Bonus	Bonus
(short)	(long)	Right Click Text
Pikemen	Unit Bonus: Pikemen	 {Pikemen & Halberdiers}

+3 ATK/DEF
+2 Health
Archers	Unit Bonus: Archers	 {Archers & Marksmen}

+3 ATK/DEF
+1 Damage
Griffins	Unit Bonus: Griffins	 {Griffins & Royal Griffins}

+3 ATK/DEF
+3 Speed
Swordsmen	Unit Bonus: Swordsmen	 {Swordsmen & Paladins}

+3 ATK/DEF
+10 Health
Leadership	Skill Bonus: Leadership	 {Leadership}

+2 Morale
(in addition to skill)
Logistics	Skill Bonus: Logistics	 {Logistics}

+2 minimum unit speed
(in addition to skill)
Estates	Skill Bonus: Estates	 {Estates}

Gain an additional
50 gold per hero level
Horsemen
	Unit Bonus: Horsemen	 {Horsemen & Crusaders}

+3 ATK/DEF
+20 Health
Sunray	Spell Bonus: Sunray	 {Sunray}

Reduces Defense by an additional 6 points
Bless	Spell Bonus: Bless	 {Bless}

Double effect of spell
Weakness	Spell Bonus: Weakness	 {Weakness}

Reduces Attack by an additional
amount equal to target unit's level
Ice Bolt	Spell Bonus: Ice Bolt	 {Ice Bolt}

Deals 50% extra damage
Monks	Unit Bonus: Monks	 {Monks & Zealots}

+3 ATK/DEF
+6 Health
Learning	Skill Bonus: Learning	 {Learning}

+5% experience per hero level
+1 max spell points per hero level
Resistance	Skill Bonus: Resistance	 {Resistance}

Skill bonus +1% per hero level
Angels	Unit Bonus: Angels	 {Angels & Archangels}

+3 ATK/DEF
+2 Speed
+5 Damage
+25 Health
Centaurs	Unit Bonus: Centaurs	 {Centaurs & Elite Centaurs}

+3 ATK/DEF
+2 Health
Dwarves	Unit Bonus: Dwarves	 {Dwarves & Battle Dwarves}

+3 ATK/DEF
+4 Health
Elves	Unit Bonus: Elves	 {Elves & Grand Elves}

+3 ATK/DEF
+1 Damage
Pegasi	Unit Bonus: Pegasi	 {Pegasi & Silver Pegasi}

+3 ATK/DEF
+3 Speed 
Luck	Skill Bonus: Luck	 {Luck}

+2 Luck
(in addition to skill)
Armorer	Skill Bonus: Armorer	 {Armorer}

Skill bonus +1% per hero level
Logistics	Skill Bonus: Logistics	 {Logistics}

+2 minimum unit speed
(in addition to skill)
Unicorns	Unit Bonus: Unicorns	 {Unicorns & War Uniccorns}

+3 ATK/DEF
+18 Health
Harm	Spell Bonus: Harm	 {Harm}

Deals 50% extra damage
Stoneskin	Spell Bonus: Stoneskin	 {Stoneskin}

Increases Defense by an additional
amount equal to target unit's level
Haste	Spell Bonus: Haste	 {Haste}

Increases Speed by
an additional 2 points
Bless	Spell Bonus: Bless	 {Bless}

Double effect of spell
Dendroids	Unit Bonus: Dendroids	 {Dendroids & Great Dendroids}

+3 ATK/DEF
+12 Health
Resistance	Skill Bonus: Resistance	 {Resistance}

Skill bonus +1% per hero level
Learning	Skill Bonus: Learning	 {Learning}

+5% experience per hero level
+1 max spell points per hero level
Dragons	Unit Bonus: Dragons	 {Green & Gold Dragons}

+3 ATK/DEF
+2 Speed
+5 Damage
+25 Health
Gremlins	Unit Bonus: Gremlins	 {Gremlins & Boss Gremlins}

+3 ATK/DEF
+2 Health
Gargoyles	Unit Bonus: Gargoyles	 {Gargoyles & Obsidian Gargoyles}

+3 ATK/DEF
+3 Speed
Golems	Unit Bonus: Golems	 {All Golems}

+3 ATK/DEF
+6 Health
Genies	Unit Bonus: Genies	 {Genies & Master Genies}

+3 ATK/DEF
+3 Speed
Learning	Skill Bonus: Learning	 {Learning}

+5% experience per hero level
+1 max spell points per hero level
Tactics	Skill Bonus: Tactics	 {Tactics}

+1 skill level
(+2 rows)
Armorer	Skill Bonus: Armorer	 {Armorer}

Skill bonus +1% per hero level
Nagas	Unit Bonus: Nagas	 {Nagas & Naga Queens}

+3 ATK/DEF
+18 Health
Enslave	Spell Bonus: Enslave	 {Enslave}

Spell power + (x)

(50 * ( target unit's level -1))
Fate	Spell Bonus: Fate	 {Fate}

Increases (ranged) Attack
by an additional 6 points
Sunray	Spell Bonus: Sunray	 {Sunray}

Reduces Defense by an additional 6 points
Lightning Bolt	Spell Bonus: Lightning Bolt	 {Lightning Bolt}

Deals 50% extra damage
Mages	Unit Bonus: Mages	 {Mages & Archmages}

+3 ATK/DEF
+3 Damage
Sorcery	Skill Bonus: Sorcery	 {Sorcery}

Skill bonus +1% per hero level
Estates	Skill Bonus: Estates	 {Estates}

Gain an additional
50 gold per hero level
Giants	Unit Bonus: Giants	 {Giants & Titans}

+3 ATK/DEF
+2 Speed
+5 Damage
+25 Health
Gogs	Unit Bonus: Gogs	 {Gogs & Magogs}

+3 ATK/DEF
+1 Damage
Hounds	Unit Bonus: Hounds	 {Hell Hounds & Cerberi}

+3 ATK/DEF
+5 Health
Demons	Unit Bonus: Demons	 {Demons & Archdemons}

+3 ATK/DEF
+8 Health
Fiends	Unit Bonus: Fiends	 {Fiends & Pit Lords}

+3 ATK/DEF
+10 Health
Efreet	Unit Bonus: Efreet	 {Efreet & Djinn}

+3 ATK/DEF
+3 Speed
Devils	Unit Bonus: Devils	 {Devils & Archdevils}

+3 ATK/DEF
+2 Speed
+5 Damage
+25 Health
Luck	Skill Bonus: Luck	 {Luck}

+2 Luck
(in addition to skill)
Offense	Skill Bonus: Offense	 {Offense}

Skill bonus +1% per hero level
Fireball	Spell Bonus: Fireball	 {Fireball}

Deals 50% extra damage
Fire Wall	Spell Bonus: Fire Wall	 {Fire Wall}

Deals 50% extra damage
Curse	Spell Bonus: Curse	 {Curse}

Double effect of spell
Haste	Spell Bonus: Haste	 {Haste}

Increases Speed by
an additional 2 points
Mysticism	Skill Bonus: Mysticism	 {Mysticism}

Regenerate an additional
1 SP/day per hero level
Sorcery	Skill Bonus: Sorcery	 {Sorcery}

Skill bonus +1% per hero level
Resistance	Skill Bonus: Resistance	 {Resistance}

Skill bonus +1% per hero level
Imps	Unit Bonus: Imps	 {Imps & Familiars}

+3 ATK/DEF
+3 Speed
Skeletons	Unit Bonus: Skeletons	 {Skeletons & Bonewalkers}

+3 ATK/DEF
+2 Health
Zombies	Unit Bonus: Zombies	 {Zombies & Living Dead}

+3 ATK/DEF
+2 Health
Ghosts	Unit Bonus: Ghosts	 {Ghosts & Wraiths}

+3 ATK/DEF
+3 Speed
Vampires	Unit Bonus: Vampires	 {Vampires & Vampire Lords}

+3 ATK/DEF
+3 Speed 
Liches	Unit Bonus: Liches	 {Liches & Power Liches}

+3 ATK/DEF
+5 Damage
Night Riders	Unit Bonus: Night Riders	 {Night Riders & Nightmare Riders}

+3 ATK/DEF
+20 Health
Tactics	Skill Bonus: Tactics	 {Tactics}

+1 skill level
(+2 rows)
Estates	Skill Bonus: Estates	 {Estates}

Gain an additional
50 gold per hero level
Harm	Spell Bonus: Harm	 {Harm}

Deals 50% extra damage
Reanimate	Spell Bonus: Reanimate	 {Reanimate}

Spell power + (x)

(50 * ( target unit's level -1))
Toxic Cloud	Spell Bonus: Toxic Cloud	 {Toxic Cloud}

Deals (x) extra damage

(hero level *  target unit's level)
Curse	Spell Bonus: Curse	 {Curse}

Double effect of spell
Necromancy	Skill Bonus: Necromancy	 {Necromancy}

Skill bonus +1% per hero level
Learning	Skill Bonus: Learning	 {Learning}

+5% experience per hero level
+1 max spell points per hero level
Mysticism	Skill Bonus: Mysticism	 {Mysticism}

Regenerate an additional
1 SP/day per hero level
Dragons	Unit Bonus: Dragons	 {Bone & Ghost Dragons}

+3 ATK/DEF
+2 Speed
+5 Damage
+25 Health
Troglodytes	Unit Bonus: Troglodytes	 {Troglodytes &
Troglodyte Soldiers}

+3 ATK/DEF
+2 Health
Harpies	Unit Bonus: Harpies	 {Harpies & Harpy Hags}

+3 ATK/DEF
+3 Speed
Evil Eyes	Unit Bonus: Evil Eyes	 {Evil Eyes & Beholders}

+3 ATK/DEF
+5 Health
Medusas	Unit Bonus: Medusas	 {Medusas & Empress Medusas}

+3 ATK/DEF
+3 Damage
Minotaurs	Unit Bonus: Minotaurs	 {Minotaurs & Minotaur Kings}

+3 ATK/DEF
+10 Health
Manticores	Unit Bonus: Manticores	 {Manticores & Scorpicores}

+3 ATK/DEF
+3 Speed
Estates	Skill Bonus: Estates	 {Estates}

Gain an additional
50 gold per hero level
Logistics	Skill Bonus: Logistics	 {Logistics}

+2 minimum unit speed
(in addition to skill)
Enslave	Spell Bonus: Enslave	 {Enslave}

Spell power + (x)

(50 * ( target unit's level -1))
Fire Wall	Spelll Bonus: Fire Wall	 {Fire Wall}

Deals 50% extra damage
Strength	Spelll Bonus: Strength	 {Strength}

Increases Attack by an additional
amount equal to target unit's level
Lightning Bolt	Spell Bonus: Lightning Bolt	 {Lightning Bolt}

Deals 50% extra damage
Sorcery	Skill Bonus: Sorcery	 {Sorcery}

Skill bonus +1% per hero level
Mysticism	Skill Bonus: Mysticism	 {Mysticism}

Regenerate an additional
1 SP/day per hero level
Learning	Skill Bonus: Learning	 {Learning}

+5% experience per hero level
+1 max spell points per hero level
Dragons	Unit Bonus: Dragons	 {Red & Black Dragons}

+3 ATK/DEF
+2 Speed
+5 Damage
+25 Health
Goblins	Unit Bonus: Goblins	 {Goblins & Hobgoblins}

+3 ATK/DEF
+2 Health
Wolves	Unit Bonus: Wolves	 {Wolves & Black Wolves}

+3 ATK/DEF
+3 Health
Orcs	Unit Bonus: Orcs	 {Orcs & Orc Warriors}

+3 ATK/DEF
+4 Health
Behemoths	Unit Bonus: Behemoths	 {Behemoths & Dread Behemoths}

+3 ATK/DEF
+2 Speed
+5 Damage
+25 Health
Rocs	Unit Bonus: Rocs	 {Rocs & Thunderbirds}

+3 ATK/DEF
+3 Speed
Cyclopes	Unit Bonus: Cyclopses	 {Cyclopses & Cyclops Brutes}

+3 ATK/DEF
+7 Damage
Offense	Skill Bonus: Offense	 {Offense}

Skill bonus +1% per hero level
Leadership	Skill Bonus: Leadership	 {Leadership}

+2 Morale
(in addition to skill)
Fireball	Spell Bonus: Fireball	 {Fireball}

Deals 50% extra damage
Strength	Spelll Bonus: Strength	 {Strength}

Increases Attack by an additional
amount equal to target unit's level
Haste	Spell Bonus: Haste	 {Haste}

Increases Speed by
an additional 2 points
Lightning Bolt	Spell Bonus: Lightning Bolt	 {Lightning Bolt}

Deals 50% extra damage
Sorcery	Skill Bonus: Sorcery	 {Sorcery}

Skill bonus +1% per hero level
Logistics	Skill Bonus: Logistics	 {Logistics}

+2 minimum unit speed
(in addition to skill)
Luck	Skill Bonus: Luck	 {Luck}

+2 Luck
(in addition to skill)
Ogres	Unit Bonus: Ogres	 {Ogres & Ogre Magi}

+3 ATK/DEF
+10 Health
Flies	Unit Bonus: Flies	 {Serpentflies & Dragonflies}

+3 ATK/DEF
+3 Speed
Lizardmen	Unit Bonus: Lizardmen	 {Lizardmen & Lizard Hunters}

+3 ATK/DEF
+1 Damage
Gnolls	Unit Bonus: Gnolls	 {Gnolls & Gnoll Marauders}

+3 ATK/DEF
+5 Health
Basilisks	Unit Bonus: Basilisks	 {Basilisks & Emperor Basilisks}

+3 ATK/DEF
+8 Health
Gorgons	Unit Bonus: Gorgons	 {Gorgons & Mighty Gorgons}

+3 ATK/DEF
+12 Health
Wyverns	Unit Bonus: Wyverns	 {Wyverns & Wyvern Monarchs}

+3 ATK/DEF
+3 Speed
Armorer	Skill Bonus: Armorer	 {Armorer}

Skill bonus +1% per hero level
Tactics	Skill Bonus: Tactics	 {Tactics}

+1 skill level
(+2 rows)
Stoneskin	Spell Bonus: Stoneskin	 {Stoneskin}

Increases Defense by an additional
amount equal to target unit's level
Bless	Spell Bonus: Bless	 {Bless}

Double effect of spell
Weakness	Spell Bonus: Weakness	 {Weakness}

Reduces Attack by an additional
amount equal to target unit's level
Enslave	Spell Bonus: Enslave	 {Enslave}

Spell power + (x)

(50 * ( target unit's level -1))
Resistance	Skill Bonus: Resistance	 {Resistance}

Skill bonus +1% per hero level
Mysticism	Skill Bonus: Mysticism	 {Mysticism}

Regenerate an additional
1 SP/day per hero level
Learning	Skill Bonus: Learning	 {Learning}

+5% experience per hero level
+1 max spell points per hero level
Hydras	Unit Bonus: Hydras	 {Hydras & Chaos Hydras}

+3 ATK/DEF
+2 Speed
+5 Damage
+25 Health
Air Avatars	Unit Bonus: Air Avatars	 {Air & Storm Avatars}

+3 ATK/DEF
+3 Speed
Earth Avatars	Unit Bonus: Earth Avatars	 {Earth & Magma Avatars}

+3 ATK/DEF
+8 Health
Water Avatars	Unit Bonus: Water Avatars	 {Water & Ice Avatars}

+3 ATK/DEF
+8 Health
Fire Avatars	Unit Bonus: Fire Avatars	 {Fire & Energy Avatars}

+3 ATK/DEF
+3 Speed
Storm Avatars	Unit Bonus: Storm Avatars	 {Storm & Water Avatars}

+3 ATK/DEF
+2 Damage
Magma Avatars	Unit Bonus: Magma Avatars	 {Magma & Fire Avatars}

+3 ATK/DEF
+2 Damage
Ice Avatars	Unit Bonus: Ice Avatars	 {Ice & Earth Avatars}

+3 ATK/DEF
+2 Damage
Energy Avatars	Unit Bonus: Energy Avatars	 {Energy & Air Avatars}

+3 ATK/DEF
+2 Damage
Fate	Spell Bonus: Fate	 {Fate}

Increases (ranged) Attack
by an additional 6 points
Stoneskin	Spell Bonus: Stoneskin	 {Stoneskin}

Increases Defense by an additional
amount equal to target unit's level
Ice Bolt	Spell Bonus: Ice Bolt	 {Ice Bolt}

Deals 50% extra damage
Fire Wall	Spell Bonus: Fire Wall	 {Fire Wall}

Deals 50% extra damage
Mind Avatars	Unit Bonus: Mind Avatars	 {Mind & Magic Avatars}

+3 ATK/DEF
+15 Health
Sorcery	Skill Bonus: Sorcery	 {Sorcery}

Skill bonus +1% per hero level
Mysticism	Skill Bonus: Mysticism	 {Mysticism}

Regenerate an additional
1 SP/day per hero level
Firebirds	Unit Bonus: Firebirds	 {Firebirds & Phoenixes}

+3 ATK/DEF
+2 Speed
+5 Damage
+25 Health
PENIS	PENIS	Xif
Fireball	Spell Bonus: Fireball	 {Fireball}

Deals 50% extra damage
Angels	Unit Bonus: Angels	 {Angels & Archangels}

+3 ATK/DEF
+2 Speed
+5 Damage
+25 Health
Enchanters	Unit Bonus: Enchanters	{Enchanters}

Can upgrade Mages or Monks/Zealots to Enchanters
Sharpshooters	Unit Bonus: Sharpshooters	{Sharpshooters}

Can upgrade Elves or Archers/Marksmen to Sharpshooters
PENIS	PENIS	Kilgor
PENIS	PENIS	Haart
Dragons	Unit Bonus: Dragons	 {Dragons}

+3 ATK/DEF
+2 Speed
+5 Damage
+25 Health
Monks	Unit Bonus: Monks	 {Monks & Zealots}

+3 ATK/DEF
+6 Health
PENIS	PENIS	Mutare D
PENIS	PENIS	Boragus
PENIS	PENIS	Xeron

