Rollover Text	Right-Click Text																						
"Note: Do not change the headings in this file, they are used to detect problems"																							
Main Menu																							
	"{New Game}

Start a new game"																						
	"{Load Game}

Load a saved game"																						
	"{High Scores}

View high scores"																						
	PENIS (Credits)																						
	"{Quit}

Exit the game"																						
																							
New Game	New Game																						
	"{Single Scenario}

Play a single scenario"																						
	"{Campaign}

Play a campaign"																						
	"{Multiplayer}

Play a multiplayer game"																						
	PENIS (Tutorial)																						
	"{Back}

Return to the previous screen"																						
																							
Single Scenario Selection	Single Scenario Selection																						
																							
SCENARIO_BACKGROUND 	Choose a scenario																						
ADVANCED_BACKGROUND 	Set advanced options																						
Background for random map menu	Customize and create a random map																						
SCENARIO_NAME 	Scenario Name																						
Description Title	Displays scenario briefing																						
Description text	Displays scenario briefing																						
EASY 	"{Very Easy}

The player starts with a large advantage in resources and the computer plays poorly"																						
NORMAL 	"{Easy}

The player starts with a moderate advantage in resources and the computer plays reasonably well"																						
HARD 	"{Normal}

The player and computer start with equal resources and the computer plays to the best of its ability"																						
EXPERT 	"{Hard}

The player starts with a handicap in resources and the computer plays to the best of its ability"																						
IMPOSSIBLE 	"{Very Hard}

The player starts with very limited resources and the computer plays to the best of its ability"																						
ALLY_FLAG1 	This is your color																						
ALLY_FLAG2 	This color is allied with you																						
ALLY_FLAG3 	This color is allied with you																						
ALLY_FLAG4 	This color is allied with you
ALLY_FLAG5 	This color is allied with you
ALLY_FLAG6 	This color is allied with you
ALLY_FLAG7 	This color is allied with you
ALLY_FLAG8 	This color is allied with you
ENEMY_FLAG1 	This color is your enemy
ENEMY_FLAG2 	This color is your enemy
ENEMY_FLAG3 	This color is your enemy
ENEMY_FLAG4 	This color is your enemy
ENEMY_FLAG5 	This color is your enemy
ENEMY_FLAG6 	This color is your enemy
ENEMY_FLAG7 	This color is your enemy
ENEMY_FLAG8 	This color is your enemy
SCENARIO_OPTIONS 	View list of maps
ADVANCED_OPTIONS 	Select your color, town alignment, and starting bonuses
random map button	Play a randomly created map
CHAT_DESC 	Toggle between Scenario Description and Chat Window
MAP_DIFFICULTY 	{Handicap Level}

Provides the player with bonuses and handicapping the AI on easier settings and does the opposite at higher settings.
RATING 	{Base Score}

Your base score is based on the size of the selected map and player handicap setting. Your final score will subtract the number of days taken to win and add a bonus if you locate the grail.
MAP_SIZE 	{Map Difficulty}

The difficulty level of the selected map. Harder maps will provide a greater bonus to your score if you obtain the grail.
VICTORY_CONDITION 	Victory Conditions for the current scenario
LOSS_CONDITION 	Loss Conditions for the current scenario
SMALL_FILTER 	
MEDIUM_FILTER 	
LARGE_FILTER 	
EXTRALARGE_FILTER 	
ALL_FILTER 	
SCENARIO_NAME_1 	SCENARIO_NAME_1 
SCENARIO_NAME_2 	SCENARIO_NAME_2 
SCENARIO_NAME_3 	SCENARIO_NAME_3 
SCENARIO_NAME_4 	SCENARIO_NAME_4 
SCENARIO_NAME_5 	SCENARIO_NAME_5 
SCENARIO_NAME_6 	SCENARIO_NAME_6 
SCENARIO_NAME_7 	SCENARIO_NAME_7 
SCENARIO_NAME_8 	SCENARIO_NAME_8 
SCENARIO_NAME_9 	SCENARIO_NAME_9 
SCENARIO_NAME_10 	SCENARIO_NAME_10 
SCENARIO_NAME_11 	SCENARIO_NAME_11 
SCENARIO_NAME_12 	SCENARIO_NAME_12 
SCENARIO_NAME_13 	SCENARIO_NAME_13 
SCENARIO_NAME_14 	SCENARIO_NAME_14 
SCENARIO_NAME_15 	SCENARIO_NAME_15 
SCENARIO_NAME_16 	SCENARIO_NAME_16 
SCENARIO_NAME_17 	SCENARIO_NAME_17 
SCENARIO_NAME_18 	SCENARIO_NAME_18 
ENTRY_SCENARIO_NAME_1 	ENTRY_SCENARIO_NAME_1 
ENTRY_SCENARIO_NAME_2 	ENTRY_SCENARIO_NAME_2 
ENTRY_SCENARIO_NAME_3 	ENTRY_SCENARIO_NAME_3 
ENTRY_SCENARIO_NAME_4 	ENTRY_SCENARIO_NAME_4 
ENTRY_SCENARIO_NAME_5 	ENTRY_SCENARIO_NAME_5 
ENTRY_SCENARIO_NAME_6 	ENTRY_SCENARIO_NAME_6 
ENTRY_SCENARIO_NAME_7 	ENTRY_SCENARIO_NAME_7 
ENTRY_SCENARIO_NAME_8 	ENTRY_SCENARIO_NAME_8 
ENTRY_SCENARIO_NAME_9 	ENTRY_SCENARIO_NAME_9 
ENTRY_SCENARIO_NAME_10 	ENTRY_SCENARIO_NAME_10 
ENTRY_SCENARIO_NAME_11 	ENTRY_SCENARIO_NAME_11 
ENTRY_SCENARIO_NAME_12 	ENTRY_SCENARIO_NAME_12 
ENTRY_SCENARIO_NAME_13 	ENTRY_SCENARIO_NAME_13 
ENTRY_SCENARIO_NAME_14 	ENTRY_SCENARIO_NAME_14 
ENTRY_SCENARIO_NAME_15 	ENTRY_SCENARIO_NAME_15 
ENTRY_SCENARIO_NAME_16 	ENTRY_SCENARIO_NAME_16 
ENTRY_SCENARIO_NAME_17 	ENTRY_SCENARIO_NAME_17 
ENTRY_SCENARIO_NAME_18 	ENTRY_SCENARIO_NAME_18 
TURN_DURATION 	Turn Duration
CHAT_TEXT 	Chat Messages						
CHAT_ENTRY 	CHAT_ENTRY 						
CHAT_PLUG 	CHAT_PLUG 						
CHAT_PLAYER 	Players						
"CHAT_PLAYER_SLIDER,"	"CHAT_PLAYER_SLIDER,"						
ROLLOVER 	ROLLOVER 						
NEXT 	Save the currently selected game						
BEGIN 	Start the game						
BACK 	BACK 						
SSEXIT 	"Go back one screen"						
WHICHMAP 	"Current Map Size
(Small, Medium, Large, Huge)"						
SORT_NUMBER 	Sorts maps by number of players						
SORT_SIZE 	Sorts maps by size						
k_sort_version	Sorts maps by choice of faction						
SORT_ALPHA 	Sorts maps alphabetically						
SORT_VICTORY 	Sorts maps by victory conditions						
SORT_LOSS 	Sorts maps by restrictions
BRIEFING 	BRIEFING 
SSHERO 	SSHERO 
GOLDPIC 	GOLDPIC 
HUMAN_CPU1 	Indicates whether or not this team is available to the player
HUMAN_CPU2 	Indicates whether or not this team is available to the player
HUMAN_CPU3 	Indicates whether or not this team is available to the player
HUMAN_CPU4 	Indicates whether or not this team is available to the player
HUMAN_CPU5 	Indicates whether or not this team is available to the player
HUMAN_CPU6 	Indicates whether or not this team is available to the player
HUMAN_CPU7 	Indicates whether or not this team is available to the player
HUMAN_CPU8 	Indicates whether or not this team is available to the player
HANDICAP1 	Allows you to handicap this player by diminishing their starting resources
HANDICAP2 	Allows you to handicap this player by diminishing their starting resources
HANDICAP3 	Allows you to handicap this player by diminishing their starting resources
HANDICAP4 	Allows you to handicap this player by diminishing their starting resources
HANDICAP5 	Allows you to handicap this player by diminishing their starting resources
HANDICAP6 	Allows you to handicap this player by diminishing their starting resources
HANDICAP7 	Allows you to handicap this player by diminishing their starting resources
HANDICAP8 	Allows you to handicap this player by diminishing their starting resources
TOWN_LEFT1 	Allows you to choose a starting town type
TOWN_LEFT2 	Allows you to choose a starting town type
TOWN_LEFT3 	Allows you to choose a starting town type
TOWN_LEFT4 	Allows you to choose a starting town type
TOWN_LEFT5 	Allows you to choose a starting town type
TOWN_LEFT6 	Allows you to choose a starting town type
TOWN_LEFT7 	Allows you to choose a starting town type
TOWN_LEFT8 	Allows you to choose a starting town type
TOWN_RITE1 	Allows you to choose a starting town type
TOWN_RITE2 	Allows you to choose a starting town type
TOWN_RITE3 	Allows you to choose a starting town type
TOWN_RITE4 	Allows you to choose a starting town type
TOWN_RITE5 	Allows you to choose a starting town type
TOWN_RITE6 	Allows you to choose a starting town type
TOWN_RITE7 	Allows you to choose a starting town type
TOWN_RITE8 	Allows you to choose a starting town type
HERO_LEFT1 	Allows you to choose a starting hero
HERO_LEFT2 	Allows you to choose a starting hero
HERO_LEFT3 	Allows you to choose a starting hero
HERO_LEFT4 	Allows you to choose a starting hero
HERO_LEFT5 	Allows you to choose a starting hero
HERO_LEFT6 	Allows you to choose a starting hero
HERO_LEFT7 	Allows you to choose a starting hero
HERO_LEFT8 	Allows you to choose a starting hero
HERO_RITE1 	Allows you to choose a starting hero
HERO_RITE2 	Allows you to choose a starting hero
HERO_RITE3 	Allows you to choose a starting hero
HERO_RITE4 	Allows you to choose a starting hero
HERO_RITE5 	Allows you to choose a starting hero
HERO_RITE6 	Allows you to choose a starting hero
HERO_RITE7 	Allows you to choose a starting hero
HERO_RITE8 	Allows you to choose a starting hero
RES_LEFT1 	Allows you to choose a starting bonus
RES_LEFT2 	Allows you to choose a starting bonus
RES_LEFT3 	Allows you to choose a starting bonus
RES_LEFT4 	Allows you to choose a starting bonus
RES_LEFT5 	Allows you to choose a starting bonus
RES_LEFT6 	Allows you to choose a starting bonus
RES_LEFT7 	Allows you to choose a starting bonus
RES_LEFT8 	Allows you to choose a starting bonus
RES_RITE1 	Allows you to choose a starting bonus
RES_RITE2 	Allows you to choose a starting bonus
RES_RITE3 	Allows you to choose a starting bonus
RES_RITE4 	Allows you to choose a starting bonus
RES_RITE5 	Allows you to choose a starting bonus
RES_RITE6 	Allows you to choose a starting bonus
RES_RITE7 	Allows you to choose a starting bonus
RES_RITE8 	Allows you to choose a starting bonus
HERO_SETTING_1 	Click here to play this color
HERO_SETTING_2 	Click here to play this color
HERO_SETTING_3 	Click here to play this color
HERO_SETTING_4 	Click here to play this color
HERO_SETTING_5 	Click here to play this color
HERO_SETTING_6 	Click here to play this color
HERO_SETTING_7 	Click here to play this color
HERO_SETTING_8 	Click here to play this color
TOWN_SETTING_1 	TOWN_SETTING_1 
TOWN_SETTING_2 	TOWN_SETTING_2 
TOWN_SETTING_3 	TOWN_SETTING_3 
TOWN_SETTING_4 	TOWN_SETTING_4 
TOWN_SETTING_5 	TOWN_SETTING_5 	
TOWN_SETTING_6 	TOWN_SETTING_6 	
TOWN_SETTING_7 	TOWN_SETTING_7 	
TOWN_SETTING_8 	TOWN_SETTING_8 	
"const_create_map,"		
"const_map_size_label,"	Select a map size	
"const_small_map,"	Create a small map	
"const_medium_map,"	Create a medium map	
"const_large_map,"	Create a large map	
"const_huge_map,"	Create a huge map	
"const_map_levels,"	Select single or two level map	
"const_human_positions_label,"	Select number of human-playable positions	
"const_1_human,"	Create 1 human player	
"const_2_humans,"	Create 2 human players	
"const_3_humans,"	Create 3 human players	
"const_4_humans,"	Create 4 human players	
"const_5_humans,"	Create 5 human players	
"const_6_humans,"	Create 6 human players	
"const_7_humans,"	Create 7 human players	
"const_8_humans,"	Create 8 human players	
"const_random_humans,"	Create 1-8 human players	
"const_human_teams_label,"	Select the number of teams for human-playable positions	
"const_no_human_teams,"	No teams	
"const_1_human_team,"	Create 1 human team	
"const_2_human_teams,"	Create 2 human teams	
"const_3_human_teams,"	Create 3 human teams	
"const_4_human_teams,"	Create 4 human teams	
"const_5_human_teams,"	Create 5 human teams	
"const_6_human_teams,"	Create 6 human teams	
"const_7_human_teams,"	Create 7 human teams	
"const_random_human_teams,"	Create a random number of human teams	
"const_computer_positions_label,"	Select the number of computer-only positions	
"const_no_computers,"	Create no computer players	
"const_1_computer,"	Create 1 computer position	
"const_2_computers,"	Create 2 computer positions	
"const_3_computers,"	Create 3 computer positions	
"const_4_computers,"	Create 4 computer positions	
"const_5_computers,"	Create 5 computer positions	
"const_6_computers,"	Create 6 computer positions	
"const_7_computers,"	Create 7 computer positions	
"const_random_computers,"	Create a random number of computer positions	
"const_computer_teams_label,"	Select the number of computer teams	
"const_no_computer_teams,"	No computer teams	
"const_1_computer_team,"	Create 1 computer team	
"const_2_computer_teams,"	Create 2 computer teams	
"const_3_computer_teams,"	Create 3 computer teams	
"const_4_computer_teams,"	Create 4 computer teams	
"const_5_computer_teams,"	Create 5 computer teams	
"const_6_computer_teams,"	Create 6 computer teams	
"const_random_computer_teams,"	Create a random number of computer teams	
"const_water_label,"	Select the amount of water on the map	
"const_no_water,"	Minimum or no water	
"const_normal_water,"	Create a continent surrounded by water	
"const_islands,"	Create many small land masses created by water	
"const_random_water,"	Include a random amount of water	
"const_monster_strength_label,"	Select the relative strength of guardian monsters	
"const_weak_monsters,"	Make monsters weaker than normal	
"const_normal_monsters,"	Normal strength guardians	
"const_strong_monsters,"	Create strong guardians	
"const_random_monsters,"	Choose a random overall strength for guardian monsters	
"const_show_saved_random_maps,"	Show recently generated random maps	
SLIDER_CHATWINDOW 	Scroll through chat text	
SLIDER_FILEMENU 	Scroll through scenario or save game list	
SLIDER_DURATION 	Allows you to change player turn duration	
"PLAYER_HANDICAP_HEADER_ID,"	"{Player Name}

Each team that may be selected by a human player is marked with an adjacent banner

Click on the banner to choose that team"																						
"TURN_DURATION_HEADER_ID,"	"{Player Turn Duration}

Using the slider, you may set time limits for player turns

This limit does not include any time spent in combat"																						
"STARTING_TOWN_HEADER_ID,"	"{Starting Town}

Choose the player's starting town

This option may be restricted either partially or completely depending on the map
"																						
"STARTING_TOWN_HEADER_W_CONFLUX_ID,"	"{Starting Town}

Choose the player's starting town

This option may be restricted either partially or completely depending on the map
"																						
"STARTING_HERO_HEADER_ID,"	"{Starting Hero}

Choose the player's starting hero

This option may be unavailable depending on the map
"																						
"STARTING_BONUS_HEADER_ID,"	"{Starting Bonus}

Choose a starting bonus

- A random treasure artifact
- 2,500 extra starting gold
- Additional resources

Additional resources depend
on your starting town
"																						
																							
Multiplayer Selection	Multiplayer Selection																						
																							
Online Service	"{Online Service}

Allows you to play over an Online Service"																						
Hot Seat	"{Hot Seat}

Allows multiple people to play different players on the same computer"																						
IPX	"{IPX}

Allows multiple people to play on their own computers across a local area network"																						
TCP/IP	"{TCP/IP}

Allows multiple people to play on their own computers across a local area network or via the internet"																						
Modem	"{Modem}

Allows two people to connect via modem"																						
Direct Connect	"{Direct Connect}

Allows two people to connect via a direct serial connection"																						
Host a Game	"{Host Game}

Allows you to set up and create the game that others will join"																						
Join a Game	"{Join Game}

Displays a list of available games for you to join"
Search for a Game	"{Search for Game}

Allows you to enter a specific IP address to connect to"
GAMENAME 1	GAMENAME 1
GAMENAME 2	GAMENAME 2
GAMENAME 3	GAMENAME 3
GAMENAME 4	GAMENAME 4
GAMENAME 5	GAMENAME 5
GAMENAME 6	GAMENAME 6
GAMENAME 7	GAMENAME 7
GAMENAME 8	GAMENAME 8
GAMENAME 9	GAMENAME 9
GAMENAME 10	GAMENAME 10
GAMENAME 11	GAMENAME 11
GAMENAME 12	GAMENAME 12
Scroll through available games	Scroll through available games
	
Cancel	Return to previous menu																						
																							
Adventure Map Window																							
World Map	"This is a zoomed out view of the world. Clicking anywhere in this window will center the adventure map on that location, or you can drag the outline box to scroll the adventure map."																						
Status Window	SELECTION WINDOW																						
Spellbook	"{Spellbook}

View selected hero's spellbook

(May cast any non-combat spell)"																						
Surface/Underground View	"{Surface/Underground View}

Toggle view between map layers"																						
Activate Object	"{Activate Object}

Activate any map object that the selected hero is standing on"																						
Quest Log	"{Quest Log}

Shows all current quests"																						
Move Hero	"{Move Hero}

Moves currently selected
hero along their chosen path"																						
Scenario Info	"{Scenario Info}

View information about
the current scenario"																						
																							
Toggle Fullscreen	"{Toggle Fullscreen}

Toggle between windowed 
and full screen modes"																						
System Options	"{System Options}

Edit options and save, load, restart, or quit the game"																						
End Turn	"{End Turn}

Ends the current turn"																						
Scroll Hero List	"{Scroll Hero List}

Scroll up through available heroes"																						
Scroll Hero List	"{Scroll Hero List}

Scroll down through available heroes"																						
Hero Portrait	"{Hero Portrait}

Click once to select this hero and center the adventure map on their location. Click again to enter and view the Hero Screen."																						
Scroll Town List	"{Scroll Town List}

Scroll through available towns"																						
Scroll Town List	"{Scroll Town List}

Scroll through available towns"																						
Town Portrait	"{Town Portrait}

Click once to select this town and center the adventure map on its location. Click again to enter and view the Town Screen."																						
Gold	Amount of gold in your treasury																						
Wood	Your total available wood																						
Ore
	Your total available ore																						
Mercury	Your total available mercury																						
Sulfur	Your total available sulfur																						
Crystal	Your total available crystal																						
Gems	Your total available gems																						
Date	"{Date}

Current Month, Week, and Day"																						
ROLLOVER	ROLLOVER																						
																							
System Options	System Options																						
Main Menu	"{Main Menu}

Quit current game and
return to the main menu"
Load Game	"{Load Game}

Load a saved game"
Save Game	"{Save Game}

Save the current game"
Restart Scenario	"{Restart Scenario}

Restart the current scenario"
Quit to Desktop	"{Quit to Desktop}

Exit the game"
Return	"{Return to Game}

Exit this window"
"MUSIC_VOLUME_0_ID,"	Turn off music
"MUSIC_VOLUME_1_ID,"	Set music volume to 1
"MUSIC_VOLUME_2_ID,"	Set music volume to 2
"MUSIC_VOLUME_3_ID,"	Set music volume to 3
"MUSIC_VOLUME_4_ID,"	Set music volume to 4
"MUSIC_VOLUME_5_ID,"	Set music volume to 5
"MUSIC_VOLUME_6_ID,"	Set music volume to 6
"MUSIC_VOLUME_7_ID,"	Set music volume to 7
"MUSIC_VOLUME_8_ID,"	Set music volume to 8
"MUSIC_VOLUME_9_ID,"	Set music volume to 9
"EFFECTS_VOLUME_0_ID,"	Turn off sound effects
"EFFECTS_VOLUME_1_ID,"	Set sound effects volume to 1
"EFFECTS_VOLUME_2_ID,"	Set sound effects volume to 2
"EFFECTS_VOLUME_3_ID,"	Set sound effects volume to 3
"EFFECTS_VOLUME_4_ID,"	Set sound effects volume to 4
"EFFECTS_VOLUME_5_ID,"	Set sound effects volume to 5
"EFFECTS_VOLUME_6_ID,"	Set sound effects volume to 6
"EFFECTS_VOLUME_7_ID,"	Set sound effects volume to 7
"EFFECTS_VOLUME_8_ID,"	Set sound effects volume to 8
"EFFECTS_VOLUME_9_ID,"	Set sound effects volume to 9
"MUSIC_TYPE_NONE_ID,"	"MUSIC_TYPE_NONE_ID,"
"MUSIC_TYPE_CD_ID,"	"MUSIC_TYPE_CD_ID,"
"MUSIC_TYPE_MIDI_ID,"	"MUSIC_TYPE_MIDI_ID,"
"HERO_SPEED_WALK_ID,"	"Set hero speed to walk
(slowest)"
"HERO_SPEED_CANTER_ID,"	Set hero speed to canter
"HERO_SPEED_GALLOP_ID,"	Set hero speed to gallop
"HERO_SPEED_JUMP_ID,"	"Set hero speed to jump
(no animation - fastest)"
"AI_SPEED_CANTER_ID,"	"Set enemy hero speed to canter
(slowest)"
"AI_SPEED_GALLOP_ID,"	Set enemy hero speed to gallop
"AI_SPEED_JUMP_ID,"	"Set enemy hero speed to jump
(no animation - fastest)"
"AI_SPEED_NONE_ID,"	Do not show enemy movement
"WINDOW_SCROLL_SLOW,"	Map will not automatically scroll
"WINDOW_SCROLL_MEDIUM,"	Set map scroll speed to medium
"WINDOW_SCROLL_FAST,"	Set map scroll speed to fast
"SHOW_PATH_ID,"	"{Show Move Path}

When enabled, clicking on a map tile with a hero selected will display the route first instead of moving without confirmation"
"MOVE_REMINDER_ID,"	"{Show Hero Reminder}

This will display a warning when attempting to end your turn with any heroes still able to move"
"QUICK_COMBAT_ID,"	"{Quick Combat}

The game plays itself and loses any semblance of fun"
"VIDEO_SUBTITLES_ID,"	"{Video Subtitles}

This option will display subtitles on any of the animated cutscenes"
VIDEO_QUALITY_LOW	"{Low Quality Video}

For potatoes"
VIDEO_QUALITY_HIGH	"{High Quality Video}

For normal computers"
"TOWN_OUTLINES_ID,"	"{Town Outlines}

In the town screen, any accessible building will be highlighted when your mouse cursor hovers over tit"
"ANIMATE_SPELLBOOK_ID,"	PENIS
																							
Adventure Options																							
Make Camp	"{Make Camp}

Ends the selected hero's turn, restoring spell points on the next turn for any unused movement

1-24% = 1 SP | 25-49% = 2 SP
50-74% = 3 SP | 75-100% = 4 SP"																						
Dig	"{Dig}

Search here for the Grail"																						
Replay Opponent Turn	"{Replay Opponent Turn}

Review the previous turn's movements of your opponents"																						
World Map	"{World Map}

View a detailed map of the world"																						
Kingdom Overview	"{Kingdom Overview}

Displays an overview of
your towns and heroes"																						
ROLLOVER	ROLLOVER																						
Okay	"{Okay}

Return to the adventure map"																						
																							
Combat Window	Combat Window																						
Surrender	"{Surrender}

Your hero surrenders for a price
depending on their army's strength

They will reappear immediately in your
tavern with all of their artifacts and units"																						
Retreat	"{Retreat}

Your hero flees combat and will
reappear immediately in your tavern

Artifacts in your hero's possession
will remain, but their troops will be lost"																						
Combat Options	"{Combat Options}

Allows you to view or change the current combat options"																						
Auto Combat	"{Auto Combat}

The remainder of the battle will play out automatically

(Click anywhere to cancel)"																						
	Combat text appears in this window																						
	Scroll through text displayed during combat																						
Cast Spell	"{Cast Spell}

Opens your hero's spell book, allowing you to cast a spell"																						
Wait	"{Wait}

Delay this unit's turn until after all troops have had a chance to move"																						
Defend	"{Defend}

Increases this unit's defense value by sacrificing its move this turn"																						
Phase Wait	Phase Wait																						
End Tactics Phase	"{End Tactics Phase}

Ends the Tactics Phase and commences combat."																						
																							
Combat Options	Combat Options																						
Return to Game	"{Return to Game}

Exit combat options"																						
Restore Default Values	"{Default}

Restores combat option default values"																						
"MUSIC_VOLUME_0_ID,"	Turn off music																						
"MUSIC_VOLUME_1_ID,"	Set music volume to 1																						
"MUSIC_VOLUME_2_ID,"	Set music volume to 2																						
"MUSIC_VOLUME_3_ID,"	Set music volume to 3																						
"MUSIC_VOLUME_4_ID,"	Set music volume to 4																						
"MUSIC_VOLUME_5_ID,"	Set music volume to 5																						
"MUSIC_VOLUME_6_ID,"	Set music volume to 6
"MUSIC_VOLUME_7_ID,"	Set music volume to 7
"MUSIC_VOLUME_8_ID,"	Set music volume to 8
"MUSIC_VOLUME_9_ID,"	Set music volume to 9
"EFFECTS_VOLUME_0_ID,"	Turn off sound effects
"EFFECTS_VOLUME_1_ID,"	Set sound effects volume to 1
"EFFECTS_VOLUME_2_ID,"	Set sound effects volume to 2
"EFFECTS_VOLUME_3_ID,"	Set sound effects volume to 3
"EFFECTS_VOLUME_4_ID,"	Set sound effects volume to 4
"EFFECTS_VOLUME_5_ID,"	Set sound effects volume to 5
"EFFECTS_VOLUME_6_ID,"	Set sound effects volume to 6
"EFFECTS_VOLUME_7_ID,"	Set sound effects volume to 7
"EFFECTS_VOLUME_8_ID,"	Set sound effects volume to 8
"EFFECTS_VOLUME_9_ID,"	Set sound effects volume to 9
"MUSIC_TYPE_NONE_ID,"	"MUSIC_TYPE_NONE_ID,"
"MUSIC_TYPE_CD_ID,"	"MUSIC_TYPE_CD_ID,"
"MUSIC_TYPE_MIDI_ID,"	"MUSIC_TYPE_MIDI_ID,"
"AUTO_CREATURES_ID,"	"{Units}

Gives control of your units to auto combat"
"AUTO_SPELLS_ID,"	"{Spells}

During auto combat your hero will cast spells"
"AUTO_CATAPULT_ID,"	"{Catapult}

When laying siege to an enemy fort, you may choose which part of the fortifications to target; this option reverts control to the computer during auto combat."
"AUTO_BALLISTA_ID,"	"{Ballista}

During combat, you may choose which enemy units to target with your ballista; this option will give control to the computer during auto combat."
"AUTO_FIRST_AID_TENT_ID,"	"{Medical Tent}

During combat, you may choose which unit stack needs to be healed; this option will give control to the computer during auto combat."
"ANIMATION_SPEED_0_ID,"	Set animation speed to slow
"ANIMATION_SPEED_1_ID,"	Set animation speed to medium
"ANIMATION_SPEED_2_ID,"	Set animation speed to fast
"CREATURE_INFO_STATS_ID,"	"{All Statistics}

Right clicking on a unit will display all statistics about the unit, including any spells that are currently in effect."
"CREATURE_INFO_SPELLS_ID,"	"{Spells Only}

Right clicking on a unit will only display any spells that are currently affecting the unit."
"VIEW_HEX_ID,"	"{View Hex Grid}

Displays a hex grid over the battlefield."
"MOVEMENT_SHADOW_ID,"	"{Movement Shadow}

Displays a shadow on the battlefield which shows where a unit can currently move to."
"SHADOW_CURSOR_ID,"	"{Cursor Shadow}

Places a hex shadow under the mouse cursor."
"ANIMATE_SPELLBOOK_ID,"	"{Animate Spell Book}

Shows page turning animation in the spell book."
	
View Army	View Army																						
Unit Name	Unit Name																						
Number of units	Number of units in the stack																						
Attack	Attack																						
Defense	Defense																						
Shots remaining	Number of shots remaining																						
Damage	Damage																						
Health	Health																						
Health remaining	Health remaining																						
Speed	Speed																						
Morale	Morale																						
Luck	Luck																						
Spells affecting the army	Spells affecting the army																						
Dismiss unit	"{Dismiss Unit}

Dismisses the current unit from your army"																						
Upgrade unit	"{Upgrade Unit}

Upgrades the current unit"																						
Okay	"{Okay}

Return to previous window"																						
																							
Spell Book	Spell Book																						
																							
																							
																							
																							
Air Spells	View Air spells																						
Fire Spells	View Fire spells																						
Water Spells	View Water spells																						
Earth Spells	View Earth spells																						
																							
Spell Points	Hero's spell points																						
Exit	Close the spell book																						
																							
CampaignBrief	CampaignBrief																						
																							
CAMPAIGN_NAME	CAMPAIGN_NAME
CAMPAIGN_DESCRIPTION	CAMPAIGN_DESCRIPTION
MAP_NAME	MAP_NAME
MAP_DESCRIPTION	MAP_DESCRIPTION
HERO_FACE	HERO_FACE
Change Hero	Click to change your starting hero
Change Hero	Click to change your starting hero
Artifact Bonus	Choose to start with an artifact
Gold Bonus	Choose to start with extra gold
Resource Bonus	Choose to start with extra resources
Restart	"{Restart}

Restart the current campaign"
View Campaign Intro	"{View Campaign Intro}

Show the intro movie for this campaign"
ALLY_FLAG1_ID	This is your color
ALLY_FLAG2_ID	This color is allied with you
ALLY_FLAG3_ID	This color is allied with you
ALLY_FLAG4_ID	This color is allied with you
ALLY_FLAG5_ID	This color is allied with you
ALLY_FLAG6_ID	This color is allied with you
ALLY_FLAG7_ID	This color is allied with you
ALLY_FLAG8_ID	This color is allied with you
ENEMY_FLAG1_ID	This color is your enemy
ENEMY_FLAG2_ID	This color is your enemy
ENEMY_FLAG3_ID	This color is your enemy
ENEMY_FLAG4_ID	This color is your enemy
ENEMY_FLAG5_ID	This color is your enemy
ENEMY_FLAG6_ID	This color is your enemy
ENEMY_FLAG7_ID	This color is your enemy
ENEMY_FLAG8_ID	This color is your enemy
WHICHMAP_ID	This is the size of the map you're about to play
MAP_AREA_1	MAP_AREA_1
MAP_AREA_2	MAP_AREA_2
MAP_AREA_3	MAP_AREA_3
MAP_AREA_4	MAP_AREA_4
MAP_AREA_5	MAP_AREA_5
MAP_AREA_6	MAP_AREA_6
MAP_AREA_7	MAP_AREA_7
MAP_AREA_8	MAP_AREA_8
MAP_AREA_9	MAP_AREA_9
MAP_AREA_10	MAP_AREA_10
MAP_AREA_11	MAP_AREA_11
MAP_AREA_12	MAP_AREA_12
MAP_AREA_13	MAP_AREA_13
MAP_AREA_14	MAP_AREA_14
MAP_AREA_15	MAP_AREA_15
MAP_AREA_16	MAP_AREA_16
MAP_AREA_17	MAP_AREA_17
MAP_AREA_18	MAP_AREA_18
MAP_AREA_19	MAP_AREA_19
MAP_AREA_20	MAP_AREA_20																						
MAP_AREA_21	MAP_AREA_21																						
MAP_AREA_22	MAP_AREA_22																						
MAP_AREA_23	MAP_AREA_23																						
MAP_AREA_24	MAP_AREA_24																						
MAP_AREA_25	MAP_AREA_25																						
MAP_AREA_26	MAP_AREA_26																						
MAP_AREA_27	MAP_AREA_27																						
MAP_AREA_28	MAP_AREA_28																						
MAP_AREA_29	MAP_AREA_29																						
MAP_AREA_30	MAP_AREA_30																						
MAP_AREA_31	MAP_AREA_31																						
MAP_AREA_32	MAP_AREA_32																						
																							
CampaignWindow	CampaignWindow																						
																							
Long Live the Queen	Long Live the Queen		
Liberation	Liberation		
Spoils of War	Spoils of War		
Song for the Father	Song for the Father		
Dungeons and Devils	Dungeons and Devils		
Long Live the King	Long Live the King		
Seeds of Discontent	Seeds of Discontent		
Armageddon's Blade	Armageddon's Blade		
Dragon's Blood	Dragon's Blood		
Dragon Slayer	Dragon Slayer		
Festival of Life	Festival of Life		
Foolhardy Waywardness	Foolhardy Waywardness		
Playing With Fire	Playing With Fire		
Hack and Slash	Hack and Slash		
Birth of a Barbarian	Birth of a Barbarian		
New Beginning	New Beginning		
Elixir of Life	Elixir of Life																						
Rise of the Necromancer	Rise of the Necromancer																						
Unholy Alliance	Unholy Alliance																						
Spectre of Power	Spectre of Power																						
																							
																							
ROLLOVER	ROLLOVER																						
																							
Recruit	Recruit																						
Maximum																							
Recruit																							
Cancel																							
																							
Multiplayer	Multiplayer																						
Check Box	Click this to enable/disable name																						
Enter Player Name	Enter Player Name																						
OK																							
Back																							
Enter Session Name																							
Enter Password																							
Session Name																							
Enter IP Address																							
																							
Sacrifice Window	Sacrifice Window																						
Exit (nothing will be sacrificed)	Leave the altar (everything on it will be returned to you)																						
Currently held artifact																							
Place all artifacts in backpack on altar	Move items in your hero's backpack on to the altar																						
Place all artifacts on the altar	"Move all artifacts, both equipped and in your hero's backpack, on to the altar"																						
Sacrifice units	Switch to sacrifice units (evil or neutral heroes only)																						
Number of units / Experience value																							
Currently selected units																							
Number of units / Experience value																							
Number of units to sacrifice																							
Set number of units to sacrifice																							
Sacrifice maximum number of units	Move the maximum number of units on to the altar																						
Sacrifice all units in your hero's army	Move all but one unit on to the altar																						
Sacrifice artifacts	Switch to sacrifice artifacts (good and neutral heroes only)																						
Number of units / Experience value																							
Place artifact to sacrifice here																							
Experience value of artifact																							
Sacrifice artifacts currently on the altar	"Sacrifice anything currently on the altar and gain experience"																						
Sacrifice units currently on the altar	"Sacrifice anything currently on the altar and gain experience"																						
	Search through backpack																						
	Search through backpack																						
																							
Death Converter	Death Converter																						
Place all units in the converter	Move all units into the converter																						
Change units in the converter into undead	Change units in the converter into undead																						
Exit transfomer	Leave the converter (no units will become undead)																						
																							
Trade Window	Trade Window																						
Trade																							
Maximum																							
Give resources to another player																							
Buy artifacts																							
Sell units																							
Exit																							
																							
Give Resource Window	Give Resource Window																						
Trade																							
Maximum																							
Trade Resources																							
Buy artifacts																							
Exit																							
																							
Buy Artifact Window	Buy Artifact Window																						
Trade																							
Trade resources																							
Give resources to another player																							
Sell artifacts																							
Exit																							
																							
Sell Artifact Window	Sell Artifact Window																						
Trade																							
Trade resources																							
Give resources to another player																							
Buy artifacts																							
Exit																							
																							
Sell Unit Window	Sell Unit Window																						
Trade																							
Maximum																							
Trade Resources																							
Give resources to another player																							
Exit																							
																							
University Window	University Window																						
Cancel	Return to skill selection																						
Leave the university	Leave the university																						
	Learn %s %s for %d gold																						
PENIS (Bug)																							
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