 effect: Ice (melee), Storm (melee))

Basic Water Magic: mass effect
Expert Water Magic: 1/3 damage
Master Water Magic: 1/4 damage
"	" {Water Resistance}

Halves damage to target stack from
Water spells, shots, & avatars(*)

*(1/2 effect: Ice (melee), Storm (melee))

{Basic Water Magic:} mass effect
Expert Water Magic: 1/3 damage
Master Water Magic: 1/4 damage
"	" {Water Resistance}

Halves damage to target stack from
Water spells, shots, & avatars(*)

*(1/2 effect: Ice (melee), Storm (melee))

Basic Water Magic: mass effect
{Expert Water Magic:} 1/3 damage
Master Water Magic: 1/4 damage
"	" {Water Resistance}

Halves damage to target stack from
Water spells, shots, & avatars(*)

*(1/2 effect: Ice (melee), Storm (melee))

Basic Water Magic: mass effect
Expert Water Magic: 1/3 damage
{Master Water Magic:} 1/4 damage
"	-
Earth Resistance	Earth Resistance	1	x	 	 		3	3	3	3	0	50	50	33	25	4	8	6	4	11	6	4	6	6	10	20	30	40	" {Earth Resistance}

Halves damage to target stack from
Earth spells, shots, & avatars(*)

*(1/2 effect: Magma, Ice (melee))

Basic Earth Magic: mass effect
Expert Earth Magic: 1/3 damage
Master Earth Magic: 1/4 damage
"	" {Earth Resistance}

Halves damage to target stack from
Earth spells, shots, & avatars(*)

*(1/2 effect: Magma, Ice (melee))

{Basic Earth Magic:} mass effect
Expert Earth Magic: 1/3 damage
Master Earth Magic: 1/4 damage
"	" {Earth Resistance}

Halves damage to target stack from
Earth spells, shots, & avatars(*)

*(1/2 effect: Magma, Ice (melee))

Basic Earth Magic: mass effect
{Expert Earth Magic:} 1/3 damage
Master Earth Magic: 1/4 damage
"	" {Earth Resistance}

Halves damage to target stack from
Earth spells, shots, & avatars(*)

*(1/2 effect: Magma, Ice (melee))

Basic Earth Magic: mass effect
Expert Earth Magic: 1/3 damage
{Master Earth Magic:} 1/4 damage
"	-
Anti-Magic	Anti-Magic	4	x	 	 	 	24	24	24	24	0	6	6	6	6	11	28	6	6	22	6	6	34	6	20	30	40	50	" {Anti-Magic}

Makes target stack immune to all spells
(both friendly and hostile) for 1 turn

Basic Earth Magic: mass effect
Expert Earth Magic: lasts 2 turns
Master Earth Magic: lasts 3 turns
"	" {Anti-Magic}

Makes target stack immune to all spells
(both friendly and hostile) for 1 turn

{Basic Earth Magic:} mass effect
Expert Earth Magic: lasts 2 turns
Master Earth Magic: lasts 3 turns
"	" {Anti-Magic}

Makes target stack immune to all spells
(both friendly and hostile) for 1 turn

Basic Earth Magic: mass effect
{Expert Earth Magic:} lasts 2 turns
Master Earth Magic: lasts 3 turns
"	" {Anti-Magic}

Makes target stack immune to all spells
(both friendly and hostile) for 1 turn

Basic Earth Magic: mass effect
Expert Earth Magic: lasts 2 turns
{Master Earth Magic:} lasts 3 turns
"	-
Dispel	Dispel	3	 		 	x	12	12	12	12	0	0	0	0	0	15	11	15	4	4	7	4	4	7	10	10	20	50	" {Dispel}

Removes all non-physical statuses
(ignoring X) from target enemy stack

Basic Air Magic: mass effect
Expert Air Magic: X=mental debuffs
Master Air Magic: X=all debuffs
"	" {Dispel}

Removes all non-physical statuses
(ignoring X) from target enemy stack

{Basic Air Magic:} mass effect
Expert Air Magic: X=mental debuffs
Master Air Magic: X=all debuffs
"	" {Dispel}

Removes all non-physical statuses
(ignoring X) from target enemy stack

Basic Air Magic: mass effect
{Expert Air Magic:} X=mental debuffs
Master Air Magic: X=all debuffs
"	" {Dispel}

Removes all non-physical statuses
(ignoring X) from target enemy stack

Basic Air Magic: mass effect
Expert Air Magic: X=mental debuffs
{Master Air Magic:} X=all debuffs
"	-
Repair	Repair	1	x	 	 		1	1	1	1	5	5	5	50	100	8	8	8	4	6	6	6	8	4	0	0	0	0	" {Repair}

Restores 5x +5 HP to a broken
war machine until end of combat

Basic Earth Magic: permanent
Expert Earth Magic: +50 HP
Master Earth Magic: +100 HP
"	" {Repair}

Restores 5x +5 HP to a broken
war machine until end of combat

{Basic Earth Magic:} permanent
Expert Earth Magic: +50 HP
Master Earth Magic: +100 HP
"	" {Repair}

Restores 5x +5 HP to a broken
war machine until end of combat

Basic Earth Magic: permanent
{Expert Earth Magic:} +50 HP
Master Earth Magic: +100 HP
"	" {Repair}

Restores 5x +5 HP to a broken
war machine until end of combat

Basic Earth Magic: permanent
Expert Earth Magic: +50 HP
{Master Earth Magic:} +100 HP
"	 Magic Mirror
Cure	Cure	1	 	x	 	 	1	1	1	1	10	0	0	0	0	11	11	6	0	0	6	4	25	6	10	15	20	25	" {Cure}

Removes all physical statuses from
target stack and cures 10x HP

Basic Water Magic: mass effect
Expert Water Magic: +mental debuffs
Master Water Magic: +all debuffs
"	" {Cure}

Removes all physical statuses from
target stack and cures 10x HP

{Basic Water Magic:} mass effect
Expert Water Magic: +mental debuffs
Master Water Magic: +all debuffs
"	" {Cure}

Removes all physical statuses from
target stack and cures 10x HP

Basic Water Magic: mass effect
{Expert Water Magic:} +mental debuffs
Master Water Magic: +all debuffs
"	" {Cure}

Removes all physical statuses from
target stack and cures 10x HP

Basic Water Magic: mass effect
Expert Water Magic: +mental debuffs
{Master Water Magic:} +all debuffs
"	-
Resurrection	Resurrection	5	x	 	 	 	30	30	30	30	25	100	100	250	500	20	40	10	10	0	20	0	0	0	50	100	100	100	" {Resurrection}

Revives up to 25x +100 HP of units
in target stack until end of combat

Basic Earth Magic: permanent
Expert Earth Magic: +250 HP
Master Earth Magic: +500 HP

(Ineffective on unliving/undead units)
"	" {Resurrection}

Revives up to 25x +100 HP of units
in target stack until end of combat

{Basic Earth Magic:} permanent
Expert Earth Magic: +250 HP
Master Earth Magic: +500 HP

(Ineffective on unliving/undead units)
"	" {Resurrection}

Revives up to 25x +100 HP of units
in target stack until end of combat

Basic Earth Magic: permanent
{Expert Earth Magic:} +250 HP
Master Earth Magic: +500 HP

(Ineffective on unliving/undead units)
"	" {Resurrection}

Revives up to 25x +100 HP of units
in target stack until end of combat

Basic Earth Magic: permanent
Expert Earth Magic: +250 HP
{Master Earth Magic:} +500 HP

(Ineffective on unliving/undead units)
"	-
Reanimate	Reanimate	2	x	 	 	 	10	10	10	10	20	10	10	50	100	0	0	0	0	26	0	0	0	0	50	100	100	100	" {Reanimate}

Revives up to 20x +10 HP of units
in target stack until end of combat

Basic Earth Magic: permanent
Expert Earth Magic: +50 HP
Master Earth Magic: +100 HP

(Only effective on undead units)
"	" {Reanimate}

Revives up to 20x +10 HP of units
in target stack until end of combat

{Basic Earth Magic:} permanent
Expert Earth Magic: +50 HP
Master Earth Magic: +100 HP

(Only effective on undead units)
"	" {Reanimate}

Revives up to 20x +10 HP of units
in target stack until end of combat

Basic Earth Magic: permanent
{Expert Earth Magic:} +50 HP
Master Earth Magic: +100 HP

(Only effective on undead units)
"	" {Reanimate}

Revives up to 20x +10 HP of units
in target stack until end of combat

Basic Earth Magic: permanent
Expert Earth Magic: +50 HP
{Master Earth Magic:} +100 HP

(Only effective on undead units)
"	-
Sacrifice	Sacrifice	4	 	 	x	 	20	20	20	20	1	1	4	7	10	0	0	0	34	0	6	0	0	0	0	0	0	0	" {Sacrifice}

Destroys a friendly stack to revive
broken units in another stack

Basic Fire Magic: stronger effect
Expert Fire Magic: stronger effect
Master Fire Magic: strongest effect

(Cannot resurrect unliving/undead units)
"	" {Sacrifice}

Destroys a friendly stack to revive
broken units in another stack

{Basic Fire Magic:} stronger effect
Expert Fire Magic: stronger effect
Master Fire Magic: strongest effect

(Cannot resurrect unliving/undead units)
"	" {Sacrifice}

Destroys a friendly stack to revive
broken units in another stack

Basic Fire Magic: stronger effect
{Expert Fire Magic:} stronger effect
Master Fire Magic: strongest effect

(Cannot resurrect unliving/undead units)
"	" {Sacrifice}

Destroys a friendly stack to revive
broken units in another stack

Basic Fire Magic: stronger effect
Expert Fire Magic: stronger effect
{Master Fire Magic:} strongest effect

(Cannot resurrect unliving/undead units)
"	-
Bless	Bless	1	 	x	 	 	2	2	2	2	0	1	1	2	3	25	8	6	0	0	4	4	8	6	5	30	35	40	" {Bless}

Increases target stack's minimum
damage by 12.5% of its range

Basic Water Magic: mass effect
Expert Water Magic: 25% increase
Master Water Magic: 50% increase

(Ineffective on undead units)
"	" {Bless}

Increases target stack's minimum
damage by 12.5% of its range

{Basic Water Magic:} mass effect
Expert Water Magic: 25% increase
Master Water Magic: 50% increase

(Ineffective on undead units)
"	" {Bless}

Increases target stack's minimum
damage by 12.5% of its range

Basic Water Magic: mass effect
{Expert Water Magic:} 25% increase
Master Water Magic: 50% increase

(Ineffective on undead units)
"	" {Bless}

Increases target stack's minimum
damage by 12.5% of its range

Basic Water Magic: mass effect
Expert Water Magic: 25% increase
{Master Water Magic:} 50% increase

(Ineffective on undead units)
"	-
Curse	Curse	1	 		x	 	2	2	2	2	0	1	1	2	3	0	0	0	8	25	6	4	4	6	5	30	35	40	" {Curse}

Decreases target stack's maximum
damage by 12.5% of its range

Basic Fire Magic: mass effect
Expert Fire Magic: 25% decrease
Master Fire Magic: 50% decrease

(Ineffective on undead units)
"	" {Curse}

Decreases target stack's maximum
damage by 12.5% of its range

{Basic Fire Magic:} mass effect
Expert Fire Magic: 25% decrease
Master Fire Magic: 50% decrease

(Ineffective on undead units)
"	" {Curse}

Decreases target stack's maximum
damage by 12.5% of its range

Basic Fire Magic: mass effect
{Expert Fire Magic:} 25% decrease
Master Fire Magic: 50% decrease

(Ineffective on undead units)
"	" {Curse}

Decreases target stack's maximum
damage by 12.5% of its range

Basic Fire Magic: mass effect
Expert Fire Magic: 25% decrease
{Master Fire Magic:} 50% decrease

(Ineffective on undead units)
"	-
Strength	Strength	2	 	 	x	 	6	6	6	6	0	6	6	8	10	5	0	10	13	10	10	26	5	10	5	40	45	50	" {Strength}

Increases a stack's Attack by 6
(melee attacks only)

Basic Fire Magic: mass effect
Expert Fire Magic: +8 Attack
Master Fire Magic: +10 Attack
"	" {Strength}

Increases a stack's Attack by 6
(melee attacks only)

{Basic Fire Magic:} mass effect
Expert Fire Magic: +8 Attack
Master Fire Magic: +10 Attack
"	" {Strength}

Increases a stack's Attack by 6
(melee attacks only)

Basic Fire Magic: mass effect
{Expert Fire Magic:} +8 Attack
Master Fire Magic: +10 Attack
"	" {Strength}

Increases a stack's Attack by 6
(melee attacks only)

Basic Fire Magic: mass effect
Expert Fire Magic: +8 Attack
{Master Fire Magic:} +10 Attack
"	-
Fate	Fate	2	 	 	 	x	6	6	6	6	0	6	6	8	10	13	13	10	5	5	10	10	5	10	5	40	45	50	" {Fate}

Increases a stack's Attack by 6
(ranged attacks only)

Basic Air Magic: mass effect
Expert Air Magic: +8 Attack
Master Air Magic: +10 Attack
"	" {Fate}

Increases a stack's Attack by 6
(ranged attacks only)

{Basic Air Magic:} mass effect
Expert Air Magic: +8 Attack
Master Air Magic: +10 Attack
"	" {Fate}

Increases a stack's Attack by 6
(ranged attacks only)

Basic Air Magic: mass effect
{Expert Air Magic:} +8 Attack
Master Air Magic: +10 Attack
"	" {Fate}

Increases a stack's Attack by 6
(ranged attacks only)

Basic Air Magic: mass effect
Expert Air Magic: +8 Attack
{Master Air Magic:} +10 Attack
"	-
Weakness	Weakness	2		x	 	 	6	6	6	6	0	6	6	8	10	7	10	10	0	5	13	5	26	10	5	40	45	50	" {Weakness}

Reduces a stack's Attack by 6
(melee attacks only)

Basic Water Magic: mass effect
Expert Water Magic: Attack -8
Master Water Magic: Attack -10
"	" {Weakness}

Reduces a stack's Attack by 6
(melee attacks only)

{Basic Water Magic:} mass effect
Expert Water Magic: Attack -8
Master Water Magic: Attack -10
"	" {Weakness}

Reduces a stack's Attack by 6
(melee attacks only)

Basic Water Magic: mass effect
{Expert Water Magic:} Attack -8
Master Water Magic: Attack -10
"	" {Weakness}

Reduces a stack's Attack by 6
(melee attacks only)

Basic Water Magic: mass effect
Expert Water Magic: Attack -8
{Master Water Magic:} Attack -10
"	-
Stoneskin	Stoneskin	2	x	 	 	 	6	6	6	6	0	6	6	8	10	10	26	10	7	13	7	7	13	10	5	40	45	50	" {Stoneskin}

Increases a stack's Defense by 6

Basic Earth Magic: mass effect
Expert Earth Magic: +8 Defense
Master Earth Magic: +10 Defense
"	" {Stoneskin}

Increases a stack's Defense by 6

{Basic Earth Magic:} mass effect
Expert Earth Magic: +8 Defense
Master Earth Magic: +10 Defense
"	" {Stoneskin}

Increases a stack's Defense by 6

Basic Earth Magic: mass effect
{Expert Earth Magic:} +8 Defense
Master Earth Magic: +10 Defense
"	" {Stoneskin}

Increases a stack's Defense by 6

Basic Earth Magic: mass effect
Expert Earth Magic: +8 Defense
{Master Earth Magic:} +10 Defense
"	-
Sunray	Sunray	1	 	 	 	x	2	2	2	2	0	3	4	5	6	6	4	11	8	0	0	6	2	6	10	15	20	25	" {Sunray}

Reduces a stack's Defense by 3
until end of battle (unremovable)

Basic Air Magic: -4 Defense
Expert Air Magic: -5 Defense
Master Air Magic: -6 Defense

(Multiple castings will compound)
"	" {Sunray}

Reduces a stack's Defense by 3
until end of battle (unremovable)

{Basic Air Magic:} -4 Defense
Expert Air Magic: -5 Defense
Master Air Magic: -6 Defense

(Multiple castings will compound)
"	" {Sunray}

Reduces a stack's Defense by 3
until end of battle (unremovable)

Basic Air Magic: -4 Defense
{Expert Air Magic:} -5 Defense
Master Air Magic: -6 Defense

(Multiple castings will compound)
"	" {Sunray}

Reduces a stack's Defense by 3
until end of battle (unremovable)

Basic Air Magic: -4 Defense
Expert Air Magic: -5 Defense
{Master Air Magic:} -6 Defense

(Multiple castings will compound)
"	-
Wish	Wish	4	 		 	 	0	0	0	0	0	3	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	-	-	-	-	 Prayer
Heroism	Heroism	2	 	x	 	 	8	8	8	8	0	5	1	2	3	26	13	3	0	0	7	7	10	0	1	10	25	50	" {Heroism}

Increases a stack's morale by 1

Basic Water Magic: mass effect
Expert Water Magic: morale +2
Master Water Magic: morale +3

(Mind spell)
"	" {Heroism}

Increases a stack's morale by 1

{Basic Water Magic:} mass effect
Expert Water Magic: morale +2
Master Water Magic: morale +3

(Mind spell)
"	" {Heroism}

Increases a stack's morale by 1

Basic Water Magic: mass effect
{Expert Water Magic:} morale +2
Master Water Magic: morale +3

(Mind spell)
"	" {Heroism}

Increases a stack's morale by 1

Basic Water Magic: mass effect
Expert Water Magic: morale +2
{Master Water Magic:} morale +3

(Mind spell)
"	-
Despair	Despair	2	x	 		 	8	8	8	8	0	1	1	2	3	3	5	3	10	13	10	5	13	7	1	10	25	50	" {Despair}

Reduces a stack's morale by 1

Basic Earth Magic: mass effect
Expert Earth Magic: morale -2
Master Earth Magic: morale -3

(Mind spell)
"	" {Despair}

Reduces a stack's morale by 1

{Basic Earth Magic:} mass effect
Expert Earth Magic: morale -2
Master Earth Magic: morale -3

(Mind spell)
"	" {Despair}

Reduces a stack's morale by 1

Basic Earth Magic: mass effect
{Expert Earth Magic:} morale -2
Master Earth Magic: morale -3

(Mind spell)
"	" {Despair}

Reduces a stack's morale by 1

Basic Earth Magic: mass effect
Expert Earth Magic: morale -2
{Master Earth Magic:} morale -3

(Mind spell)
"	-
Fortune	Fortune	1		 	x		1	1	1	1	0	1	1	2	3	4	0	2	11	8	6	11	2	6	0	0	0	0	" {Fortune}

Increases a stack's luck by 1

Basic Fire Magic: mass effect
Expert Fire Magic: luck +2
Master Fire Magic: luck +3
"	" {Fortune}

Increases a stack's luck by 1

{Basic Fire Magic:} mass effect
Expert Fire Magic: luck +2
Master Fire Magic: luck +3
"	" {Fortune}

Increases a stack's luck by 1

Basic Fire Magic: mass effect
{Expert Fire Magic:} luck +2
Master Fire Magic: luck +3
"	" {Fortune}

Increases a stack's luck by 1

Basic Fire Magic: mass effect
Expert Fire Magic: luck +2
{Master Fire Magic:} luck +3
"	-
-	-	4	 	 		 	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	-	-	-	-	Misfortune
Haste	Haste	1		 	 	x	4	4	4	4	0	2	2	3	4	6	8	11	11	4	6	25	4	8	10	30	40	50	" {Haste}

Increases a stack's Speed by 2

Basic Air Magic: mass effect
Expert Air Magic: +3 Speed
Master Air Magic: +4 Speed
"	" {Haste}

Increases a stack's Speed by 2

{Basic Air Magic:} mass effect
Expert Air Magic: +3 Speed
Master Air Magic: +4 Speed
"	" {Haste}

Increases a stack's Speed by 2

Basic Air Magic: mass effect
{Expert Air Magic:} +3 Speed
Master Air Magic: +4 Speed
"	" {Haste}

Increases a stack's Speed by 2

Basic Air Magic: mass effect
Expert Air Magic: +3 Speed
{Master Air Magic:} +4 Speed
"	-
Slow	Slow	1	x	 	 	 	4	4	4	4	0	75	75	66	50	4	25	6	4	11	6	2	11	8	10	30	40	50	" {Slow}

Reduces a stack's Speed to 75%

Basic Earth Magic: mass effect
Expert Earth Magic: 66% speed
Master Earth Magic: 50% speed
"	" {Slow}

Reduces a stack's Speed to 75%

{Basic Earth Magic:} mass effect
Expert Earth Magic: 66% speed
Master Earth Magic: 50% speed
"	" {Slow}

Reduces a stack's Speed to 75%

Basic Earth Magic: mass effect
{Expert Earth Magic:} 66% speed
Master Earth Magic: 50% speed
"	" {Slow}

Reduces a stack's Speed to 75%

Basic Earth Magic: mass effect
Expert Earth Magic: 66% speed
{Master Earth Magic:} 50% speed
"	-
-	-	4	 			 	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	-	-	-	-	Slayer
Berserk	Berserk	3	 	 	x	 	12	12	12	12	0	0	1	1	1	7	0	0	19	0	11	29	4	0	10	20	30	40	" {Berserk}

Doubles target stack's melee damage
and sets Defense to 0 (lasts 1 round)

Basic Fire Magic: DEF unaffected
Expert Fire Magic: lasts 2 rounds
Master Fire Magic: lasts 3 rounds

(Mind spell)
"	" {Berserk}

Doubles target stack's melee damage
and sets Defense to 0 (lasts 1 round)

{Basic Fire Magic:} DEF unaffected
Expert Fire Magic: lasts 2 rounds
Master Fire Magic: lasts 3 rounds

(Mind spell)
"	" {Berserk}

Doubles target stack's melee damage
and sets Defense to 0 (lasts 1 round)

Basic Fire Magic: DEF unaffected
{Expert Fire Magic:} lasts 2 rounds
Master Fire Magic: lasts 3 rounds

(Mind spell)
"	" {Berserk}

Doubles target stack's melee damage
and sets Defense to 0 (lasts 1 round)

Basic Fire Magic: DEF unaffected
Expert Fire Magic: lasts 2 rounds
{Master Fire Magic:} lasts 3 rounds

(Mind spell)
"	-
-	-	4					999	999	999	999	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	-	-	-	-	 Titan's Bolt
Counterstrike	Counterstrike	3	 	 	 	x	18	18	18	18	0	5	6	7	8	15	19	15	7	4	4	11	4	11	5	20	30	40	" {Counterstrike}

Target stack's retaliations are unlimited
and will deal 25% more damage

Basic Air Magic: +50% damage
Expert Air Magic: +75% damage
Master Air Magic: +100% damage
"	" {Counterstrike}

Target stack's retaliations are unlimited
and will deal 25% more damage

{Basic Air Magic:} +50% damage
Expert Air Magic: +75% damage
Master Air Magic: +100% damage
"	" {Counterstrike}

Target stack's retaliations are
unlimited and will deal 25% more damage

Basic Air Magic: +50% damage
{Expert Air Magic:} +75% damage
Master Air Magic: +100% damage
"	" {Counterstrike}

Target stack's retaliations are unlimited
and will deal 25% more damage

Basic Air Magic: +50% damage
Expert Air Magic: +75% damage
{Master Air Magic:} +100% damage
"	-
Chaos	Chaos	4	 	 	x	 	24	24	24	24	0	0	0	1	2	0	0	0	22	16	11	34	0	6	15	30	60	90	" {Chaos}

Target stack will attack the nearest
unit, friend or foe, on its next turn

Basic Fire Magic: 1-hex area of effect
Expert Fire Magic: 2-hex area of effect
Master Fire Magic: 3-hex area of effect

(Mind spell)
"	" {Chaos}

Target stack will attack the nearest
unit, friend or foe, on its next turn

{Basic Fire Magic:} 1-hex area of effect
Expert Fire Magic: 2-hex area of effect
Master Fire Magic: 3-hex area of effect

(Mind spell)
"	" {Chaos}

Target stack will attack the nearest
unit, friend or foe, on its next turn

Basic Fire Magic: 1-hex area of effect
{Expert Fire Magic:} 2-hex area of effect
Master Fire Magic: 3-hex area of effect

(Mind spell)
"	" {Chaos}

Target stack will attack the nearest
unit, friend or foe, on its next turn

Basic Fire Magic: 1-hex area of effect
Expert Fire Magic: 2-hex area of effect
{Master Fire Magic:} 3-hex area of effect

(Mind spell)
"	-
Enslave	Enslave	3	 	x	 		18	18	18	18	25	50	100	200	300	7	7	15	0	0	15	4	11	11	15	30	60	90	" {Enslave}

Temporarily gain control of enemy
stack with up to 25x +50 total HP

Basic Water Magic: +100 HP
Expert Water Magic: +200 HP
Master Water Magic: +300 HP

(Mind spell)
"	" {Enslave}

Temporarily gain control of enemy
stack with up to 25x +50 total HP

{Basic Water Magic:} +100 HP
Expert Water Magic: +200 HP
Master Water Magic: +300 HP

(Mind spell)
"	" {Enslave}

Temporarily gain control of enemy
stack with up to 25x +50 total HP

Basic Water Magic: +100 HP
{Expert Water Magic:} +200 HP
Master Water Magic: +300 HP

(Mind spell)
"	" {Enslave}

Temporarily gain control of enemy
stack with up to 25x +50 total HP

Basic Water Magic: +100 HP
Expert Water Magic: +200 HP
{Master Water Magic:} +300 HP

(Mind spell)
"	-
-	-	4	 		 	 	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	-	-	-	-	Forgetfulness
Fear	Fear	2	 	 	x	 	10	10	10	10	0	100	0	0	0	0	0	3	13	13	10	7	7	10	15	15	30	60	" {Fear}

Target stack loses its next turn
unless it is attacked (it will retaliate)

Basic Fire Magic: no retaliation
Expert Fire Magic: lasts 2 rounds
Master Fire Magic: lasts 3 rounds

(Mind spell)
"	" {Fear}

Target stack loses its next turn
unless it is attacked (it will retaliate)

{Basic Fire Magic:} no retaliation
Expert Fire Magic: lasts 2 rounds
Master Fire Magic: lasts 3 rounds

(Mind spell)
"	" {Fear}

Target stack loses its next turn
unless it is attacked (it will retaliate)

Basic Fire Magic: no retaliation
{Expert Fire Magic:} lasts 2 rounds
Master Fire Magic: lasts 3 rounds

(Mind spell)
"	" {Fear}

Target stack loses its next turn
unless it is attacked (it will retaliate)

Basic Fire Magic: no retaliation
Expert Fire Magic: lasts 2 rounds
{Master Fire Magic:} lasts 3 rounds

(Mind spell)
"	-
-	-	4	 		 		0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	-	-	-	-	 Teleport
-	-	4					0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	-	-	-	-	 Remove Obstacle
Clone	Clone	4	 	x	 	 	24	24	24	24	0	4	5	6	7	16	11	22	0	6	6	6	11	6	30	40	50	60	" {Clone}

Creates a duplicate of a friendly stack
(may only clone units up to 4th-tier)

Basic Water Magic: may clone 5th-tier units
Expert Water Magic: may clone 6th-tier units
Master Water Magic: may clone 7th-tier units

(NOTE: clone is dispelled when damaged)
"	" {Clone}

Creates a duplicate of a friendly stack
(may only clone units up to 4th-tier)

{Basic Water Magic:} may clone 5th-tier units
Expert Water Magic: may clone 6th-tier units
Master Water Magic: may clone any level unit

(NOTE: clone is dispelled when damaged)
"	" {Clone}

Creates a duplicate of a friendly stack
(may only clone units up to 4th-tier)

Basic Water Magic: may clone 5th-tier units
{Expert Water Magic:} may clone 6th-tier units
Master Water Magic: may clone any level unit

(NOTE: clone is dispelled when damaged)
"	" {Clone}

Creates a duplicate of a friendly stack
(may only clone units up to 4th-tier)

Basic Water Magic: may clone 5th-tier units
Expert Water Magic: may clone 6th-tier units
{Master Water Magic:} may clone any level unit

(NOTE: clone is dispelled when damaged)
"	-
Summon Fire	Summon Fire	5			x		25	25	25	25	0	1	4	7	10	0	0	0	30	20	0	0	0	10	40	60	80	100	" {Summon Fire}

Summons a stack of Fire Avatars equal to the
caster's magic power until the end of battle

Basic Fire Magic: 4x Magic
Expert Fire Magic: 7x Magic
Master Fire Magic: 10x Magic
"	" {Summon Fire}

Summons a stack of Fire Avatars equal to the
caster's magic power until the end of battle

{Basic Fire Magic:} 4x Magic
Expert Fire Magic: 7x Magic
Master Fire Magic: 10x Magic
"	" {Summon Fire}

Summons a stack of Fire Avatars equal to the
caster's magic power until the end of battle

Basic Fire Magic: 4x Magic
{Expert Fire Magic:} 7x Magic
Master Fire Magic: 10x Magic
"	" {Summon Fire}

Summons a stack of Fire Avatars equal to the
caster's magic power until the end of battle

Basic Fire Magic: 4x Magic
Expert Fire Magic: 7x Magic
{Master Fire Magic:} 10x Magic
"	-
Summon Earth	Summon Earth	5	x				25	25	25	25	0	1	4	7	10	0	20	0	0	30	0	0	0	10	40	60	80	100	" {Summon Earth}

Summons a stack of Earth Avatars equal to the
caster's magic power until the end of battle

Basic Earth Magic: 4x Magic
Expert Earth Magic: 7x Magic
Master Earth Magic: 10x Magic
"	" {Summon Earth}

Summons a stack of Earth Avatars equal to the
caster's magic power until the end of battle

{Basic Earth Magic:} 4x Magic
Expert Earth Magic: 7x Magic
Master Earth Magic: 10x Magic
"	" {Summon Earth}

Summons a stack of Earth Avatars equal to the
caster's magic power until the end of battle

Basic Earth Magic: 4x Magic
{Expert Earth Magic:} 7x Magic
Master Earth Magic: 10x Magic
"	" {Summon Earth}

Summons a stack of Earth Avatars equal to the
caster's magic power until the end of battle

Basic Earth Magic: 4x Magic
Expert Earth Magic: 7x Magic
{Master Earth Magic:} 10x Magic
"	-
Summon Water	Summon Water	5		x			25	25	25	25	0	1	4	7	10	30	20	0	0	0	0	0	0	10	40	60	80	100	" {Summon Water}

Summons a stack of Water Avatars equal to the
caster's magic power until the end of battle

Basic Water Magic: 4x Magic
Expert Water Magic: 7x Magic
Master Water Magic: 10x Magic
"	" {Summon Water}

Summons a stack of Water Avatars equal to the
caster's magic power until the end of battle

{Basic Water Magic:} 4x Magic
Expert Water Magic: 7x Magic
Master Water Magic: 10x Magic
"	" {Summon Water}

Summons a stack of Water Avatars equal to the
caster's magic power until the end of battle

Basic Water Magic: 4x Magic
{Expert Water Magic:} 7x Magic
Master Water Magic: 10x Magic
"	" {Summon Water}

Summons a stack of Water Avatars equal to the
caster's magic power until the end of battle

Basic Water Magic: 4x Magic
Expert Water Magic: 7x Magic
{Master Water Magic:} 10x Magic
"	-
Summon Air	Summon Air	5				x	25	25	25	25	0	1	4	7	10	20	0	30	0	0	0	0	0	10	40	60	80	100	" {Summon Air}

Summons a stack of Air Avatars equal to the
caster's magic power until the end of battle

Basic Air Magic: 4x Magic
Expert Air Magic: 7x Magic
Master Air Magic: 10x Magic
"	" {Summon Air}

Summons a stack of Air Avatars equal to the
caster's magic power until the end of battle

{Basic Air Magic:} 4x Magic
Expert Air Magic: 7x Magic
Master Air Magic: 10x Magic
"	" {Summon Air}

Summons a stack of Air Avatars equal to the
caster's magic power until the end of battle

Basic Air Magic: 4x Magic
{Expert Air Magic:} 7x Magic
Master Air Magic: 10x Magic
"	" {Summon Air}

Summons a stack of Air Avatars equal to the
caster's magic power until the end of battle

Basic Air Magic: 4x Magic
Expert Air Magic: 7x Magic
{Master Air Magic:} 10x Magic
"	-
																																	
Creature Abilities																																	
																																	
Petrify	Petrify	0					0	0	0	0	0	0	0	0	0	12	13	12	13	12	13	12	13	13	1	1	1	1				
Poison	Poison	0					0	0	0	0	0	0	0	0	0	12	13	12	13	12	13	12	13	13	1	1	1	1				
Bind	Bind	0					0	0	0	0	0	0	0	0	0	12	13	12	13	12	13	12	13	13	1	1	1	1				
Disease	Disease	0					0	0	0	0	0	0	0	0	0	12	13	12	13	12	13	12	13	13	1	1	1	1				
Paralyze	Paralyze	0					0	0	0	0	0	0	0	0	0	12	13	12	13	12	13	12	13	13	1	1	1	1				
Age	Age	0					0	0	0	0	0	0	0	0	0	12	13	12	13	12	13	12	13	13	1	1	1	1				
Death Cloud	Death Cloud	0					0	0	0	0	0	0	0	0	0	12	13	12	13	12	13	12	13	13	1	1	1	1				
Thunder	Thunder	1				x	0	0	0	0	0	0	0	0	0	12	13	12	13	12	13	12	13	13	1	1	1	1				
Dispel	Dispel	0					0	0	0	0	0	0	0	0	0	1	1	1	1	1	1	1	1	1	1	1	1	1					
Disembowel	Disembowel	0					0	0	0	0	0	0	0	0	0	1	1	1	1	1	1	1	1	1	1	1	1	1					
-	-	0					0	0	0	0	0	0	0	0	0	1	1	1	1	1	1	1	1	1	1	1	1	1					
