Introduction
Jump labels create a jump target for jumps within the current section.
Jump labels are represented as text with a colon at the end.
The text is limited to 32 characters and must be unique across the entire section. The text must conform to general naming conventions.
Jump labels can only be placed between the first two grid points on the left edge of the section.
To find a specific jump label use the
dialog box.Selecting the jump label
You have the following options to select jump labels:
Use the
menu command.or
Choose the
symbol.
The active placement mode for jump labels is indicated by
the cursor symbol.
Note
In the
dialog box, in the tab, if the checkbox is activated, its properties dialog box is automatically opened when an object is placed. The procedure explained here is valid for deactivated checkboxes.Placing a jump label
Placing a jump label:
Step |
Action |
---|---|
1 |
Select the jump label. |
2 |
Click with the mouse on the target position between the first two grid points on the left edge of the FBD section. or Use the arrow keys to move the cursor to the target positions between the first two grid points on the left edge of the FBD section, and press Enter. Result: The jump label is inserted and the selection mode is active again. Example: ![]() |
3 |
To insert further jump objects:
|
Definition of the Name
Definition of the Name:
Step |
Action |
---|---|
1 |
To enter the name, open the properties dialog box for the jump label. Result: The jump label properties dialog box is opened, see also Jump label objects properties dialog box. |
2 |
You have the following options to enter the name of the jump label:
Result: The name is inserted and a syntax and semantics check is performed. Example: ![]() |