	Description		
Name	Basic	Expert	Master
Pathfinding	"{Pathfinding}

Reduces movement penalty for Sand,
Wasteland, Snow, Volcano, & Swamp

{Basic Pathfinding:} 50% reduction
Expert Pathfinding: 75% reduction
Master Pathfinding: no penalty
"	"{Pathfinding}

Reduces movement penalty for Sand,
Wasteland, Snow, Volcano, & Swamp

Basic Pathfinding: 50% reduction
{Expert Pathfinding:} 75% reduction
Master Pathfinding: no penalty
"	"{Pathfinding}

Reduces movement penalty for Sand,
Wasteland, Snow, Volcano, & Swamp

Basic Pathfinding: 50% reduction
Expert Pathfinding: 75% reduction
{Master Pathfinding:} no penalty
"
Archery	"{Archery}

Increases ranged damage
inflicted by hero's units

{Basic Archery:} +10% damage
Expert Archery: +25% damage
Master Archery: +50% damage
"	"{Archery}

Increases ranged damage
inflicted by hero's units

Basic Archery: +10% damage
{Expert Archery:} +25% damage
Master Archery: +50% damage
"	"{Archery}

Increases ranged damage
inflicted by hero's units

Basic Archery: +10% damage
Expert Archery: +25% damage
{Master Archery:} +50% damage
"
Logistics	"{Logistics}

Increases minimum unit speed
for movement point calculation

{Basic Logistics:} minimum speed = 5
Expert Logistics: minimum speed = 6
Master Logistics: minimum speed = 7
"	"{Logistics}

Increases minimum unit speed
for movement point calculation

Basic Logistics: minimum speed = 5
{Expert Logistics:} minimum speed = 6
Master Logistics: minimum speed = 7
"	"{Logistics}

Increases minimum unit speed
for movement point calculation

Basic Logistics: minimum speed = 5
Expert Logistics: minimum speed = 6
{Master Logistics:} minimum speed = 7
"
Scouting	"{Scouting}

Increases hero's visibility radius on the map

{Basic Scouting:} +3 visible tiles
Expert Scouting: +6 visible tiles
Master Scouting: +9 visible tiles
"	"{Scouting}

Increases hero's visibility radius on the map

Basic Scouting: +3 visible tiles
{Expert Scouting:} +6 visible tiles
Master Scouting: +9 visible tiles
"	"{Scouting}

Increases hero's visibility radius on the map

Basic Scouting: +3 visible tiles
Expert Scouting: +6 visible tiles
{Master Scouting:} +9 visible tiles
"
Diplomacy	"{Diplomacy}

Reduces external dwelling costs (-x)
& raises odds of join offers (+y)

{Basic Diplomacy:} X = 12.5%, Y = 20%
Expert Diplomacy: X = 25%, Y = 40%
Master Diplomacy: X = 50%, Y = 60%
"	"{Diplomacy}

Reduces external dwelling costs (-x)
& raises odds of join offers (+y)

Basic Diplomacy: X = 12.5%, Y = 20%
{Expert Diplomacy}: X = 25%, Y = 40%
Master Diplomacy: X = 50%, Y = 60%
"	"{Diplomacy}

Reduces external dwelling costs (-x)
& raises odds of join offers (+y)

Basic Diplomacy: X = 12.5%, Y = 20%
Expert Diplomacy: X = 25%, Y = 40%
{Master Diplomacy}: X = 50%, Y = 60%
"
Sailing	"{Sailing}

Increases movement in water (*x)
& reduces boat transition penalty (-y)

{Basic Sailing:} X=1.5, Y=50%
Expert Sailing: X=2, Y=75%
Master Sailing: X=3, Y=100%
"	"{Sailing}

Increases movement in water (*x)
& reduces boat transition penalty (-y)

Basic Sailing: X=1.5, Y=50%
{Expert Sailing:} X=2, Y=75%
Master Sailing: X=3, Y=100%
"	"{Sailing}

Increases movement in water (*x)
& reduces boat transition penalty (-y)

Basic Sailing: X=1.5, Y=50%
Expert Sailing: X=2, Y=75%
{Master Sailing:} X=3, Y=100%
"
Leadership	"{Leadership}

Increases the morale
of hero's units

{Basic Leadership:} Morale +1
Expert Leadership: Morale +2
Master Leadership: Morale +3
"	"{Leadership}

Increases the morale
of hero's units

Basic Leadership: Morale +1
{Expert Leadership:} Morale +2
Master Leadership: Morale +3
"	"{Leadership}

Increases the morale
of hero's units

Basic Leadership: Morale +1
Expert Leadership: Morale +2
{Master Leadership:} Morale +3
"
Wisdom	"{Wisdom}

Allows your hero to cast
spells beyond the 2nd level

{Basic Wisdom:} 3rd-level spells
Expert Wisdom: 4th-level spells
Master Wisdom: 5th-level spells
"	"{Wisdom}

Allows your hero to cast
spells beyond the 2nd level

Basic Wisdom: 3rd-level spells
{Expert Wisdom:} 4th-level spells
Master Wisdom: 5th-level spells
"	"{Wisdom}

Allows your hero to cast
spells beyond the 2nd level

Basic Wisdom: 3rd-level spells
Expert Wisdom: 4th-level spells
{Master Wisdom:} 5th-level spells
"
Mysticism	"{Mysticism}

Allows your hero to regenerate spell points each day

{Basic Mysticism:} 4 SP/day
Expert Mysticism: 7 SP/day
Master Mysticism: 10 SP/day
"	"{Mysticism}

Allows your hero to regenerate spell points each day

Basic Mysticism: 4 SP/day
{Expert Mysticism:} 7 SP/day
Master Mysticism: 10 SP/day
"	"{Mysticism}

Allows your hero to regenerate spell points each day

Basic Mysticism: 4 SP/day
Expert Mysticism: 7 SP/day
{Master Mysticism:} 10 SP/day
"
Luck	"{Luck}

Increases the luck of
hero's units

{Basic Luck:} Luck +1
Expert Luck: Luck +2
Master Luck: Luck +3
"	"{Luck}

Increases the luck of
hero's units

Basic Luck: Luck +1
{Expert Luck:} Luck +2
Master Luck: Luck +3
"	"{Luck}

Increases the luck of
hero's units

Basic Luck: Luck +1
Expert Luck: Luck +2
{Master Luck:} Luck +3
"
Fire Magic	PENIS	PENIS	PENIS
Air Magic	PENIS	PENIS	PENIS
Necromancy	"{Necromancy}

After combat, your hero will
revive slain foes as Zombies

{Basic Necromancy:} 10% of foes
Expert Necromancy: 20% of foes
Master Necromancy: 30% of foes

(Ineffective on unliving units)
"	"{Necromancy}

After combat, your hero will
revive slain foes as Zombies

Basic Necromancy: 10% of foes
{Expert Necromancy:} 20% of foes
Master Necromancy: 30% of foes

(Ineffective on unliving units)
"	"{Necromancy}

After combat, your hero will
revive slain foes as Zombies

Basic Necromancy: 10% of foes
Expert Necromancy: 20% of foes
{Master Necromancy:} 30% of foes

(Ineffective on unliving units)
"
Estates	"{Estates}

Increases your kingdom's income

{Basic Estates:} +100 gold/day
Expert Estates: +250 gold/day
Master Estates: +500 gold/day
"	"{Estates}

Increases your kingdom's income

Basic Estates: +100 gold/day
{Expert Estates:} +250 gold/day
Master Estates: +500 gold/day
"	"{Estates}

Increases your kingdom's income

Basic Estates: +100 gold/day
Expert Estates: +250 gold/day
{Master Estates:} +500 gold/day
"
Fire Magic	"{Fire Magic}

Allows you to cast Fire spells
at increased effectiveness

(effects vary per spell)"	"{Fire Magic}

Allows you to cast Fire spells
at increased effectiveness

(effects vary per spell)"	"{Fire Magic}

Allows you to cast Fire spells
at increased effectiveness

(effects vary per spell)"
Air Magic	"{Air Magic}

Allows you to cast Air spells
at increased effectiveness

(effects vary per spell)"	"{Air Magic}

Allows you to cast Air spells
at increased effectiveness

(effects vary per spell)"	"{Air Magic}

Allows you to cast Air spells
at increased effectiveness

(effects vary per spell)"
Water Magic	"{Water Magic}

Allows you to cast Water spells
at increased effectiveness

(effects vary per spell)"	"{Water Magic}

Allows you to cast Water spells
at increased effectiveness

(effects vary per spell)"	"{Water Magic}

Allows you to cast Water spells
at increased effectiveness

(effects vary per spell)"
Earth Magic	"{Earth Magic}

Allows you to cast Earth spells
at increased effectiveness

(effects vary per spell)"	"{Earth Magic}

Allows you to cast Earth spells
at increased effectiveness

(effects vary per spell)"	"{Earth Magic}

Allows you to cast Earth spells
at increased effectiveness

(effects vary per spell)"
Water Magic	PENIS	PENIS	PENIS
Tactics	"{Tactics}

Allows manual placement of units before combat

{Basic Tactics:} can move within 3 hex rows of hero
Expert Tactics: can move within 5 hex rows of hero
Master Tactics: can move within 7 hex rows of hero

(Tactics on two opposing heroes will cancel each other out)
"	"{Tactics}

Allows manual placement of units before combat

Basic Tactics: can move within 3 hex rows of hero
{Expert Tactics:} can move within 5 hex rows of hero
Master Tactics: can move within 7 hex rows of hero

(Tactics on two opposing heroes will cancel each other out)
"	"{Tactics}

Allows manual placement of units before combat

Basic Tactics: can move within 3 hex rows of hero
Expert Tactics: can move within 5 hex rows of hero
{Master Tactics:} can move within 7 hex rows of hero

(Tactics on two opposing heroes will cancel each other out)
"
Ballistics	"{Ballistics}

Allows manual control of ballista/catapult
and increases their effectiveness

{Basic Ballistics:} may deal 2x damage
Expert Ballistics: will deal 2x damage
Master Ballistics: 2 shots are fired

(Also allows manual control of siege turrets)
"	"{Ballistics}

Allows manual control of ballista/catapult
and increases their effectiveness

Basic Ballistics: may deal 2x damage
{Expert Ballistics:} will deal 2x damage
Master Ballistics: 2 shots are fired

(Also allows manual control of siege turrets)
"	"{Ballistics}

Allows manual control of ballista/catapult
and increases their effectiveness

Basic Ballistics: may deal 2x damage
Expert Ballistics: will deal 2x damage
{Master Ballistics:} 2 shots are fired

(Also allows manual control of siege turrets)
"
Learning	"{Learning}

Increases hero's earned experience

{Basic Learning:} +10% experience
Expert Learning: +25% experience
Master Learning: +50% experience
"	"{Learning}

Increases hero's earned experience

Basic Learning: +10% experience
{Expert Learning:} +25% experience
Master Learning: +50% experience
"	"{Learning}

Increases hero's earned experience

Basic Learning: +10% experience
Expert Learning: +25% experience
{Master Learning:} +50% experience
"
Offense	"{Offense}

Increases melee damage
inflicted by hero's units

{Basic Offense:} +10% damage
Expert Offense: +15% damage
Master Offense: +20% damage
"	"{Offense}

Increases melee damage
inflicted by hero's units

Basic Offense: +10% damage
{Expert Offense:} +15% damage
Master Offense: +20% damage
"	"{Offense}

Increases melee damage
inflicted by hero's units

Basic Offense: +10% damage
Expert Offense: +15% damage
{Master Offense:} +20% damage
"
Armorer	"{Armorer}

Reduces physical damage
inflicted against hero's units

{Basic Armorer:} 10% reduction
Expert Armorer: 15% reduction
Master Armorer: 20% reduction
"	"{Armorer}

Reduces physical damage
inflicted against hero's units

Basic Armorer: 10% reduction
{Expert Armorer:} 15% reduction
Master Armorer: 20% reduction
"	"{Armorer}

Reduces physical damage
inflicted against hero's units

Basic Armorer: 10% reduction
Expert Armorer: 15% reduction
{Master Armorer:} 20% reduction
"
Earth Magic	PENIS	PENIS	PENIS
Sorcery	"{Sorcery}

Increases damage dealt by
hero's offensive spells

{Basic Sorcery:} +10% damage
Expert Sorcery: +20% damage
Master Sorcery: +30% damage
"	"{Sorcery}

Increases damage dealt by
hero's offensive spells

Basic Sorcery: +10% damage
{Expert Sorcery:} +20% damage
Master Sorcery: +30% damage
"	"{Sorcery}

Increases damage dealt by
hero's offensive spells

Basic Sorcery: +10% damage
Expert Sorcery: +20% damage
{Master Sorcery}: +30% damage
"
Resistance	"{Resistance}

Allows hero's units a
chance to avoid enemy spells

{Basic Resistance:} 10% resistance
Expert Resistance: 20% resistance
Master Resistance: 30% resistance
"	"{Resistance}

Allows hero's units a
chance to avoid enemy spells

Basic Resistance: 10% resistance
{Expert Resistance:} 20% resistance
Master Resistance: 30% resistance
"	"{Resistance}

Allows hero's units a
chance to avoid enemy spells

Basic Resistance: 10% resistance
Expert Resistance: 20% resistance
{Master Resistance:} 30% resistance
"
First Aid	"{First Aid}

Increases hero's unit HP by (x*unit lv.)
& medical tent will heal (y) statuses

{Basic First Aid:} X=1, Y=Body
Expert First Aid: X=2, Y=Mind
Master First Aid: X=3, Y=All

(Ineffective on unliving units)
"	"{First Aid}

Increases hero's unit HP by (x*unit lv.)
& medical tent will heal (y) statuses

Basic First Aid: X=1, Y=Body
{Expert First Aid:} X=2, Y=Mind
Master First Aid: X=3, Y=All

(Ineffective on unliving units)
"	"{First Aid}

Increases hero's unit HP by (x*unit lv.)
& medical tent will heal (y) statuses

Basic First Aid: X=1, Y=Body
Expert First Aid: X=2, Y=Mind
{Master First Aid:} X=3, Y=All

(Ineffective on unliving units)
"
