At a Glance

All the graphic objects (simple or compound) that you create in a screen can be animated. This tab allows users to set the animation attributes of a graphic object.

  • to decide to animate an object,

  • to choose the animation variable,

  • to choose the display conditions.

Animation attributes setting screen

The following screen is used to set the animation attributes of a graphic object.

Description

The table below describes the settings that you may define.

Field

Description

Animated object

The object is animated if this box is checked.

button

Calls the variable selection tool to select the variable to associate with the object.

Variable

The animation variable linked to the object. Possibilities:

  • simple variables,

  • the public variables of a function block,

  • the parameters (input, output, input/out) of a function block.

Type

Type of animation variable linked to the object. The type must be EDT (Bool, Ebool, Int, Dint, Uint, Udint, Real, Time...). It is not possible to use structures or tables. However, it is possible to use items from tables or structures if they are of type EDT.

Comment

Comment of the animation variable linked to the object.

Display condition

The object’s display condition:

  • Continuous display: the graphic object is always displayed on the screen,

  • Bit = 0: the graphic object is displayed if the associated variable (bit) is in state 0,

  • Bit = 1: the graphic object is displayed if the associated variable (bit) is in state 1,

  • <=, >=, =, <>: the graphic object is displayed if the defined condition is true.

  • <= value <=: the graphic object is displayed if the defined condition is true.