v1
-added around 70 new spells, including some physical-like techs that even Guy can learn
-learning new spells gives slight increases to stats
-cap of 36 learned spells per person remains
-"spell" option has been renamed to "skill"
-all new spells and skills as well as Dread and Deflect (previously AC-only) can be bought in spell shops
-added a true final boss fight after Daos
-increased stats of enemies and their special attacks x2, except DFP/MGR
-regular enemies give about 70% more exp
-bosses give more exp, tried for x2.5 but the value is only 16 bit, so late game bosses have barely any increase...
-Retry and Gift Mode are now always available
-Retry Mode is now Hard Mode, 2x exp/gold gain and enemies are stronger
-rings and rocks are now the same equip type and can occupy either of their two slots, e.g. you can wear 2 rings, 2 rocks or 1 each
-altered damage calculations
-increased multi-target attack power factors from 1.0/0.57/0.5/0.45/0.41 to 1.0/0.8/0.65/0.55/0.5
-modified spell damage and effects
-some status spells now profit from high INT
-modified defense influence; starts with 1:1 until def = 50% raw damage then degenerates
-altered Lv1 stats, stat progression and AC bonus stats
-base IP gain was altered from flat 12 (~0.5%) to 3+GUT/8
-increased capsule monster stats as well
-modified capsule monster attacks and AI slightly, e.g. Darbi can now even flee in class 5 and class 4 Flash is more likely to heal when injured
-class 4 and 5 CM are much less likely to use regular attacks
-CM can freely switch between all 5(!) classes once unlocked instead of being locked to class 1-4 OR 5
-CM level is now tied to Maxim's exp/level
-stats are now capped at 999 instead of continuing invisibly
-poison tick damage increased from 2.5%+random to 10%+random but now capped at 100
-equip boost for spell damage has been decreased from 50%/100% to 33%/50%
-Light is now in-battle usable as a low level light spell
-nerfed Egg Ring to give +50 all stats, incl. HP/MP
-(S) Witch Ring now increases MP as advertised
-25% of ATP bonuses from equipment get also added to INT
-25% of DFP bonuses from equipment get also added to MGR
-starting gold was increased from 120 to 200; dialog still says 120, but who says Maxim is perfectly broke?
-Life/Spell Potion now increase their stat by fixed 10 instead of randomly 3-8
-altered attack power of damage items (Fireball, Iceball, boomerangs, Dragon Tooth)
-Rapier has now IP Double slash
-Multi Sword ATP lower from 86 to 70, IP changed from Bomb attack to Repeat attack (4 regular attacks)
-Egg Ring nerfed to +50 all stats, incl. HP/MP
-Maxim can now equip Pot and Chop board
-Chop board, Small Shield, Pot, Barret and Cap provide 1 more DFP than originally
-Charred Newt heals now 10 HP/MP instead of 5
-Potion heals now 50 HP instead of 30
-Hi-Potion heals now 120 HP instead of 80
-Ex-Potion heals now 300 HP instead of 270
-Magic Jar heals now 25 MP instead of 8
-Hi-Magic heals now 70 MP instead of 45
-Ex-Magic heals now 150 MP instead of 90


v2
-increased Big Catfish's drop rate for  Catfish jwl. to max
-increased Tarantula's drop rate for Spido jewel to max
-increased Camu's drop rate for Camu jewel to max
-increased MP cost of skill Critical from 3 to 7


v3
-altered the old man in Merix, bottom left house, into a skill reset service; costs 50% of your gold and removes all skills except Reset and Light, even of absent party members
-altered starting exp of all heroes to be more in-line with what they should have at their increased starting levels
-removed a conflicting patch for now



v4
-final boss got his own sprite, a rename (Frue Daos -> Guard Daos) and minor AI edits
-edited Gades (3)'s AI & stats (Shuman Tower & Doom Island)
-edited Amon's AI & stats; he finally has a use for his insane ATP
-edited Erim's AI & stats
-edited Daos's AI & stats
-Dualblade is now Anti-Sea instead of Light and the final battle Sinistrals are now type: fish
-Cokatoris can now drop Ex-Potion instead of Life Potion
-Spinner can now drop Dark Fruit instead of Life Potion
-Green Dragon can now drop Breeze Fruit instead of Life Potion
-Bone Gorem can now drop Earth Fruit instead of Spell Potion
-Lunar Bear can now drop Earth Fruit instead of Power Potion
-Big Crab can now drop Secret Fruit instead of Power Potion
-Armor Nail can now drop Charm Fruit instead of Power Potion
-Hades Chariot can now drop Dark Fruit instead of Power Potion
-Red Dragon can now drop Flame Fruit instead of Power Potion
-Necromancer can now drop Holy Fruit instead of Mind Potion
-Stinger can now drop Flame Fruit instead of Speed Potion
-Medusa can now drop Breeze Fruit instead of Brave (Potion)
-Demise can now drop Magic Fruit instead of Brave (Potion)
-Resist and Exchange can no longer trigger "Mirror" animation, effect ignored mirror already
-raised TwinBird's base power from 42 to 120
-edited savegame handling to fix wrong spells after savegame loading
-as a consequence vanilla savegames are now incompatible and will crash the game, delete the .srm before upgrading



v5
-fixed a few enemy stats



v6
-fixed bug in save mechanism which made dungeons reset upon loading
-nerfed power of Blaze's special attacks
-reduced stats and increased gold drop of enemies that appear during the time Maxim is alone in the early game