Adding a Data Item to the Animation Table

Carry out the following actions:

Step

Action

1

Move to an empty line

2

Either you can:

  • double-click on the empty line

  • move to a variable and from the contextual menu, by selecting the "Insert" command

  • type the variable address

Example:

3

Enter the variable name or select it in the "Instance selection" window launched with the button.

NOTE: Variables previously created in the Data Editor can be added to the Animation table by entering the address in the Name element of the Animation Table.

Adding a Data Item From Another Animation Table

Carry out the following actions:

Step

Action

1

In the source animation table, select the desired data item.

2

Either:

  • select the "Copy" command from the contextual menu, and in the destination animation table, in the desired line, select the "Paste" command.

  • or using the mouse, drag the data item and drop it in the desired line in the destination animation table.

NOTE: The drag/drop operation removes the data from the source table and places it in the destination table, whereas Copy/Paste copies the data from the destination table without removing it from the source table.
NOTE: You can also carry out the same manipulation for multiple selections.

Modifying the Display Format

Carry out the following actions:

Step

Action

1

In the animation table, select the desired data item.

2

In the contextual menu, select the "Display Format"’ command and choose the format.

Example:

NOTE: Depending on the display format selected, (Binary, Hexadecimal, ASCII, etc.) the value of the data item is preceded by a prefix and followed by a suffix (except for Decimal format).

16-bit Data Type arrays (of 2,4,… even) can be displayed as 32-bit formats:

  • Array of UINT or INT can be displayed as REAL, 32-bit Integer or 32-Bit Decimal.

  • Array of WORD can be displayed as DWORD array.

When a double format is selected, the 32-bit value is written in the field Value of the first 16-bit variable and <n/a> is written in the field Value of the second 16-bits variable as illustrated below:

NOTE: Only the 32-bit value can be modified directly in the animation table.

%MW<i> variable can be displayed as 32-bit format. Right click on the %MW<i> variable then select the desired double format and the value displayed for %MW<i> is the 32-bit data calculated form %MW<i> to %MW<i+1>.

Deleting a Variable

Carry out the following actions:

Step

Action

1

In the animation table, select the variable(s) desired.

2

Select the "Delete" command from the contextual menu.

NOTE: Once the deletion has been made, the table is reorganized to fill the empty lines.

Displaying a Variable Name

Entering the variable address in the Name element displays automatically the variable name.

Carry out the following actions:

Step

Action

1

Move to an empty line

2

Either you can:

  • double-click on the empty line

  • type the variable address

Example:

Result: Animation table automatically displays a in the Name element:

NOTE: It is possible to have more than one variables with the same address entered in the Name element. The Animation Table will create an new entry for each variables.

The graphic below shows two variables at the %MW100 address: